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#11 |
Initiate
![]() ![]() Join Date: Jan 2009
Location: New York
Posts: 227
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Yes, Shield Wall is very useful. Like Precise Block, you have to use it at the right time. And if you have a bunch of knights that chain SW, well... That's some OP defense for your allies.
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#12 |
Pledge
Join Date: Sep 2015
Posts: 5
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Okay, and which one is good, taunt or challange? Why? Should i pick only one or both?
Sorry if i ask too many questions, well i'm new in this game... ![]() And thanks for your help, thank you soo much ![]() |
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#13 |
Initiate
![]() ![]() Join Date: Jan 2009
Location: New York
Posts: 227
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I personally wouldn't skill either one for war... But I did use Challenge (1) a lot for grinding, to aggro mobs that were up on a hill. And as someone said, good for dismounting enemies sometimes.
Edit- I forgot, you also asked about grinding setups... Just skill for max damage, knock downs at high levels, and defensive spells like Caution and Army of One. Use the best weapon you have access to, and skill the appropriate spell tree for that weapon (For example: If your best weapon is an axe/sword, use spells like Accurate Swings and Charge (decent damage for low mana cost)). For maces or hammers, use Brutal Impacts and Forceful Blow... And for spears use Agile Maneuvers and Gutting. Of course strength passives should be skilled too.
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#14 |
Pledge
Join Date: Sep 2015
Posts: 5
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Okay, and why everyone seems like they recommend to drop arcane constitution, steel temper, and maybe martial defense?
Aww, now i think i ask too many questions. I hope this will not annoy you all. Sorry for so much questions. I'll think this the last questions(?) in this thread. Thanks for your help, i really mean it. Thank you so much. |
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#15 |
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Join Date: Feb 2011
Location: somewhere in the earth
Posts: 9
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#16 | |
Initiate
![]() ![]() Join Date: Jan 2009
Location: New York
Posts: 227
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About Arcane Constitution, it helps resist magical damage... Majority of the damage done in the war zone is physical damage. Even most areas (which are the killers of masses) do physical damage. That and Steel Temper are the kind of spells I like to skill at lvl 1 because the first point is 5%, and after that you're wasting a point for every 2% increase. Martial Defense is one of those "let's just throw that random spell in there to fill space in that spell tree" spells in my opinion. No need to waste points to try and lower an enemies critical hit chance.
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#17 |
Pledge
Join Date: Sep 2015
Posts: 5
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Okay, i think that's enough for now
Again, thanks for your help ![]() |
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