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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Marquis
![]() Join Date: Jan 2007
Location: RA
Posts: 1,897
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Giving them a passive resistance would just increase this.
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Winning a fight is not what makes you a good player, it's how you do it.
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#2 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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The only solution imho is to make Knights resistant to damage even if it implies they will be even harder in PvP. However, (1) this is not a PvP game (2) only Warlocks will be affected by the end result in the war zone when they're forced to fight a Knight on 1vs1 (since others can just ignore the Knight given he's slow and Conjus have 90s immunity to a knight in most cases). Btw having that passive in Vanguard prevents a Knight from having both the passive to lv5, shields 19, tactics, and an area attack. And seriously limits his damage.
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#3 | |
Marquis
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Location: RA
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So this would never be applied anyway. For me, Knights are usually the pain in the ass when fighting at forts because they are so hard to kill. Don't forget Knights still have Army of one.
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#4 | |
Count
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Location: France
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![]() Knights seem hard to kill because they're not "insta killed" by your barb like all classes, but this is needed. Barbs should be able to go cast Brain Piercing to a rushing Barb, the problem is that 3 Barbs rush at once, you cancel one area then 2 are coming and gonna kill you because they hit so hard (often 1500 even to Barbs!). I can tell you I get raped very often even if I block. Warlocks deal a lot of dmg over time, and Barbs are the worst with their +1500 hits that cut off my health by two at once. As for Army of One it is good only if you have precise block lv 5 too, or else it gets wasted by all the -health modifiers (or Throat cutter ;p). That's why I hate it as it is, 500 mana for AoO + 450 for deflecting barrier (protecting other warriors -- including you ![]() Then there's mindsquasher too ![]()
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#5 | |
Marquis
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Location: RA
Posts: 1,897
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I rather see that your suggestions with mana regen for Knights gets implemented than a passive resistance skill. I loved those suggestions.
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Winning a fight is not what makes you a good player, it's how you do it.
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#6 | |
Count
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Location: France
Posts: 1,416
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BlooD proposed a passive which at different levels "caps" the received damage at once (lv 1: 1400, lv2: 1200, lv3: 1000, lv 4: 800, lv5: 600), but I think my proposal is easier to implement (the code already is there for acrobatic) and doesn't discard completely the armor value. Still, I'd like Blood's proposal better of course, I'm just afraid it won't happen any more than the mana regen thingy ![]()
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#7 |
Banned
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Posts: 890
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It dont seem fair to improve knights to an extent that barbarians wouldnt stand a chance, even in terms of RvR based balance.
Warriors usually clash them being balanced 1v1 is very important even with RvR standards. Its not like the knights 800-900 SC go by unnoticed ![]() How much your SC hit for with off with their heads and onslaught 1.4k ? Compare that with Matons hit and think about him having -100% protection -100% evasions. |
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