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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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![]() Quote:
This is actually a really big problem for mages, the only two spells whose effects work on knocked down people are: Another knockdown, and mindpush. If I cast meteor on a knocked down person he will take damage but will not be dizzy. If I cast beetle swarm on a knocked down person, he will take damage (ridiculous hehe) but will not be under the "can't attack" effect, with ivy he takes damage but isn't stuck, and so on and so forth.
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#2 |
Initiate
![]() ![]() Join Date: May 2007
Location: Roma Caput Mundi
Posts: 200
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Can be good then if it works so for all the classes, but considering that my only dizzying spells so often is wasted cause the out of range matter...
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#3 |
Banned
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: with ur mom
Posts: 939
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I hate this f**king bug! its a wasto of time and mana because this retarded ass mage just stands there waving his hands on a glowing stick and cant move! a spell's range should be based the moment it was intendedly castede because of Gdanm spell lag
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#4 |
Master
![]() ![]() ![]() Join Date: Feb 2008
Posts: 293
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I've also noticed sometimes if I cast a spell and the enemy moves out of range the spell fails.
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