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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Pledge
Join Date: May 2007
Posts: 45
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What happened to the global health increase that was being considered along with the WM jewelry update? It seemed like a good idea.
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#2 | |
Master
![]() ![]() ![]() Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
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![]() Quote:
So for me global health increase sounds good too.
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Truewar The Knightmare |
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#3 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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I'd like to see more balance changes, dmg and armor review before increasing health of players.
While on a warlock 300 hp is just "one more hit", on knight it can make a big difference.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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#4 |
Initiate
![]() ![]() Join Date: May 2014
Location: Brazil
Posts: 160
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Please dont complain about mages hp/powers once again....ive seen warlocks with over 4.800 hp.
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"in a time of universal deceit, telling the truth is a revolutionary act" ![]() |
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#5 |
Banned
![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: México.
Posts: 838
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More hp or less damage.. that's the question...
By the way... I have 145 hp staff, 145 hp tunic, 300 hp on Champ ammulet... meh, so long I don't play that I forgot the hp bonus from the WM rings... well, two of them; all my initial points on consti and my WM Conju passive... 4954 HP... Are there really that many mages with hp over 4800? I felt special... not anymore... I still want a 7 const 150 hp tunic and a 175 hp staff :v |
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#6 |
Pledge
Join Date: Apr 2010
Location: India
Posts: 46
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Damn!!
I only get 4k hp on my lock. ![]() 4.8k hp is too high. Not sure if there are many of them with that high amount of hp (warlocks).
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Almighty - WM Warlock | WM Conjurer Bring back old SM :3 INQUISITION
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#7 | |
Pledge
Join Date: Apr 2010
Location: India
Posts: 46
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![]() Quote:
Health is good as it is. ![]()
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Almighty - WM Warlock | WM Conjurer Bring back old SM :3 INQUISITION
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#8 |
Initiate
![]() ![]() Join Date: Dec 2008
Location: Peterborough, Ontario
Posts: 189
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I'm still awaiting the WMC-balance events that were supposed to happen. Health thing would be nice, though.
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o Q o (WM), Martok (WM), Wyatt Earp (53), T'Pol (52), P'Tak (57), Rotarrin (38)
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#9 |
Pledge
Join Date: Dec 2008
Posts: 46
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#10 |
Banned
Join Date: Dec 2014
Posts: 25
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He's absolutely correct. Soak/Health & Damage/DPS are each just one game factor. Move speed, cast speed, range, cc durations, etc. all combine to give or to take TIME (& opportunity). Overall, TIME is the principle consideration & how each factor affects it must be fully considered, & all in relation with each of the other factors. In other words, a simple increase of health would only greatly benefit those with high(er) DPS & soak, & effectively hamstring those without, a further imbalance of game imho (much that should have been altered along with the 60 lvl cap, new armors, weapons, & now jewelry was not updated to maintain RO's inherent & well-thought-out class balance circa pre-wm 2010).
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