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#31 |
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Join Date: Jan 2009
Posts: 4
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ieti just wrote all my feelings.
Game was amazing when there was, well, nothing much to do. No pressure of anything. By reaching lvl50 (with OP graduation parties btw) we had almost everything we could get; maybe just better items, but there was only one bonus, so not much influence. Now when I feel how much time I need to spend to get all those crazy things like Dragon Set, Champion Set, Warmaster Set and jewerly, legendary items, boss items, crafting items... it's just to much goals, which make players keep busy with this and playing just for this. No more such chill, careless and fun gameplay. This is why people care about population, no players results as no chance to reach game goals. Anyway, I'm not sure if I write this because of nostalgia or it was really better game before invasions update. I'd really like to check it again - like making old Regnum Online server access only in several days in na week/month/events or making Tickets (which we get from warring at Ra/Horus) to spend for access to our old version of this game. @Adrian, just a question, is it technically possible to make old Regnum accessible again? To actual state of Haven: I though about resistance/evadness dependency on how many players are involved in fight and how strong disproportion is on both sides. In easy words: when zerg is fighting with small group, zerg's players spells/hits fails more often. That would boost underpopulated realm, which is main Haven problem I think. Still, there are some hours that I feel like playing singleplayer game. Nothing to do, except logging out. Anyway I'm looking forward for some intense marketing actions, but for now, making game as great as possible to make incomers stay for long. Wish you best! P.S. English is not my main language, but I hope that my words are understandable at least. |
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#32 |
Initiate
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Posts: 138
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Loving this thread. It has inspired me. Here's what it has inspired:
https://www.championsofregnum.com/fo...25#post1880725 |
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#33 |
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Join Date: May 2017
Location: England
Posts: 39
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I know a lot of REALLY old players like the pre-invasion system but i think NGD ALWAYS had the intention of going there, i think it was always a plan to progress to that. So going back to a time before isn't really what's going to work. I know NGD has made mistakes in the past but we can't deny they have a direction they want the game to go whether we like it or not. It's like asking blizzard to just ignore Pandaria exists.
The best way forward in my opinion is to try and knock down this wall between ngd and the community. I'm all for trying to get the old community back but community attitude towards the people that make this game needs to change. We know they're a small team but still demand changes on the fly.
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Matrim Cauthon
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#34 |
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Posts: 138
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If its time you need to buy throw more events. Haven seems to like events, maybe create a year long timeline of events that won't break your back (manpower) to organise.
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#35 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: France
Posts: 1,024
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When i compare Haven today to Haven few years ago, it has much less fights, i see various reasons: - low population - population imbalance - heavy fort camping (seriously when 15 are in a fort vs 5 outside ... no fight) - no grinders, while grinder killing wasn't fun for the grinder, it was usually a good start to a bigger fight (grinder called help, more came, etc...). When was you last orc camp big fight ? - dying with low population = only few conjs to resurrect = res at cs = long way back alone = high probability to die again = log off - wmc at forts = people stay away to not give wmc to enemies... - TDM / dragon / bosses / events killing the war action (with low population)
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Annavilya / War-Luck (Haven)
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#36 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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As me and other mentioned i will try to summarize most critical things that need to be done to boost and keep population on Haven:
- return mob spawn to early Horus days. this will make grinding possible again. remove mob regeneration when they run back. grind is not so bad if you have mobs to kill - there is nothing more annoying of buying a XP booster and running like mad around for mobs. i have seen so many been furious of wasting a booster because there are no mobs to grind on. - enable WMC in all territory. this will stimulate wars everywhere. open and bridge wars are fun - make them rewarding again. - remove WMC redeem block. needing to invade to get WMC well some realms do not have numbers to do so. - if possible disable invasions temporarily until population stabilizes. - disable guard captains if possible. this can ease fort farms as killing a guard captain is a pain in the ass with less than 10 allies. i doubt GC makes difference on RA, sooo remove it completely? Most invasions on Haven start with a group taking forts, making them to GC level and after defenders give up and logoff they invade empty realm. - make war events - old fort war events that giant GM's lead realms was so fun. i do not say find the GM is not fun, but hey we need more focus on war. - get GM's back on shifts - people seing someone official is there make realm chat more friendly for newcomers and less toxic. ------------------------------------------------------------- On a later stage you can start to squash bugs balance and fix spells and rollback some questionable features like needing to stay on place to shoot or cast spells. I think returning grind back to old days was the most vital part that managed to build the community Horus once have. Grind parties, hunt parties and so on made people become friends, build good clans and take teamwork to the next level. If you want to get this server back stop thinking of how to make people spend ximerins and start to think how to get teamwork, fun and warmth back in this place. I'm sure if things start to change for the better many will come back. ![]() P.S. I'm maybe sounding nostalgic for talking about Horus, but this is not because game was better then. It was just more fun despite having bugs, being ugly ans so on. We just need to seek things that made old regnum fun and what was changed to break things up.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 06-03-2017 at 06:25 PM. |
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#37 |
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Join Date: May 2017
Location: England
Posts: 39
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I think that the agreement is that wmc quest could be changed to encourage moving from forts. I was on Haven today and asked alsius not to invade due to the low population and morale of the other realms. I got three different answers
1. "i need my WMC." Which is fair enough if you can't get them at forts you're going to go to the realm door. I think this is the most legit way of justifying an invasion. 2. "they're pussies who whine." this is probably the least progressive way to think about the problem. Yeah they whine, most people do when a situation is unfavourable i whine when i have to work overtime i whine when I have to do the washing up. When it comes to somthing you're supposed to enjoy then you quickly stop enjoying it. Lack of empathy is a trait of autism. 3. "We won the war." Not the first time someone has said this (i said it myself back when the syrtis zerg was unstoppable. I actually quit syrtis and went to the most unpopulated realm after that.) When the quality of the server is such that you have to invade with 8 people maybe less to get stuff done. No one is winning. So i think what we need to do is ask Adrian if the WMC quest can be changed just for haven just to experiment and see what happens.
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Matrim Cauthon
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#38 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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As ex Syrtis like you i can only feel sad about goats...
This is exactly how Syrtis was when they was on top and i heard same exact answers about other realms. Difference is Alsius was low on numbers and unexisting back then. Power is a sweet poison that can make you mad... For exactly this reason and attitude i left Syrtis and moved to Ignis.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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#39 | ||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Ever since the crafting update in November 2016 alsius has made 95 wishes, syrtis has made 16 and ignis has made 4. Currently, there is no morale in ignis and syrtis, day after day of stealing a gem and then waking up the very next morning to each realm being back with 2 gems each. It even reached the point where some players would log on, see that alsius made yet another wish; proceed to complain and log off shortly after. Quote:
Also, the alsius excuse of 'we got invaded over and over in horus times, so we should be able to now' is the dumbest thing I've ever heard. It will just make the server worse.
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#40 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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A big part of problem on Haven is critically low player morale. What usually bring morale down is underpopulation, invasions, fort farms.
To get people back some of morale breakers need to go away at least temporarily. Underpopulation is not what NGD can defeat easily, but invasions can be disabled temporarily until realms stabilize and forts can get without guard captains. Open wars are good alternative to fort wars when things are farmy. If we compare RA and Haven in regnum sentinel we can clearly see the disbalance: https://www.regnumsentinel.com/en/haven/statistics/ Alsius have 265 invasions and 76 wishes on last 90 days. This is nearly dragon wish every day...
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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