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Old 01-07-2008, 09:30 PM   #31
DemonMonger
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Quote:
Originally Posted by NightTwix
i would happily trade the crappy 6% speed from a lvl16(!) armor against the rings of nuke (aka 700% weapondamage in 6 out of 100 shots) or those rings that add 50 dmg to every single shot.

the speed advantage is slim and the risk of chaning back too late is high. It doesnt cause miracles either. I still get catched all the time.

Maybe the items should be rotated every 2 month so people will notice
i agree twix.... the items are not all that hott..... they get me killed more than anything.... one knock down and its over...
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Old 01-07-2008, 09:57 PM   #32
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That ring 3% (700% dmg) DOESNT WORK i wish that it works.....
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Old 01-07-2008, 10:06 PM   #33
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Its a simple thing.. its unfair. You claim that Ignis is a +Speed Realm? and a +range? WTF is going on, dont you see that it gives unbalances that are just unfair to teh other realms? Ofcourse many Ignis will flame against and praise the "differences" in relam but these differences must be balanced what isnt the case here. Do you really want me to give examples why it is unbalanced? Many seem to not want it see... If not take out those rings/armors/amulets.. make equal possibilities for evry realm. and.. make Armor and ring/amulet equips to stun you for at least 5 seconds after last equip/dequip.. Itll be annoying i know but it prevents abuses..
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Old 01-07-2008, 11:18 PM   #34
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Quote:
Originally Posted by DemonMonger
listen... the armor has defence of 60 something per part..... 60x3 = 180 defence for + 2% evasion , speed, attack speed per part... hunters have no problem catching me with this armor on.... barbs have no problem catching me with this armor on... people with horses have no problems catching me with this armor on.... MAGES KNIGHTS MARKSMEN CANT CATCH HUNTERS ANYWAY PERIOD. Stop whining, if you want to be faster make a character thats based on speed.

The armor has its benefit but also its drawbacks.... i got hit with speed armor on by a mage with sultars terror lvl 5 and it did 968 damage to me plus i fell down. Since i fell i could not change armor... so then he casted lightning on me + meteor lightning did almost 1000 damage and meteor this almost 800 and i died before terror ran out.... would you rather i absorb all your damage and kill you?.. this mage didnt even need soulkeeper!
Why? ALL BECAUSE I WAS WEARING SPEED ARMOR that has crap defence.... Just chill.. it all balances out man

lethal shot hits me for a crap load also with this armor on... same with all basic attacks...
ever.

The armor defense almost change in nothing. I see that because I don't use Pauldron and Helm and i see no change.
The speed of hunters of Ignis now is 21% Almost an Onslaught lvl 5 but, infinite onsalught.
If you have Mobilist lvl 5 on you run 45% faster for 20 secs. the time you need to get away and make camaflage. Camaflage is just 2 secs now so not big thing.
Don't come with the excuse of armor because hunters have a few but have, some protection magics.Lighting lvl 5 can do 1000dmg (200dmg around each sec = 1000)
Like I already said: The defense doesn't matter that high, you said got 60, so is 200+200+200+200+60=862 but is reduced to around 666 defense so almost no BIG change.
Like I already said: 6% makes things really diferents. if you do Camaflage, you only run 29%- speed (This part I can be wrong), The time u need to hide somewhere.
I said that Lethal Attack is strong and is, but isn't the only strong, Lighting is strong as hell. Golem Fist is strong as hell. Dual Shot can hit alot as hell.

Is just that 6%+ speed for 120- defense is nothing. I want that too...

I hope you all understand something DDD
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Old 01-07-2008, 11:26 PM   #35
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Quote:
Originally Posted by valterbla
ever.

The armor defense almost change in nothing. I see that because I don't use Pauldron and Helm and i see no change.
The speed of hunters of Ignis now is 21% Almost an Onslaught lvl 5 but, infinite onsalught.
If you have Mobilist lvl 5 on you run 45% faster for 20 secs. the time you need to get away and make camaflage. Camaflage is just 2 secs now so not big thing.
Don't come with the excuse of armor because hunters have a few but have, some protection magics.Lighting lvl 5 can do 1000dmg (200dmg around each sec = 1000)
Like I already said: The defense doesn't matter that high, you said got 60, so is 200+200+200+200+60=862 but is reduced to around 666 defense so almost no BIG change.
Like I already said: 6% makes things really diferents. if you do Camaflage, you only run 29%- speed (This part I can be wrong), The time u need to hide somewhere.
I said that Lethal Attack is strong and is, but isn't the only strong, Lighting is strong as hell. Golem Fist is strong as hell. Dual Shot can hit alot as hell.

