Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 04-22-2017, 02:12 PM   #1
Artemo
Initiate
 
Artemo's Avatar
 
Join Date: May 2014
Location: Germany
Posts: 136
Artemo is on a distinguished road
Default

Quote:
Originally Posted by Adrian View Post
Zones like the new Daen-Rha accesses, the Eferias ramp, etc were updated in the interface map.
Ahh I see.


BUG! (?):
Just noticed that the player carrying the gem did not get WMC or anything at all for placing the gem while I got 1000wmc standing next to him.
__________________
Good old times.
Artemo no ha iniciado sesión  
Old 04-22-2017, 02:59 PM   #2
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

The relic holder still can't change weapons/armor or rest. Is that intentional?

How many people will be needed to break the shield for gem? We killed the guard with 2 barbs 2 knights but couldn't even hurt the "protection energy source" at all.

Also nice to see the old shield wall animation back on the gems? Or whatever skill that was.
__________________
Skity - Ra

Last edited by Hayir; 04-22-2017 at 03:21 PM.
Hayir no ha iniciado sesión  
Old 04-22-2017, 05:03 PM   #3
Mashu
Master
 
Mashu's Avatar
 
Join Date: Sep 2008
Location: Stockholm
Posts: 541
Mashu is an unknown quantity at this point
Default

Hi Adrian,

My comments about upcoming update
  • Good to see old rules coming back when castle was important and invasion required team work.
  • Not a good idea to have gems at one place at portal. It does not prevent people from invading just for WMC farming, but instead puts underpopulated realm at huge disadvantage. We used to fight to split invaders, so they had to try again. Having gems in one place means just one zerg will come and take both. Why then bother to have more than 1 gem, having 1 or 2 would make no difference. Having gem portals distributed on map gives chances to defenders and requires team work of invading realm. One place would simplify invasion to follow just one zerg tactic and would make game more boring and unbalanced. Realm at population disadvantage is less likely to be willing to fight back or attempt to split invaders.
  • Dragon wishes should be changed a bit. Most players have limited time they can or are wiling to play (with some exceptions), but it's reasonable to assume average player playing daily spends 1-3h on this game max. Having 3 dragons means that these players will just log for bosses, spend most of time in realm killing dragons (not what this game should be focused I guess), then log off. That's what is happening on Heaven very often, dragons kill war-zone. Another issue with wishes is that one stronger realm gets even stronger and system is not balancing itself. Wishes should be interesting and there should be incentives to invade, but instead of stacking up, they should replace existing bonuses (replace dragon with another one, replace xp with wmc bonus) etc... this gives interesting options but does not make another realm ridiculously OP, worsening situation.
  • Certain realms can reach enemy gate or castle faster than others, boats, portals should also be balanced such that distances are equal.
Mashu no ha iniciado sesión  
Old 04-22-2017, 05:17 PM   #4
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

Quote:
Originally Posted by Mashu View Post
Hi Adrian,

My comments about upcoming update
  • Not a good idea to have gems at one place at portal. It does not prevent people from invading just for WMC farming, but instead puts underpopulated realm at huge disadvantage. We used to fight to split invaders, so they had to try again. Having gems in one place means just one zerg will come and take both. Why then bother to have more than 1 gem, having 1 or 2 would make no difference. Having gem portals distributed on map gives chances to defenders and requires team work of invading realm. One place would simplify invasion to follow just one zerg tactic and would make game more boring and unbalanced. Realm at population disadvantage is less likely to be willing to fight back or attempt to split invaders.
I think the success of this will depend on how powerful the guards are and how much they scale depending on number of invaders, if they scale at all.

I only faught a guard once so far, we were 4 people. The guard was quite tanky, guard dmg output was kinda on the low side though.
__________________
Skity - Ra
Hayir no ha iniciado sesión  
Old 04-22-2017, 06:25 PM   #5
Mythox
Pledge
 
Join Date: Apr 2017
Posts: 39
Mythox is on a distinguished road
Default

Quote:
Originally Posted by Mashu View Post
Hi Adrian,

My comments about upcoming update
  • Good to see old rules coming back when castle was important and invasion required team work.
  • Not a good idea to have gems at one place at portal. It does not prevent people from invading just for WMC farming, but instead puts underpopulated realm at huge disadvantage. We used to fight to split invaders, so they had to try again. Having gems in one place means just one zerg will come and take both. Why then bother to have more than 1 gem, having 1 or 2 would make no difference. Having gem portals distributed on map gives chances to defenders and requires team work of invading realm. One place would simplify invasion to follow just one zerg tactic and would make game more boring and unbalanced. Realm at population disadvantage is less likely to be willing to fight back or attempt to split invaders.
  • Dragon wishes should be changed a bit. Most players have limited time they can or are wiling to play (with some exceptions), but it's reasonable to assume average player playing daily spends 1-3h on this game max. Having 3 dragons means that these players will just log for bosses, spend most of time in realm killing dragons (not what this game should be focused I guess), then log off. That's what is happening on Heaven very often, dragons kill war-zone. Another issue with wishes is that one stronger realm gets even stronger and system is not balancing itself. Wishes should be interesting and there should be incentives to invade, but instead of stacking up, they should replace existing bonuses (replace dragon with another one, replace xp with wmc bonus) etc... this gives interesting options but does not make another realm ridiculously OP, worsening situation.
  • Certain realms can reach enemy gate or castle faster than others, boats, portals should also be balanced such that distances are equal.
Mashru this concept is not for haven! I think Adrian means on Haven is it same as on ra. Haven has 2 low populated Realms and 1 zerg Realm. This once system make it much easier for the zerg realm. Low populated Realms get farmed
Mythox no ha iniciado sesión  
Old 04-22-2017, 06:44 PM   #6
MDpro
Initiate
 
