Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 04-09-2008, 02:50 PM   #1
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

Quote:
Originally Posted by magnet
No, the blocks are in exchange for having a shield and not doing SC around 1800.
Damage resistance is something else and no way Barbs should have a better damage resistance than Knights, but they do.

The armor modification that's in exchange of the -25% str contribution to dmg bonus is a joke.
The thing I am saying is that it's already hard enough to beat a knight (atleast for me) 1vs1, because they block so much.
Giving them a passive resistance would just increase this.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Old 04-09-2008, 02:54 PM   #2
magnet
Count
 
magnet's Avatar
 
Join Date: Jul 2007
Location: France
Posts: 1,416
magnet is on a distinguished road
Default

Quote:
Originally Posted by Znurre
The thing I am saying is that it's already hard enough to beat a knight (atleast for me) 1vs1, because they block so much.
Giving them a passive resistance would just increase this.
Maybe but I came to understand that, it cannot be that you both can beat a knight on 1vs1 and that a knight can survive melee and tank as he should.

The only solution imho is to make Knights resistant to damage even if it implies they will be even harder in PvP. However, (1) this is not a PvP game (2) only Warlocks will be affected by the end result in the war zone when they're forced to fight a Knight on 1vs1 (since others can just ignore the Knight given he's slow and Conjus have 90s immunity to a knight in most cases).

Btw having that passive in Vanguard prevents a Knight from having both the passive to lv5, shields 19, tactics, and an area attack. And seriously limits his damage.
__________________
magnet no ha iniciado sesión   Reply With Quote
Old 04-09-2008, 02:58 PM   #3
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

Quote:
Originally Posted by magnet
Maybe but I came to understand that, it cannot be that you both can beat a knight on 1vs1 and that a knight can survive melee and tank as he should.

The only solution imho is to make Knights resistant to damage even if it implies they will be even harder in PvP. However, (1) this is not a PvP game (2) only Warlocks will be affected by the end result in the war zone (since others can just ignore the Knight given he's slow).
But, afaik, the balance is created by testing lvl 50 classes against each other in PvP, or am I wrong?
So this would never be applied anyway.

For me, Knights are usually the pain in the ass when fighting at forts because they are so hard to kill.
Don't forget Knights still have Army of one.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Old 04-09-2008, 03:03 PM   #4
magnet
Count
 
magnet's Avatar
 
Join Date: Jul 2007
Location: France
Posts: 1,416
magnet is on a distinguished road
Default

Quote:
Originally Posted by Znurre
But, afaik, the balance is created by testing lvl 50 classes against each other in PvP, or am I wrong?
So this would never be applied anyway.

For me, Knights are usually the pain in the ass when fighting at forts because they are so hard to kill.
Don't forget Knights still have Army of one.
No, MegriM stated a lot of times that he doesn't test balance with PvP fights, only through war (look for posts by MegriM with RvR and PvP as keywords ).

Knights seem hard to kill because they're not "insta killed" by your barb like all classes, but this is needed. Barbs should be able to go cast Brain Piercing to a rushing Barb, the problem is that 3 Barbs rush at once, you cancel one area then 2 are coming and gonna kill you because they hit so hard (often 1500 even to Barbs!). I can tell you I get raped very often even if I block. Warlocks deal a lot of dmg over time, and Barbs are the worst with their +1500 hits that cut off my health by two at once.

As for Army of One it is good only if you have precise block lv 5 too, or else it gets wasted by all the -health modifiers (or Throat cutter ;p). That's why I hate it as it is, 500 mana for AoO + 450 for deflecting barrier (protecting other warriors -- including you ) and you are left mana less. You need to keep some for Precise block every 30s and so you can't cast damaging skills, and obviously can't cast an area (since you can't have Shields 19 + Vanguard 19 + an area, since every knight *needs* tactics).

Then there's mindsquasher too . Now if you see the edit of my previous post, you see that a knight will have to sacrifice attack for such a passive anyway.
__________________
magnet no ha iniciado sesión   Reply With Quote
Old 04-09-2008, 03:05 PM   #5
Znurre
Marquis
 
Join Date: Jan 2007
Location: RA
Posts: 1,897
Znurre will become famous soon enoughZnurre will become famous soon enough
Default

Quote:
Originally Posted by magnet
No, MegriM stated a lot of times that he doesn't test balance with PvP fights, only through war (look for posts by MegriM with RvR and PvP as keywords ).

Knights seem hard to kill because they're not "insta killed" by your barb like all classes, but this is needed. Barbs should be able to go cast Brain Piercing to a rushing Barb, the problem is that 3 Barbs rush at once, you cancel one area then 2 are coming and gonna kill you because they hit so hard (often 1500 even to Barbs!).

As for Army of One it is good only if you have precise block lv 5 too, or else it gets wasted by all the -health modifiers (or Throat cutter ;p). That's why I hate it as it is, 500 mana for AoO + 450 for deflecting barrier (protecting other warriors -- including you ) and you are left mana less. You need to keep some for Precise block every 30s and so you can't cast damaging skills, and obviously can't cast an area (since you can't have Shields 19 + Vanguard 19 + an area, since every knight *needs* tactics).

Then there's mindsquasher too . Now if you see the edit of my previous post, you see that a knight will have to sacrifice attack for such a passive anyway.
The mana is the problem for the Knight.
I rather see that your suggestions with mana regen for Knights gets implemented than a passive resistance skill.

I loved those suggestions.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg
Znurre no ha iniciado sesión   Reply With Quote
Old 04-09-2008, 03:08 PM   #6
magnet
Count
 
magnet's Avatar
 
Join Date: Jul 2007
Location: France
Posts: 1,416
magnet is on a distinguished road
Default

Quote:
Originally Posted by Znurre
The mana is the problem for the Knight.
I rather see that your suggestions with mana regen for Knights gets implemented than a passive resistance skill.
Me too -- but I think the dmg resist has more chance to happen. In any way, Knights need more dmg resist.

BlooD proposed a passive which at different levels "caps" the received damage at once (lv 1: 1400, lv2: 1200, lv3: 1000, lv 4: 800, lv5: 600), but I think my proposal is easier to implement (the code already is there for acrobatic) and doesn't discard completely the armor value. Still, I'd like Blood's proposal better of course, I'm just afraid it won't happen any more than the mana regen thingy .
__________________
magnet no ha iniciado sesión   Reply With Quote
Old 04-09-2008, 04:39 PM   #7
Vroek
Banned
 
Join Date: Dec 2006
Posts: 890
Vroek is on a distinguished road
Default

It dont seem fair to improve knights to an extent that barbarians wouldnt stand a chance, even in terms of RvR based balance.
Warriors usually clash them being balanced 1v1 is very important even with RvR standards. Its not like the knights 800-900 SC go by unnoticed
How much your SC hit for with off with their heads and onslaught 1.4k ?
Compare that with Matons hit and think about him having -100% protection -100% evasions.
Vroek no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:25 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...