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Old 05-02-2008, 09:27 AM   #1
ncvr
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Quote:
Originally Posted by mann2411
yes i agree not many people in syrtis has area spells these days like about a week or so ago when there was an army of syrtians valorius asks who has area attacks and there was only 3 people. yes syrtis you may have to get rid of some other spells but a sultar's terror beats any defensive spell any day.
No, it doesn't.

I don't use terror and I never will.

Once you've played a warlock and seen how fast they die trying to cast the spell, you'll see...


I rarely use even MoD for wars unless it's inside the fort because Terror and MoD have counter spells like DI and basic resistence, and there'll always be people like that around, so if you're close up (30m is quite close up when it's not a charge), then you're dead if not everyone is hit.
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Old 05-02-2008, 12:17 PM   #2
LenaRosemberg
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Quote:
Originally Posted by Necrovarus
I don't use terror and I never will.

(...)

I rarely use even MoD for wars unless
I love that kind of warlork... in other realms
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Old 05-02-2008, 12:22 PM   #3
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Quote:
Originally Posted by Necrovarus
No, it doesn't.

I don't use terror and I never will.

Once you've played a warlock and seen how fast they die trying to cast the spell, you'll see...


I rarely use even MoD for wars unless it's inside the fort because Terror and MoD have counter spells like DI and basic resistence, and there'll always be people like that around, so if you're close up (30m is quite close up when it's not a charge), then you're dead if not everyone is hit.
In my opinion thoses spells are the best spell to use in war (remember regnum is RvR). They can be pretty fuck a whole army if you just play as a team with the warriors and archer. A sequence like Sultar, Typhoon, Rep shot is deadly for almost all Archers and Mage. You just need to play as a Team.

For exemple with my hunter I have same difficulties too find the good timing to cast my Caltrop arrow. So what I do is basically wait for a charge and cast it. Or cast it for me to start the charge. I also used it on people that has taken a sultar in the ass. So they don't move fast when we are finishing them
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Old 05-02-2008, 01:02 PM   #4
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I always have either rep shot, caltrip arrow, or projectile rain, and it's surely not to help me in my 1 vs 1 hunts, that's for sure.

Regnum is RvR 1st, PvP 2nd. IMO all lvl 50s should maintain one or more area attacks, and really past about lvl 45 everyone should have one.

There is no debating the fact that area attacks fired in sequence are devastating to the enemy in battles. If everyone has one, coordinating EXTREMELY powerful group attacks becomes pretty simple.

That being said, since i've been back i have to say Syrtis has been giving at least as good as it's been getting. We've had maybe 2 really bad showings at stone in the approx 1 month i've been back. I don't play as much as i used to, so i may have missed some ass-stompings we took, but i do play regularly.

Many times at Stone we repel attacks before the enemy even steps foot inside the fort. Ignis attacked stone yesterday with 43 players, and they didn't even get the gate down before we'd killed every single one of them. Of course, in that battle, we had a large number of areas, and a pretty huge force of our own. So while there was no real coordination, there were so many area attack capable syrtis present that we were still dropping areas on them in rapid succession.

So since so many players seem openly resistant to attempts at organization, it would be nice if they could at least maintain an area attack so we can win via sheer brute force in it's place....
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