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Old 01-26-2017, 03:45 PM   #1
Hayir
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Originally Posted by Frosk View Post
Protector's Temper
Physical Damage Resist (%): 2-4-6-8-10
Magical Damage Resist (%): 2-4-6-8-10

Protect Ally
It has been returned to what it was. The Absorb Damage effect has been moved to Paladin's Aid, in the Knight's Warmaster skill tree.
The new def stance already hurts knight tanking quite a lot, i am not sure why you decided to nerf protector's temple now.

Also it would be a lot better imo to make blessed the old paladin's aid now.
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Old 01-26-2017, 05:04 PM   #2
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Originally Posted by Hayir View Post
The new def stance already hurts knight tanking quite a lot, i am not sure why you decided to nerf protector's temple now.

Also it would be a lot better imo to make blessed the old paladin's aid now.
They should replace OS with a reactive defensive skill and i think we'd be quite okay
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Old 01-26-2017, 06:45 PM   #3
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Quote:
Originally Posted by Frosk View Post
Protector's Temper
Physical Damage Resist (%): 2-4-6-8-10
Magical Damage Resist (%): 2-4-6-8-10
So basically, former Protector temple got de facto +3% physical resistance and Arcane constitution got -5% nerf.

This +3% physical resistance and -5% magical resistance alongside the additional +5% damage resistance bonus on Defensive stance is going to be the trade-off for 150% protection removal?
Is this trade-off going to be the change that will "provide strong resistance against higher damage dealers, such as barbarians."?
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Originally Posted by Frosk View Post
Defensive Instance
....and at the same time it didn’t provide a strong resistance against higher damage dealers, such as barbarians.
Therefore, the protection bonus has been removed, and its damage resistance value has been slightly buffed.
You can't be really serious. This update is just forcing knights going to play Knarb instead Tank + Support. Huge minus from me.
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Old 01-26-2017, 07:42 PM   #4
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Originally Posted by halvdan View Post
So basically, former Protector temple got de facto +3% physical resistance and Arcane constitution got -5% nerf.

This +3% physical resistance and -5% magical resistance alongside the additional +5% damage resistance bonus on Defensive stance is going to be the trade-off for 150% protection removal?
Is this trade-off going to be the change that will "provide strong resistance against higher damage dealers, such as barbarians."?


You can't be really serious. This update is just forcing knights going to play Knarb instead Tank + Support. Huge minus from me.
Well yea, they added a really nice support spell with the absorb one. But at the same time they improved knarbing by a lot.

When i tested def stance against marks today, it was really bad imo. It was a marks with quite bad gear, no wm jewelry and bad weapons. He did hit me around 130 thru def stance.
Only with def stance + caution 5 + deflecting barrier i was able to get it down to around 60.
Also just using sudden strike already increased the damage a lot.

That's still more than he would hit me with his gear on the current system with def stance alone.

Meanwhile tanking against barbs didn't improve by much either.

I feel like only way to properly tank now is to get the duration amu and pb 5 and rotate pb - ao1 - pb. And prolly block on a high lvl too and hope to be lucky. Gonna be really mana expensive.

Conjus will have one more class to take care of from now on.

And knarbs will have some fun in 1v1s etc.

Edit: Fort wars will be still fine probably. I think big scale open field will be a lot harder for knights though.
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Last edited by Hayir; 01-26-2017 at 08:09 PM.
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