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Old 06-03-2017, 08:41 PM   #41
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I do agree that a stop to the constant invasions and the ability to let alsius just chill at a fort and get on with w/e without consequence could give the other realms breathing space. But it's not a fix for anything really unless people play and actively war again. Also saying this looking at the stats all realms CAN invade and have done all 3 having a wish within the last 30 days. Also looking at the farming statistics all realms can and do hold forts for quite a long amount of time. Though maybe alsius just invades when no one else is on at that time the war itself is very much not over on haven.

I think again we need to ask adrian what is actually possible because some of these changes to the game might not be possible to just effect 1 server (or it might i don't know) I know for a fact adrian is as fed up with the demands as we are giving them and i think we need to focus on what IS possible for them to do and if it's not a possible thing we as a community need to find a way to work around it.

1st is the warmaster coins reward kills in other places.

2nd is Mob spawn rate, can this be changed?

3rd realm gate immunity (i'm not entirely on board with this one as i think its mainly alsirian opportunism that gives them so many invasions compared to the others. This can quickly be crushed if players return)
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Old 06-03-2017, 08:46 PM   #42
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At the same time, Clans will be reworked as they are key in retention as well. After we achieve this, we will make the first marketing campaign in a long time. We will have something big to show (Soul Monger) as a hook and also the low level gameplay done, which can't be used as a hook. It is there because it should be!
Just a quick idea:

One bad review can keep away many new people. I think disabling the realm chat in Havens war zone once the new marketing campaign is launched should prevent many of those players who sit at cs and complain about the game to give the newcomers a bad first impression. Game Helpers presence in the first weeks after said campaign should be arranged too.

And of course everyone who already plays this game since years should be friendly to every new player and welcome them in the game, that will most likely be the hardest task for us old players
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Old 06-03-2017, 08:54 PM   #43
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Just a quick idea:

One bad review can keep away many new people. I think disabling the realm chat in Havens war zone once the new marketing campaign is launched should prevent many of those players who sit at cs and complain about the game to give the newcomers a bad first impression. Game Helpers presence in the first weeks after said campaign should be arranged too.

And of course everyone who already plays this game since years should be friendly to every new player and welcome them in the game, that will most likely be the hardest task for us old players
I think the hard part with this is Realm chat being disabled actually relys on a large population or generous applications of war banners. I did prefer horus/haven with it off before it was switched back on in the wz for the steam release but with so few people playing now it might be more a hinderence than a help.
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Old 06-03-2017, 08:59 PM   #44
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I think noyone will be unfriendly to a newcomers in the state server is now. Well it is true seing the low morale and the grumble against goats can make a bad impression.

I really hope some of this adjustments can be made without much hassle for NGD, so other things they have in plan are not affected.
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Old 06-03-2017, 09:06 PM   #45
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I think noyone will be unfriendly to a newcomers in the state server is now. Well it is true seing the low morale and the grumble against goats can make a bad impression.

I really hope some of this adjustments can be made without much hassle for NGD, so other things they have in plan are not affected.
Well i hope it's definitely not a hassle to do or else it just wont be done.

I definitely have big hopes for the clan updates
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Old 06-03-2017, 10:06 PM   #46
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I'm glad to see Adrian's talk about Haven but i am a little dissapointed .

"Wait and support us" This population problem start like 3 years ago... some ppl is tired of waiting and leave this server or entire game . Haven need something to make inactive players come back ,just see top 100 RPS Ranking of Haven , how many of them still playing? i think we're less than 10 , now compared it to Ra... lol.


This situation is a snow ball ( people leave game for X reasons-> one realm become "overpulated"- >some ppl of the underpopulated realms move to "winning" realm -> active players of empty realms feels frustated and quit - news players of underp realms get bored and quit because there is nobody to talk and make friends- new players of overp realm has more posibilities to stay in the game making the difference between realms bigger and bigger - ppl of overpopulated realm get bored (no enemies online) and log out making the server a Ghost town for like 14 hours.



Yesterday was the biggest war i'ever seen in like 2-3 months , i think wmc boost and exp boost was the cause , we need more things like this.

Offtopic: A lot of ppl log for bosses at Haven to steal drop's from US ( active players) just to sold it on black market.. Make something like " can drop only if your account has atleast 10 hours played on Haven this week"
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Old 06-03-2017, 10:14 PM   #47
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Offtopic: A lot of ppl log for bosses at Haven to steal drop's from US ( active players) just to sold it on black market.. Make something like " can drop only if your account has atleast 10 hours played on Haven this week"
100% supported! but i would increase the time to 16 hours.

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Old 06-03-2017, 10:26 PM   #48
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100% supported! but i would increase the time to 16 hours.
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Originally Posted by TheBarbarianAlsius View Post
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Lets not get too excessive, i have a 60 hour a week job i can barely log on for an hour when i'm working, if i can get a boss then i should be able to.

Though i know this was an off topic suggestion by The Barbarian, it's somthing NGD have never given us the idea that this is somthing that they can do. So would take time and a effort to implement. Lets try to keep suggestions to somthing we know CAN be done and hopefully adrian can confirm if it isn't an unreasonable request.

tl;dr try not to make up things that haven't existed in game before now. Adding anything new requires coding and time and resources to add to the game, try to think of small change that can be good for Haven.
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Old 06-03-2017, 10:27 PM   #49
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Please do not make such rules... this will not provoke wars but afkers. Hint hint - people who spin at CS for hours?!?

It is common as the rule to get your accumulated WMC only if you invade or steal gem. At first tough it can make people to invade but at practice it is a fail. Alot players think - we have WMC but we cannot get them because we are underpopulated...do we deserve this?

You should never force something on players, because it can backfire in all kind of ways.
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Old 06-03-2017, 10:31 PM   #50
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Just was a little suggestion , focus on main problem.
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