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Old 07-18-2008, 08:01 PM   #31
UmarilsStillHere
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Quote:
No way.
Shield bash: 13 seconds, 30 cooldown (knight only, 5 i guess?)
Jaw breaker: 15 seconds, 25 cooldown (blunt, 5? i see few people useing blunt least of all knights)
Howl: Ranged, 15 seconds, 60 cooldown.(barbs only 5?)
so yeah knights realisticly have 1

EDIT: how did we get to this thaugh this was about retaliation, way off topic, =/ oh well
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Old 07-18-2008, 08:20 PM   #32
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The new retaliation seems pretty damn worthless to me if it gets wasted on an evade.
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Old 07-18-2008, 09:01 PM   #33
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Quote:
Originally Posted by Valorius
The new retaliation seems pretty damn worthless to me if it gets wasted on an evade.
thats the risk you take with almost any power it could allways be wasted on evade/block/resist
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Old 07-18-2008, 09:55 PM   #34
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Quote:
Originally Posted by Valorius
The new retaliation seems pretty damn worthless to me if it gets wasted on an evade.
I thought so too, but I realized (after Ponter's post) that Retaliation is not an defensive spell. Retaliation is a damage spell, and it should have the chance to be evaded, even if the Evade Chance depend on the archer.

When the archer is attack by a non-damage spell, I had my doubts but I guess it is ok the way it is now. I guess an enemy should have the chance to cancel/prevent any spell, if he is smart enough. Because, lets face it, a lot of people play on automatic pilot and use the same spells without thinking what the enemy is doing.
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Old 07-18-2008, 10:26 PM   #35
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Warriors need to be at melee range to cancel retaliation. It means they already took dmg. That's all. At least there is no way for a barb not to take dmg.
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Old 07-19-2008, 07:57 AM   #36
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Shrug, it seems pretty useless to me if an evade triggers the spell. My opinion remains unchanged.
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Old 07-19-2008, 05:10 PM   #37
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if it wasnt used up on evade it would be a cert hit spell (just delayed reaction?) almost every spell has to deal with the chance of being evaded so its only fair that so should this one
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Old 07-24-2008, 04:56 PM   #38
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ok, I need a clarification, does retaliation wear off after the first spell too? or only attack?
what's the difference between the "Bugged" one and the fixed one?
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Old 07-24-2008, 05:00 PM   #39
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Any spell or attack that hits or that is evaded and it does not matter is the spell is a 0 damage spell retaliation will be removed. The bugged version would only end if you were hit by a normal attack or the 15 seconds ended. You could return damage from spells for 15 seconds no matter how many it returned damage for.
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