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Old 03-11-2008, 10:26 AM   #1
Froste
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Quote:
Originally Posted by fean0r
Really annoying indeed... The out range fix should be primarly for those who have no range at all!

Off-topic: If I cast shield bash on a knocked down enemy he will not be dizzy right? Can NGD correct at least this???

This is actually a really big problem for mages, the only two spells whose effects work on knocked down people are: Another knockdown, and mindpush. If I cast meteor on a knocked down person he will take damage but will not be dizzy. If I cast beetle swarm on a knocked down person, he will take damage (ridiculous hehe) but will not be under the "can't attack" effect, with ivy he takes damage but isn't stuck, and so on and so forth.
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Old 03-11-2008, 10:45 AM   #2
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Can be good then if it works so for all the classes, but considering that my only dizzying spells so often is wasted cause the out of range matter...
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Old 03-11-2008, 08:39 PM   #3
GIGO305
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I hate this f**king bug! its a wasto of time and mana because this retarded ass mage just stands there waving his hands on a glowing stick and cant move! a spell's range should be based the moment it was intendedly castede because of Gdanm spell lag
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Old 03-11-2008, 10:49 AM   #4
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I've also noticed sometimes if I cast a spell and the enemy moves out of range the spell fails.
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