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Old 04-15-2015, 05:16 PM   #81
Sentan
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Bless, Eagle's Eye, Hawk's Gaze, Trained Eye still increase hit chance.
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Last edited by Sentan; 04-15-2015 at 05:26 PM.
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Old 04-15-2015, 05:17 PM   #82
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Quote:
Originally Posted by Frosk View Post
Archer:
- Evasive Tactics: Hit Chance changed to Damage Bonus: -2%/-4%/-6%/-7%/-8%.
- Cat Reflexes: Evade Chance changed to: 5%/10%/15%/20%/25%.
- Spell Elude: Spell Resistance changed to: 20%/50%/90%/140%/200%.
- Escapist: Absolute Evasion Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8. Cooldown raised to 75 seconds.
- Son of the Wind: Absolute Spell Resist Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8.
I disagree with making SOTW a spell resistance "chance" again, since a big part of this next update is making random resists happen less. SOTW is fine how it currently is in the live servers, even with the potential changes to stats and other spells. And about evasive tactics... Since most changes regarding hit chance are being changed to critical chance, why not do the same with evasive tactics and lower the critical chance by each level?
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Old 04-15-2015, 05:50 PM   #83
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can we have Poll for this change?
Seriously, this is the worst update ever
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Old 04-15-2015, 05:53 PM   #84
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Quote:
Originally Posted by anukai View Post
can we have Poll about this change?
Seriously, this is the worst update ever
There's no update yet, just new possible changes they put on Amun for testing. The values and stuff will probably change, so chillax.
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Old 04-15-2015, 07:35 PM   #85
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NGD aren't stupid enough to make precise block cost that much mana. It must be some sort of Amun trolling
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Old 04-15-2015, 07:47 PM   #86
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Quote:
Originally Posted by Hollow-Ichigo View Post
NGD aren't stupid enough to make precise block cost that much mana. It must be some sort of Amun trolling
It's called making shit unspammable. But it wasn't OP in the first place to begin with, if something like this would happen to ms, i'm all fucking in.
Besides, i like most of the changes apart from the 6% non-absolute crit chance on undead touch ring, if you're nerfing one stat of one similar item than rest should be affected too? or else you're making that item underpowered? smite ring needs nerf too, 75 mana would be fucking perfect and how about 2 strength on fury ring or else make the 6% absolute chance on undead touch.
Best,
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Old 04-15-2015, 07:56 PM   #87
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Did something break after this update NGD?



Some more fun sauce:

https://www.youtube.com/watch?v=Z486MNPQyCo
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Old 04-15-2015, 09:03 PM   #88
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you can change the hit chance stat to a different output that only affect spells, specifically the useless spells. for example: for hunters it can increase the usefulness of pets or reduce repair costs, doesnt have to be normal hit related though. there is no need for luck factor to be in this game, why not simply prevent that as much as possible?

I also think there is lots of inconsistency in drop rate and magnanite rocks. it can be stressful for newer toons.

Last edited by mind-trick; 04-15-2015 at 09:18 PM.
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Old 04-15-2015, 10:49 PM   #89
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Quote:
Originally Posted by Loque View Post
Did something break after this update NGD?

http://i.imgur.com/NQeFR3S.jpg

Some more fun sauce:

https://www.youtube.com/watch?v=Z486MNPQyCo
Hahaha thanks for the pvp. Haven't laughed this hard in ages.
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Old 04-15-2015, 10:55 PM   #90
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Quote:
Originally Posted by Loque View Post
Did something break after this update NGD?

http://i.imgur.com/NQeFR3S.jpg

Some more fun sauce:

https://www.youtube.com/watch?v=Z486MNPQyCo
Like you both have staves filled with blanks
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