MDpro's Avatar
 
Join Date: Jan 2009
Location: New York
Posts: 227
MDpro is on a distinguished road
Default

Quote:
- Added: When successfully placing a Realm Gem in the Realm Portal, players all over the map (online) that helped to achieve it will receive Warmaster Coins and Experience (if applicable).
Incoming multi zerg farming.
__________________


Alsius or nothing
MDpro no ha iniciado sesión  
Old 04-22-2017, 06:52 PM   #7
Mashu
Master
 
Mashu's Avatar
 
Join Date: Sep 2008
Location: Stockholm
Posts: 541
Mashu is an unknown quantity at this point
Default

Quote:
Originally Posted by Mythox View Post
Mashru this concept is not for haven! I think Adrian means on Haven is it same as on ra. Haven has 2 low populated Realms and 1 zerg Realm. This once system make it much easier for the zerg realm. Low populated Realms get farmed
Quote:
Originally Posted by MDpro View Post
Incoming multi zerg farming.
Exactly what I meant with previous post,devs could consider what effect this will have on low pop hours on any server, not just Ra. History shows that things that worked only on Ra were not really best ideas. All gems in one place, wont make this game more enjoyable for sure and I am pretty sure this won't also work well on Ra. If all gems in one place, don't bother having 2 of them, it would really make no difference if you had 1,2,3 or even 20 as long as they're are in one place, it's like 1. Will see, I really hope NGD will back off from this idea as I would really like this game to still be fun.

Last edited by Mashu; 04-22-2017 at 07:04 PM.
Mashu no ha iniciado sesión  
Old 04-22-2017, 07:01 PM   #8
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

Quote:
Originally Posted by Mashu View Post
Exactly what I meant with previous post,devs could consider what effect this will have on low pop hours on any server, not just Ra. History shows that things that worked only on Ra were not really best ideas. All gems in one place, wont make this game more enjoyable for sure and I am pretty sure this won't also work well on Ra. If all gems in one place, don't bother having 2 of them, it would really make no difference if you had 1,2,3 or even 20 as long as they're are in one place, it's like 1.
Like i said it all depends on how they manage the guards,
From what i saw it has several skills like fireball, ice shock and some sort of summon lightning.
So if you have a scenario on haven like 25v5 and this causes the guard to do dragon like damage (this might be a bit exaggerated) then even the 5 of you could turn an invasion around.

I think this invasion system could be one of their most solid ones so far if they play their cards right.

Afaik Adrian actually once mentioned using some sort of scaling on NPCs for this kind of stuff when he talked about the orc camp bosses, don't quote me on this though.

And it does make a difference because each of the gems got their own guard. Only the stolen gems don't have any guards at all.
__________________
Skity - Ra
Hayir no ha iniciado sesión  
Old 04-22-2017, 07:17 PM   #9
Mashu
Master
 
Mashu's Avatar
 
Join Date: Sep 2008
Location: Stockholm
Posts: 541
Mashu is an unknown quantity at this point
Default

Quote:
Originally Posted by Hayir View Post
Afaik Adrian actually once mentioned using some sort of scaling on NPCs for this kind of stuff when he talked about the orc camp bosses, don't quote me on this though.
We know scaling NCP and realm door, makes no difference. Balancing that way never worked.
But ok, lets ignore this fact that unfair invasion will be unstoppable, that's not the biggest issue here.

We have two gems not just one I think to have some more tactics and interactions during invasion. One zerg moving to one place has consequences:
  • It is obvious where enemy is heading, as there is only one place with gems
  • Less maneuverers inside realm also means shorter invasions, so time should be adjusted

Would be nice to make invasions more fun, interesting, with variety not more dull, obvious, predictable.
Mashu no ha iniciado sesión  
Old 04-25-2017, 08:58 AM   #10
Anunnaki
Banned
 
Anunnaki's Avatar
 
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
Anunnaki is on a distinguished road
Default

Could you please make it possible to get xp from lvl 20 in wz
Anunnaki no ha iniciado sesión  
Closed Thread

Tags
changelog, development, feedback, invasions, testing


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...