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General discussion Topics related to various aspects of Champions of Regnum |
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#91 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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![]() Quote:
If you wanna picking on me try to find some valid reason to quote me please ![]() PS: We have numbers yeah, umadbro? ![]() |
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#92 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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#93 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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#94 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Rather me than a gelf who will come and write ten lines about population
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#95 |
Apprentice
![]() Join Date: Nov 2008
Posts: 50
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The gate should be able to be recapped in some fashion, from within seems to be the most reasonable.
I would change the noble system to once you have made a wish what ever the choice it only then allows for the noble to be done. ex. After invading realm leaves the wish chamber the invaded realm has to defend its gate for 1 more hour , defending realm get their dragon at the gate. ( moved out far enough so as the defending realm cant use realm walls for cover ) noble is inside the at the flag. Killing the dragon breaks the gate and the noble dies from zerg no problem. Killing the dragon will give a drop and preventing the dragon from dying will too. along with some WM coins This provides incentive to keep the fight up for both sides, and focuses war to single objectives. |
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