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#141 | |
Master
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Location: Zagreb / Croatia
Posts: 578
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Wrong choice of words: not totally unstoppable, but to reach any of slow classes, such as locks and conjus.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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#142 |
Master
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Posts: 375
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Since you seem to do quite a lot spell changes with this update, i would like to suggest a change to ethereal mantle. Especially since you announced to change it already in version 1.10.9.
Ethereal Mantle: The knight can shield one ally against any spells Type: Constant Duration: 1,2,3,4,5 Mana cost: 150,185,225,260,300 Cooldown: 100 Cast: instant GCD: Very Short Absolute Spell resistance +100% (could aswell be evade chance or even both) or this: (first one fits more to this update though) http://www.championsofregnum.com/for...59#post1772759 Most important, old bubble animation! |
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#143 | |
Initiate
![]() ![]() Join Date: Jan 2009
Location: New York
Posts: 227
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Alsius or nothing |
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#144 | |
Banned
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Posts: 273
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#145 | |
Master
![]() ![]() ![]() Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Just imagine, rushing barb with UM, no CC will work - and mind push will be resisted often due to that 60% absolute resist chance. Yay, I really wouldn't love to be a mage if this happens ![]()
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A better world. |
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#146 |
Apprentice
![]() Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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For all of my tests, the different resist/evasion mechanics seem to be working as intended both in the short run and the long run. Well done!
There is just one concern with regard to the proposed crit. chance calculation. I realize that very few players use the Staff Mastery discipline, and those who do use it rarely try to play competitively. However, I have always used staff mastery as my primary damage source, and I have been able to play very competitively too. For me, the most important contributing factor in making Staff Mastery viable was crit. chance. By searching long and hard, I was able to procure many items with high hit chance boosts, and was able to use them to boost my crit. chance to the point that critical hits were occurring quite often. This helped to offset the intrinsically low damage output of staves. With the proposed new crit. calculation system, it will no longer be possible to build a reasonable level of crit. chance on a mage. I understand that this side-effect is probably intentional, but it will be difficult to find a way to make my build viable again. Since my particular situation is so very niche, I would be remiss not to bring up this concern as it may well have been overlooked. Thanks again for all of your hard work! ![]() |
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#147 | |
Banned
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Posts: 273
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OT: Remove the 60% absolute resist chance, please. You've nerfed slow spells, which was the only way to keep a rushing UM barb off our backs, now you give them super speed and invulnerability to CCs? This isn't a good idea. |
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#148 |
Master
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Location: Zagreb / Croatia
Posts: 578
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Mind push was screwed in last "balance" update when roar range was increased to the same as mind push. All I see is warlock wagon going downhill, without any intention to brake.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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#149 |
Initiate
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Location: New York
Posts: 102
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I'm almost positive they haven't touched roar range. Barbs have always been able to roar a mage that casted mind push, it is just easier now that mind push takes away less movement speed than before.
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Saerolyth|Nelaeryn|Celestial|Hollow|Kyrenis
WM barb WM marx WM conj WM knight 60 lock |
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#150 |
Master
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Location: Zagreb / Croatia
Posts: 578
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You are right, I checked changelog. And you're right again why mind push became less effective against roar.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
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