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Old 12-26-2007, 03:30 PM   #1
Valorius
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Quote:
Originally Posted by Xephandor
I feel like translating this to the Spanish forum, but tomorrow. :P

EXCELLENT! You pointed out all the mistakes that Syrtis makes all the time, but you failed to mention one: never, but never listen to the experienced players. If they say something that sounds reasonable or logic, DON'T DO IT! Logic is for dumbasses... The same kind of dumbasses that made the human race to evolve.
Yes, and further, be SURE to flame the experienced player who is "barking out orders", and spam up the chat windows with your rebelliousness.

Cause that always helps our cause.

GREAT list Drah! I knew you were my "Number One" for a reason!

Quote:
Originally Posted by dyckman13
U made one mistake go for knightd first ? there the hardest things to kill and ur leaving the conjurs for last u think they wont heal them mages should always be ur main target like ur gonna leave locks for last they hit u with a terror ur basicly dead and you want to leave them for last? killing enemy support is always best
The term "went right over his head" springs to mind.
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Old 12-26-2007, 04:37 PM   #2
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10. When your party is advancing to the enemy's fort, remember these important strategies:
Hunter: Always use your speed to get WAY ahead of everyone else. It's good to be alone when you reach a large enemy force.
Barbarians: Use your Onslaught to keep up with the hunters, and don't bother helping the rest keep up.
Everyone but mages: Make sure you leave your mages way, way behind. I'm sure you won't need their support when you get to the fort, so just charge in without thought.

11. Archers, when hunting remember to get WAY ahead of your party, at least 30 or 40 meters ahead. When you start taking a pounding, remember to scream "Vida! Mana! Vida! Mana!" but make sure you stay out of range of your conjurers. I mean, you don't REALLY want them to heal you, because they might get 1 or 2 or your RP if you do manage to kill someone, and sharing isn't good.
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Old 12-26-2007, 04:55 PM   #3
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Oh im srry i get lost when it so dam late god dont have to turn me down like that
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Old 12-26-2007, 07:03 PM   #4
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12. Do ONLY heal valorius rageway, she has a lot of rp and can't be anything else but good

great you're taking it upon yourself, here's a rule to the opposite, now get down from that big big stall please?
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Old 12-26-2007, 07:13 PM   #5
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I love this thread... maybe i'll love it more in the Inn, but it's really funny.

I want more tips. I WANNA LEARN!
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Old 12-26-2007, 07:15 PM   #6
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Quote:
Originally Posted by Snoid
I love this thread... maybe i'll love it more in the Inn, but it's really funny.

I want more tips. I WANNA LEARN!
13. Try to bait your enemy into the water by running into the water and sit down
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Old 12-26-2007, 07:22 PM   #7
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14. If you are fighting for a fort and your enemies suddenly "dissapear", touch the flag, go out and start clapping. If they are near enough (up on the tower or in the backside), they will be afraid of this creepy sound, and surely they won't attack.
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Old 12-26-2007, 10:13 PM   #8
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Quote:
Originally Posted by Angelwinged_Devil
12. Do ONLY heal valorius rageway, she has a lot of rp and can't be anything else but good

great you're taking it upon yourself, here's a rule to the opposite, now get down from that big big stall please?
OMG, dude, your level of obsession nears that of the the clinical variety.

12A) Start a cult of otherwise inconsequential players to mock one of your realm's best players and SPAM the living heck out of realm chat with petty insults until virtually everyone ignores the lot of you, thereby minimizing your 'contribution' to your team even further. Because that's the sort of purpose defeating nonsense that wins wars!
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Old 12-27-2007, 10:23 AM   #9
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12B) Starts arguments between high lvl players of your realm and leave each other to die. In a war is the fact that you don't like someone far more important then cooperating.
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Old 12-27-2007, 01:47 PM   #10
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#13) attack enemy saves. :P

Edit: damn it was 16! aaaarggg
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Last edited by El_Naso; 12-27-2007 at 07:42 PM.
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