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#131 |
Initiate
![]() ![]() Join Date: Mar 2008
Location: Greece
Posts: 112
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By translating from the corresponding spanish thread, Adrian said that a new "more polished" patch will be soon on. Already downloaded a patch of ~10 MB, but still Amun is off (since yesterday afaik).
Moreover, from a post of Frosk in a spanish thread, I read that a modification will be introduced on alsius boats. Alsius will be able to use them only when they are out-of-combat mode or a casting-time will be introduced. We have to wait for an official changelog on that.... Brace yourself for a new round of tests. :~ Best,
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RuleZ - LawZ
Inquisition Last edited by LawZ; 04-23-2015 at 01:09 PM. Reason: Additional info for alsius boats. |
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#132 |
Banned
![]() ![]() Join Date: Aug 2011
Posts: 4,089
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New version uploaded at Amun!
Gameplay - System: - Removed: Offensive Wall Camps. - New: When you're attempting an Invasion (vulnerated a realm) and you die in its Realm Wall Door zone, you can choose to respawn in any of its Forts or Castle that you still have captured. We would like to thank user Dimitriu for this suggestion, as we adopted this feature from one of his posts. Gameplay - Interface: - Added: Character Sheet now allows to expand attributes to see: Health and Mana Regeneration, Movement Speed, Combat Range and Casting Speed Bonus. - Modified: Basic Critical Chance given by items depending on its quality and material raised. - Added: When damage is reflected, now it's shown in the Combat Log after the spell or hit damage as "Reflected [X damage]" or "R[X]" if shortened combat log option is on. Gameplay - Skills: - Fixed: Retaliation now reflects spell damage. - Retaliation: Cooldown changed to 30 seconds. Mana cost changed to 120/140/160/180/200. - Eagle's Eyes: Hit Chance changed to Opponent Evade Chance: -10%/-15%/-20%/-25%/-35%. - Point Shot: Hit Chance changed to: 130%/140%/150%/160%/180%. Added Attack Range: -30%/-25%/-20%/-10%/-0%. - Threat: Miss Chance changed to Opponent Evasion Chance: 20%/30%/40%/60%/80%. - Challenging Roar: Hit Chance changed to Casting Speed: 10%/15%/20%/25%/30%. In level 5 adds Spell Resistance 50%. Duration changed to 40 seconds. Cooldown changed to 120 seconds. - Blindness: Miss Chance changed to Opponent Evasion Chance: 50%. Duration changed to 10/15/20/25/30 seconds. - Bless: Hit Chance and Spell Focus changed to Casting Speed and Attack Speed: 5%/5%/7%/7%/10%. Duration changed to 30/60/90/120/150 seconds. Cooldown changed to 15 seconds. - Petrify Hands: Hit Chance changed to Critical Chance. - Sadistic Guards: Spell Resistance changed to -30%/-40%/-50%/-70%/-100%. Duration changed to 60/55/45/35/30 seconds. Mana cost changed to 140/155/160/175/190. - Resurrect: Removed Hit Chance. - Shifting Silhouette: Opponent Miss Chance changed to Evade Chance: 15%/30%/45%/60%/100%. At level 5, gives -10% Ranged Received Damage. Cooldown changed to 80 seconds. Cast on self only. Mana cost changed to 220/260/300/340/380. - Focus: Spell Focus changed to Opponent Spell Resistance -25%/-30%/-35%/-40%/-50%. - Sprint: Movement Speed changed to: 15%/20%/25%/30%/35%. Added Absolute Spell Resistance from level 3: 15%/30%/60%. Duration changed to 8/8/6/6/6. Cooldown changed to 60 sec. Mana cost changed to 100/120/140/160/180. |
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#133 |
Apprentice
![]() Join Date: Jul 2013
Posts: 66
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why is this necessary? i dont think nerfing their overall movement is a good idea, especially not if they become Sonic for only 6 seconds with a 1 min cd. in the long run it wouldnt be good, as mind push would basically not stop any barb with spring
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#134 |
Apprentice
![]() Join Date: Jul 2013
Posts: 66
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ok... i tested spring on amun a couple times. it was ridiculous how slow barbs are now..
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#135 |
Initiate
![]() ![]() Join Date: Jan 2014
Posts: 202
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Why remove Miss chance from Thread? Miss chance was quite a nice feature, not much used and if used, it was quite a low chance to trigger it, but one advantage of it was, that it worked on both normal hits and spells.
Challenging Roar will now allow barb to use fulmi for areas. Retaliation now reflects spell damage .. it always did. |
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#136 |
Banned
![]() ![]() ![]() Join Date: Mar 2013
Posts: 273
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Everything looks pretty good, except this. Barb attack speed is already crazy as hell. I wouldn't like to see a permanent 10% as increase (yes it would be permanent with this spell) while dual wielding is OP as balls. We're basically looking at insta-death here.
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#137 | ||
Initiate
![]() ![]() Join Date: Apr 2010
Posts: 234
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![]() Quote:
Quote:
![]() Something like this: - Bless: Hit Chance and Spell Focus changed to Casting Speed 5%/5%/7%/7%/10% and Attack Speed: - / - / - /3%/5%. Duration changed to 30/60/90/120/150 seconds. Cooldown changed to 15 seconds. Or, just make it into a critical hit chance spell. |
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#138 | ||||
Initiate
![]() ![]() Join Date: Jan 2009
Location: New York
Posts: 227
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![]() Quote:
![]() ^This is a better idea. Quote:
Quote:
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Alsius or nothing |
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#139 | |
Master
![]() ![]() ![]() Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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This is ridiculous. Buffing barb speed from 25% to 35% while you badly nerfed lock's slow. Not to mention buffed barb roar range. C'mon, what are you doing? Should we all drop our mage classes and start playing barbs?
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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#140 | |
Apprentice
![]() Join Date: Jul 2013
Posts: 66
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![]() cooldown of spring is increased by 40 seconds. RIP barbs, they are underpowered. |
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