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Old 11-04-2007, 04:45 PM   #11
Kiirani
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Quote:
Originally Posted by Shawnzie
Oh! Nice map! We have a graveyard!? I definitely need to be in the wz more! :P
It's got walls and zombies and everything
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Old 11-04-2007, 09:09 PM   #12
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Quote:
Originally Posted by Kiirani
It's got walls and zombies and everything

WOW! Even more reason to go! Someday I'll get brave enough to go there
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Old 11-04-2007, 09:13 PM   #13
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And there are lvl 50+ aggro ghosts with range 30, guardian ghosts, so beware.
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Old 11-04-2007, 09:46 PM   #14
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There is another dome in ingnis, in the coast, right in between the two middle bridges. And the ignis teleport is right next to the market, to the right.

Oh, and maybe you could add the places where the teleports lead, that´d be great!

hmm i think that´s about it. Awesome map!
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Old 11-04-2007, 10:12 PM   #15
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Quote:
Originally Posted by El_Naso
There is another dome in ingnis, in the coast, right in between the two middle bridges. And the ignis teleport is right next to the market, to the right.

Oh, and maybe you could add the places where the teleports lead, that´d be great!

hmm i think that´s about it. Awesome map!
Oh noes; it's part of the learning curve to know that, don't spoil the fun
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Old 11-05-2007, 12:17 AM   #16
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I started working on something so similar, it's almost spooky... even down to darkening the map outside the wz (besides the obvious labels/nicknames/etc)
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Old 11-05-2007, 09:38 AM   #17
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Quote:
Originally Posted by El_Naso
There is another dome in ingnis, in the coast, right in between the two middle bridges. And the ignis teleport is right next to the market, to the right.

Oh, and maybe you could add the places where the teleports lead, that´d be great!

hmm i think that´s about it. Awesome map!
We don't have a name for that in syrtis, do you call yours "cupula" too? I'm only labelling things that have nicknames, so that people have a clue what intelligence they're getting.

Seeing as the teleport endpoints are much requested, I'll finish my dinner and go out and test them all today (as well as checking I have the location right on the ignis one)

I'll have my bow off, so I'm going to ask very nicely if people could not kill me too many times
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Old 11-05-2007, 10:49 AM   #18
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I've updated the files with the rough exit locations for the teleporters marked in blue. Why are they rough? Because I went to each realm and took a screenshot of first the teleporter itself, then the exit point. I then helped retake stone from the evil Alsian empire, fired up gimp and discovered the screenshots were corrupted and the important bits were missing :| So I marked it from memory.

I'm thinking of redoing this map with css and :hover effects for the labels, it would give me the ability to put more information (a lot more) on while looking a lot less crowded.

What do we think?
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Old 11-05-2007, 12:02 PM   #19
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Looking good

I think that what we've been calling the "sabre pit" is called "pocito" or something similar.
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Old 11-05-2007, 02:50 PM   #20
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Quote:
Originally Posted by Drah
Looking good

I think that what we've been calling the "sabre pit" is called "pocito" or something similar.
Hmm, "Pocito" apparently means "Not much"
http://www.wordreference.com/es/en/t...sp?spen=pocito

I'll wait for confirmation on that one XP

Edit: Hmm, I've come up with "Pozito" http://www.wordreference.com/es/en/t...sp?spen=pozito
It's a form of "pozo".. I'm not sure what the -ito suffix means though.. I'm currently thinking "little", so... Little hole?


I'm working on a more complex version of the map right now, eventually it should include extra info such as small screenshots of forts
!! Will probably not work in IE
http://kiirani.com/stuff/regnum/wzmap.php

Last edited by Kiirani; 11-05-2007 at 03:01 PM.
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