Is just that 6%+ speed for 120- defense is nothing. I want that too...

I hope you all understand something DDD
its 200 + 200 + 60 + 60 + 60

1000 is base armor without it..... and armor defence = 676
with the armor i have 580 base and armor defence is 200 somthing...
get it right...
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Old 01-07-2008, 11:58 PM   #36
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Quote:
Originally Posted by DemonMonger
its 200 + 200 + 60 + 60 + 60

1000 is base armor without it..... and armor defence = 676
with the armor i have 580 base and armor defence is 200 somthing...
get it right...
Lightning's max dmg is 240 at lvl 5...Totalling 1200 dmg without armour.
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Old 01-08-2008, 12:01 AM   #37
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Quote:
Originally Posted by Necrovarus
Lightning's max dmg is 240 at lvl 5...Totalling 1200 dmg without armour.
this is not about lightning.. its about armor defence.....
lvl 50 armor = 200 + 2 per part
speed armor = 60 per part....


so lvl 50 armor = 1000 base defence...
and with speed armor base defence = 580

thats what the numbers + meant....
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Old 01-08-2008, 01:20 PM   #38
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Quote:
Originally Posted by DemonMonger
lethal shot hits me for a crap load also with this armor on... same with all basic attacks...
And as i stated before, IT IS HARD TO EVEN GET IN AN ATTACK BECAUSE YOU ARE SO MUCH FASTER THAN US, therefore you are in our firing envelope for a much shorter time(or conversely it takes a much longer time for us to escape an ignis hunters firing envelope). Any hunter who has seen the diff btwn lvl 4 wild spirit and lvl 5 will attest to the fact that even 3% is a VERY big deal in a long distance pursuit.

If it's no big deal, you should be freely willing to give it up.

Quote:
Originally Posted by NightTwix
i would happily trade the crappy 6% speed from a lvl16(!) armor against the rings of nuke (aka 700% weapondamage in 6 out of 100 shots) or those rings that add 50 dmg to every single shot.

the speed advantage is slim and the risk of chaning back too late is high. It doesnt cause miracles either. I still get catched all the time.
6% is hardly a 'slim' difference, it's the diff btwn lvl 3 wild spirit and lvl 5. That is a HUGE difference because it's constant.

BTW, for the dmg rings, you have to wear two to get the bonus you describe, and it's actually 30-50 extra dmg per shot, not "50", and the dmg is weighed against your armor, so it's not really 30-50 net dmg either. Of course, we have to sacrifice 2 ring slots to get that, whereas for the speed armor you can STILL wear 2 rings besides.

This armor is terribly unbalancing. It should be removed post haste.

Quote:
Originally Posted by DemonMonger
so lvl 50 armor = 1000 base defence...
and with speed armor base defence = 580
thats what the numbers + meant....
My base defense is nowhere near that high. The individual lvl 50 parts add up to 1000, but when equipped its nowhere near that high. My natural base defense is actually under 700. When using a few stats boosting lvl 35 items i have, my overall armor rating doesnt even drop 80 points.

Equipping the speed armor in a pursuit, its defensive value is irrelevant since you are not facing return fire, and in a an evasion, all you have to do is cast SOTW or Low profile until youre out of bow range, which you will accomplish MUCH faster with an extra 6% passive speed. And how about when invis? That extra 6% equates to 3% faster invisible running speed too.

You can sell the "its no big deal" bs somewhere else, because i know just how big a deal it is, i've seen it on the 'field of battle' plenty of times already. This armor is bullshit. Either give it to all realms, or give it to none.

Last edited by Valorius; 01-08-2008 at 01:34 PM.
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Old 01-08-2008, 02:53 PM   #39
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Quote:
Originally Posted by Valorius
And as i stated before, IT IS HARD TO EVEN GET IN AN ATTACK BECAUSE YOU ARE SO MUCH FASTER THAN US, therefore you are in our firing envelope for a much shorter time(or conversely it takes a much longer time for us to escape an ignis hunters firing envelope). Any hunter who has seen the diff btwn lvl 4 wild spirit and lvl 5 will attest to the fact that even 3% is a VERY big deal in a long distance pursuit.

If it's no big deal, you should be freely willing to give it up.


6% is hardly a 'slim' difference, it's the diff btwn lvl 3 wild spirit and lvl 5. That is a HUGE difference because it's constant.

