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General discussion Topics related to various aspects of Champions of Regnum |
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06-06-2014, 01:41 PM | #41 | |
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06-06-2014, 01:51 PM | #42 | |
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Join Date: Mar 2011
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Seriously, ..? Should it be supposed to happen that there are no fights but runaways in this game? Also, there are a LOT of ppl around who'd like to get their much earned realm points after recapturing their fort. And what they get very often is just - nothing. This is really frustrating. Because of all those (absolutely insane) resists, there is plenty enough frustration anyway. There is no need for any kind of teleport inside forts or castles. While we're at it (concerning RvR mechanics) :
Last edited by schachteana; 06-06-2014 at 02:02 PM. |
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06-06-2014, 03:07 PM | #43 |
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Join Date: Mar 2012
Location: Zagreb / Croatia
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Speaking as a warlock, fort walls are just fine. The real problem are castles. Heals are out of range, lock spells are mostly r25 and it covers very small area in front of walls.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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06-06-2014, 06:01 PM | #44 | ||
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Also while we're at it, let's end a plague CoR seems to often suffer from at pivotal times (invasions usually): multirealmer-logover-syndrome...
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06-07-2014, 06:55 PM | #45 |
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Join Date: Apr 2013
Posts: 47
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Forts height are ok for me, no need that Locks can spam the whole area of 50m around a Fort with her Spells and Conjurer heal anyone from the wall. Right now they can control the closer area around a Fort and thats good like that. For range its still the Archers job.
Hows about to cut the unbelievable/unreachable range from some archers down. No Portal from mages inside a Fort, i agree with it too, also with interruption when the caster get hitted as Option. Portals are more abused to flee as to use them for transport. Nothing to say about that only Lvl 60 can have it, but also use it to flee from lower levels when they see no chance or at last, to dont get killed inside a Fort. Dragon for the Attackers. I actually allways wondered, how that will turn out, when the Realm what CAN hold forts, get as reward a Dragon, what should help a weaker Realm. That anyhow makes no sense, because the one, what can hold the Fort over time are for sure not the weaker one. Probatly an upgradeable Gate during Invasion? Still, Relic lock should been kept when the relic system further exist. Right now its still the situation that there simple are no Peoples at other realms then alsius. The time what they rush now forts did only move 6 hours later. Its the same Population what been the mass as it was before at GMT noon time. Less in Ignis, less in Syrtis, much for 4 Hours in Alsius. Peoples from US-timezone are simple not there at this time or going to work. And the same, when its unlock, some are back for 1 Hour, but 2-3 hours later there are again no other peoples at Ignis or Syrtis. I did ask in realm chat who want to remove the relic lock and not one did say yes. Same thing from an ignis player what was against it, they have anyway at the moment population problems, but doesnt looks like they really agree with it too. Looks more like that Poll did mirror the Population, instead the Opinions from them, what have no disadvantage from it. Alsius Boats. Either all got a teleport to the farest castle or none Realm. It cant be, that Alsius can run to Meni/Alga, destroy Doors and hurry port to Shaa/Eferias, to do there the same. All other Realms have to waste her gold to upgrade the forts, but cant port or move fast enough between the Forts to protect them, when Alsius can do that with 3-4 Peoples, by simple use her teleport as they please. Also, when an other Realm have to hold Imp, you can not simple teleport quickly back, and log out near the Fort at the beach or around, to spawn again at ie. Eferias Bridge, like the half from Alsius and Ignis like to do, and are again at the door of the Fort. Next thing at Imp is, that it has the longest tube, when its about to go out from there with relics and an advantageous Spawnpoint where you hardly can come out, die there, and you got no chance to come back in time. Alsius have that Boats, where they can escort the relics over and over again. Really. Map around Imp need to be changed, at last more ways uphill, ie at the last corner from that hill there and boat teleport need to be changed. If NGD-Team is scared that they else " dont go to war, when they dont have her shiny boats" then explain them, that they have to move on Horses for 5 Minutes like all other Realms have to do too. Either teleports for all or for none. Also someone suggested to switch Eferias with Alga, that the map is equal. I have no opinion on that, and i dont think that will happen. Edit: Forgot to mention here, that the Boats seems like are an easy way for some Lvl 60 from Alsius to gank grinders over and over. These Heros from Alsius. Last edited by Barreln; 06-08-2014 at 06:20 PM. |
06-07-2014, 08:37 PM | #46 |
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Location: Brasil
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06-10-2014, 07:51 PM | #47 |
Master
Join Date: Jan 2009
Posts: 395
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I will focus a little only on actual game features...and i mean achievements ...
Nice feature ...bad implementation ..... Lets say somehow this achievements can be reworded somehow ,as a example: Lvl 1 subcategory: -500 goblins with a 50% XP scroll Lvl 2 subcategory: -1000 goblins with 100% XP scroll Lvl 3 subcategory -5000 goblins with a 200% XP scroll This can introduce a diversity of progress in lvl up ,it's give to player sense of premium content ,in the same time give to non-premium player that is left behind. I don't think this damn rare and yet one reword will afect premium content sales at all. And yet give more achievements for low lvl ,by far more as it is now ,and make it more rare for lvl 50/55 + ,also for complete set of achievements you can give a special armor/weapon .... but for all achievements ,not very good stats ,but not very bad . I think there can be lots more exploration for courent features of the gameplay .... but need only a little more action than words ^_^
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06-10-2014, 10:29 PM | #48 | |
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06-10-2014, 11:09 PM | #49 |
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Good luck guys !
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12-30-2014, 06:42 PM | #50 |
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