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07-17-2008, 03:40 PM | #1 |
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Retaliation
Seriously, your fix for retaliation???
It now works for both normal hits and spells, are you out of your mind? 15 sec cooldown... do you have any balance team testing this stuff at all? very good Last edited by Adrian; 07-24-2008 at 05:25 PM. Reason: Belongs to Development section, but doesn't stick to that forum rules. |
07-17-2008, 03:42 PM | #2 |
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Its supposed to be canceled after the first attack.
Sc barbs doesnt like it.... also i think if you evade the attack retalation fades too. |
07-17-2008, 03:42 PM | #3 |
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theres a balance team =)
but im starting to think that "balance team" means they walk a tightrope for NGD's amusement allday...
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07-17-2008, 03:46 PM | #4 | |
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Quote:
good luck! edit: im off to initiation island to buy low level weapond this is fucking rediculess! |
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07-17-2008, 06:19 PM | #5 | |
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Quote:
Now finally your useless skills of the 2-hands tree will be for something. I agree with raising the cooldown, but only using the proper skill when he uses retalation all is solved. |
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07-17-2008, 07:03 PM | #6 | |
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Quote:
or a gruesome casting time so probably not. As for it usefulness... Its not hard to cast it when you se a warlocks staff glow is it? Id say its a good chance its big spell! (Seems very cheap to me) Every archer knows after rib breaker or balestra comes a strong attack from warriors, you think there is time to cancel when the archer hit his retaliation button? I dont. Even if you manage the archer have yet an other spell that can get him out of a tight spot. I simply find it very hard to justify this spell in the past maybe when archers were considerably weaker sure but not now. I foresee a lot of frustration over this spell, simply because its so damn lame! Sure you can counter it - sometimes - the rest of the time it will beat you up. Especially barbarians and warlocks will receive severe punishment. The effect if a few archers using retaliation as protection to area attacks the first one to hit will be sorry, this is the only use that can be justified in my opinion! Longer cooldown? Yeah at least 40 sec Dealing with it once or twice fine i think we can live with that but the current state it is ridicules |
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07-17-2008, 07:50 PM | #7 |
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Hi;
retaliation has been fixed and now is working just as it should by description. Any balance issue should be addressed to the Development > Balance Forum. Regards, Zeroena. |
07-17-2008, 07:56 PM | #8 | |
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Quote:
theres no Development > Balance Forum :S
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07-17-2008, 08:05 PM | #9 | |||||||
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There is at least 6 spells that have 0 damage between Tactics, Warcries, and Two Handed Mastery. 7 if you add trip as it has low damage compared to most spells for that class. Quote:
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Simple then don't do what they expect. Quote:
The mana pool of an archer is not huge and forcing them to cast spells to get out of that is costly so I see no problem here. Quote:
They are also the classes that can do the most damage in the shortest amount of time. Punishing the one who attacks is the point of that spell. Both classes do have options to cause dizzy so stopping retaliation is not that hard. Quote:
Area spells are out of control as it is so if there is one spell in the game that makes that problem less I'm all for it. Quote:
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Tyr - Conjurer | Lasher - Hunter | Eoin - Marksman |Woden - Barbarian Lodur - Warlock | Vayu - Knight Organized Confusion Last edited by Tyr; 07-17-2008 at 08:58 PM. |
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07-17-2008, 08:25 PM | #10 | |
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Quote:
Regards! |
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