BTW, for the dmg rings, you have to wear two to get the bonus you describe, and it's actually 30-50 extra dmg per shot, not "50", and the dmg is weighed against your armor, so it's not really 30-50 net dmg either. Of course, we have to sacrifice 2 ring slots to get that, whereas for the speed armor you can STILL wear 2 rings besides.

This armor is terribly unbalancing. It should be removed post haste.


My base defense is nowhere near that high. The individual lvl 50 parts add up to 1000, but when equipped its nowhere near that high. My natural base defense is actually under 700. When using a few stats boosting lvl 35 items i have, my overall armor rating doesnt even drop 80 points.

Equipping the speed armor in a pursuit, its defensive value is irrelevant since you are not facing return fire, and in a an evasion, all you have to do is cast SOTW or Low profile until youre out of bow range, which you will accomplish MUCH faster with an extra 6% passive speed. And how about when invis? That extra 6% equates to 3% faster invisible running speed too.

You can sell the "its no big deal" bs somewhere else, because i know just how big a deal it is, i've seen it on the 'field of battle' plenty of times already. This armor is bullshit. Either give it to all realms, or give it to none.
i have not been using it in raids to syritis... and i kill/escape more.... why? because the damage you do is not as lethal... youve got other items that we dont that make our battles with you so called UNFAIR... dont use your items and we wont use ours... Many of our items dont work. Example kron rings +5% )> damage each DO NOT WORK... the list goes on. Im a super nerd, and yes i have done extensive tests and number crunching...

If you paid more attention you would see that im talking about base armor (total of parts worn) when i say 1000....
1010 armor = 676 armor defence
basic shot/vs 676 defence = 21 - 420 damage (low to high)
critical hit single shot from knight = 1547 damage
critical hit single from barbarian = 2540 damage+ (see picture)

and 580 armor = 388 armor defence
basic shot/vs 388 defence = 154 - 852 damage (low to high)
critical hit single from knight = 2240
critical hit single from barbarian = instant death

the difference in speed is not that great.... if a hunter is going to escape he will escape... i proved this today all day and moved up many slots in rank...
and i did it without the armor.... Im chosing not to wear it not because of the so called unfair boost of speed, but because I find that one mistake = instant death + a waste of 10 mins to run back to your realm...

Want to cry about speed boost in war... then cry about horses... that is what i call unfair..

Quote:
Originally Posted by Valorius

To kill you we must battle for quite a while.... this is your chance to destroy us... if you fail .. blame yourself for lack or power/skill ... dont blame us for using our armor.... ensnare will negate all of the boost from the armor and more... so will a lvl 1 hinder... you dont want to use 75 mana to slow us down?
Stop whining and use your brains.... adapt to the changes or go extinct slowly...Equipping the speed armor in a pursuit, its defensive value is irrelevant since you are not facing return fire, and in a an evasion, all you have to do is cast SOTW or Low profile until youre out of bow range, which you will accomplish MUCH faster with an extra 6% passive speed. And how about when invis? That extra 6% equates to 3% faster invisible running speed too.

You can sell the "its no big deal" bs somewhere else, because i know just how big a deal it is, i've seen it on the 'field of battle' plenty of times already. This armor is bullshit. Either give it to all realms, or give it to none.
Fact of the matter is the armor is not all that great... if im invisible i have - 40% move speed.... you are still faster than me running and hunting me down in this state... I agree on one thing, It would be nice to give it to all realms. Trust me... if you get it you will see how not great it is..... if i am in range and fighting you with my lvl 50 armor on, then i change to my low lvl speed armor to run. Its a huge risk... (most of the time i have little mana and cant use son of wind) or (i have just enough mana left from battle to use mobility + camoflauge) its a choice.... son of wind or camo.... i would rather rest than run half dead through your realm of 10000000 people. Son of wind is also not that great..... high mana for the same output but less duration as dodge + spell elude (* i know a way to have 98.75% dodge rate without son of wind!)

Back to the point... I hope you get the armor so you see what I mean... its not that godly.
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Last edited by DemonMonger; 01-08-2008 at 03:17 PM.
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Old 01-08-2008, 03:42 PM   #40
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Quote:
Originally Posted by Katiechan
This is true--each piece provides only a certain % and only Knights can add up to 100%(with shield).
Evade chances have nothing to do with blockin chances... 6% EVADE chances (yes I said EVADE not BLOCK) more you need to prove how much they are... you got so high dmg with a single hit with that armor...
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