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General discussion Topics related to various aspects of Champions of Regnum

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Old 01-29-2017, 01:15 PM   #1
Mashu
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NGD could try optimize spells in the following way
  • Such that players explore more diverse setups, not just only 1 good setup and other spells are trash, so not worth skilling them.
  • Reduce archers damage due to WM rings and not range. WM rings could be class specific, adjusted per class. Alternatively reduce base damage, 600-700 normals are quite scary, arcana strike was sick.

But in general, I would appreciate such balancing that we see more diversity in setups. Not confuse 5, pet and 600-700 normals at the same time.

I really hope this gets addresses.
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Old 01-29-2017, 01:42 PM   #2
schachteana
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since this seems to have become an overall balance & spell suggestion thread, can we have vital surrender back, please?
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Old 01-29-2017, 01:10 PM   #3
Elva Hunter
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Quote:
Originally Posted by godismyjudge View Post
Nothing needs to be done. Because Ancient short bows will now have only 20 meters range with fast speed and magnanite bow will have 25 meters range with medium speed. It will still have 5 meters range advantage.


I really have to disagree here. the old range 30 on magnaninte bows were not an "advatage" due its 5 more range in comparation with the others short bows but the own range 30 for short bow in it self, especially to help using some spells from short bows discipline against mages.
Now with a so reduced range, the pourpose of own a magnanite sb will no longer exist. the damage difference is like nothing, some ancient short bows gives even more damage than the magnanite sb. so adjust the attack speed of the new magnanite bows to the new range for me seems essential.

and please Please register today's date, 01/29/2017. Because in a while, I'll be able to say "I warned".

Best regards,

Elva Hunter - Elite of Syrtis

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