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Old 06-03-2017, 11:32 PM   #51
Cuchulainn
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I think again we need to ask adrian what is actually possible because some of these changes to the game might not be possible to just effect 1 server (or it might i don't know) I know for a fact adrian is as fed up with the demands as we are giving them and i think we need to focus on what IS possible for them to do and if it's not a possible thing we as a community need to find a way to work around it.

[...]
Some players like to invade other realms at offtime hours of the server, this issue exits since Horus/Haven invasion were introduced. NGD had an idea to prevent this and brought us the relic block. This feature was heavily criticized so NGD asked the community if they want it to be removed. A majority of players 72.15% were for the removal.

Relic Block feature

I suppose if this question is asked today - if we want such a feature back - the result could be quite contrary. Haven cannot nearly provide RvR fun a full day - so such a feature would make sense. Perhaps completely lock the relics the next few weeks on Haven and see how it affects the player morale. If it's not too much hassle for NGD.
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Old 06-03-2017, 11:58 PM   #52
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Well relic block doesn't really do anything to help now since relics aren't needed any more. I think people voted against this because invading during the wee hours is a legit tactic that takes co-ordination and everyone being involved those were fun.
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Old 06-04-2017, 12:40 AM   #53
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It's odd that Alsius is the most populated now. I always remembered us having the least amount of people. Underdogs and shit. And now they're overpopulated causing issues for other realms? What changed to make everyone want to be a goat?
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Old 06-04-2017, 08:51 AM   #54
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As i remember goats jumped in population after US server was created. Alot Horus players moved to there and started in Alsius. This realm was the most populated and as i remember invaded wherever it likes. After the server merge this players was left with characters in multiple realms and it was possible for them to change realms when they like.

For syrtis in other hand things went opposite - alot of it's players moved to other realms because they wanted to help smaller ones. And there was the multies which when goats grew simply switched to be on the winning side.
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Old 06-04-2017, 10:01 AM   #55
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pls...... new subclass......

adrian you never listen to our suggestions and now u say its community fault
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Old 06-04-2017, 05:30 PM   #56
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pls...... new subclass......
Yes! That will definitly not take twenty years to programm into the game
They only need to make ~200 new armour/weaponsets ~300 new spells, new animations for all of those, balance everything with the other subclasses and on top of that the trainer NPCs need houses too!

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Originally Posted by Adrian
Well, let me tell you: it's not about the ideas. We have them, we love them, we know them all. It's about the manpower, the timing, the variables of the big picture, the support you have and how the tides of the unpredictable masses move.
Regarding this: I do know that this is not a very resputable method for a game development company but you could get the community involved in actively creating the game. Contests, designing weapons, armour, mounts, costumes when you need those of course.
Programming a modding-API would probably take too long and sadly is a task you can't be bothered with now. But I am confident that there are many people in the community who would like to help you, give you manpower.
I don't know how many people are working on CoR these days but I do suspect not as many as in ye olden days. How many people from the Credits are still working on the project?
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Last edited by Artemo; 06-04-2017 at 10:14 PM.
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Old 06-04-2017, 05:34 PM   #57
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Default Look at it from other side too....

I decide to play a bit, log in, notices that there are no opponents. What should I do? Log off, go RA or invade empty realm?

All are bad choices

The problem is not that there are 10 goats that want to play, the problem is there are none to play against.

/A
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Old 06-04-2017, 06:41 PM   #58
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Quote:
Originally Posted by Artemo View Post
Yes! That will definitly not take twenty years to programm into the game
They only need to make ~200 new armour/weaponsets ~300 new spells, new animations for all of those, balance everything with the other subclasses and on top of that the trainer NPCs need houses too!
:

how hard is it to make armour with 7 constitution , a perfect subclass will not happen overnight, but they can start off with a unique subclass and if it turns out overpowered, nerf, and vice versa

but it doesnt matter how many suggestions i or anyone else gives, adrian will never listen to them, go see suggestions page and see which of them have been applied by ngd, or just check how many threads have been replied by adrian , NON
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Old 06-04-2017, 07:08 PM   #59
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Originally Posted by hardboy View Post
how hard is it to make armour with 7 constitution , a perfect subclass will not happen overnight, but they can start off with a unique subclass and if it turns out overpowered, nerf, and vice versa

but it doesnt matter how many suggestions i or anyone else gives, adrian will never listen to them, go see suggestions page and see which of them have been applied by ngd, or just check how many threads have been replied by adrian , NON
To be fair, most of the suggestions (especially adding a new subclass) are just awful and don't even merit a response.
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Old 06-04-2017, 08:00 PM   #60
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Originally Posted by xanatos626 View Post
To be fair, most of the suggestions (especially adding a new subclass) are just awful and don't even merit a response.
most suggestions (especially new subclass) written on suggestion page will revive the haven with lowest manpower required which is ngd's current problem as adrian said

you are too blind to figure out that ngd has given up on haven
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