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Old 09-23-2008, 09:47 AM   #1
Anpu
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Problem is that game didnt have for many years trading system. You could have tons of gold, gold meaning was null, not even some special drops existed. Some superior drops and xym lamina bows. So people used on no economy but selling to merchant.
Later people started to gather drops and trade between themselves, item for item, gold wasnt part of it.
I think people need time to accept trading for gold after many years.
Also, when buying armor from someone, if its low on durability, you need then to count in repair cost too, not only buying price.
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Old 09-23-2008, 10:06 AM   #2
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Just yesterday i gave my lvl26 armor knight set to some other lvl28 knight, because i dont see the sense of selling it for 5k gold if my own realmmates have to buy the stuff for 25k back from merchant. Its usally a gift from me to the first one suitebal class i see
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Old 09-23-2008, 10:30 AM   #3
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I thought there's a thread about this already? "The Market Place"? Or is that thread restricted to RA only?

I once knew an aspiring clan leader who gives free stuff to new recruits. Gold including. But that was when Gold and everything else were abundant.

I'd still say getting into a clan is the best bet. They have banks and/or items that they can give new or low level members for free.
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Old 09-23-2008, 10:33 AM   #4
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Quote:
Originally Posted by Anpu
Problem is that game didnt have for many years trading system. You could have tons of gold, gold meaning was null, not even some special drops existed. Some superior drops and xym lamina bows. So people used on no economy but selling to merchant.
Later people started to gather drops and trade between themselves, item for item, gold wasnt part of it.
I think people need time to accept trading for gold after many years.
Also, when buying armor from someone, if its low on durability, you need then to count in repair cost too, not only buying price.
Youre wright..thats what I was afraid also...that when you add the repair cost to the used ones then its not so atractive anymore. So the issue is that NGD should lower the repair cost if they want a working economy with trading players? Probably I will have to do some calculation if the used weapon is still atractive even when repair costs are added.
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Old 09-24-2008, 02:34 PM   #5
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People tend not to keep items lower than level 20 because you generally switch weapons quite fast because you level really fast at those levels. Buying a weapon for each level there is pretty much a waste of money.

For the higher levels, over time players have gotten a sense of camaraderie over other players of the same realm. To some of us, we'd rather give items away than trade them for gold because we want to help our realm mates and make the realm better. A lot of us also keep good items for our clan mates.

While in theory lowering the buying prices of merchants can kick-start the economy to move, the game's mechanics just simply won't encourage trading. There is no viable market place. Players can't sell their goods unless they are online as well. The items do not show their value in gold unless you pay a visit to a merchant and preview their selling prices and even then, the amount of gold shown will not reflect the items' true prices. There is no standard of prices so chances are, players will either pay too much for an item or pay too less. Either way, that's bad with so little gold currently in circulation.
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Old 09-24-2008, 02:51 PM   #6
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Yes, that's what this game needs a market place, where you can post items up for sale in game, and people can pay the price if they desire.

There are other problems and I believe this is because item drops are too seldom, and you can buy all the best equipment from traders in towns.

Why for example can't you buy rings and amulets anywhere?
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Old 09-24-2008, 03:24 PM   #7
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Quote:
Originally Posted by blaise69
There are other problems and I believe this is because item drops are too seldom, and you can buy all the best equipment from traders in towns.
This is only true to an extent.

There are quite powerful items available for drop, because the game currently lacks an enchantment system. This means that if are a LV35 Archer for example, you might enjoy a bow with ice damage because these items are not normally obtainable (not available in shops and no enchantment system), only from drops.

Furthermore, many of these kinds of "stats boosted items" make up 90% of Regnum's econemy (what little of it there is), and at least 40% of any LV50's equipment is made up of special items such as weapons with magic damage, Xymerald bows, boss drops armor & weapons, and armor with stat bonuses like Dexterity.

This is further complicated by the fact that the best LV50 armor and weapons are not available in Inner Realm, you can only buy select pieces of it (Fine Steel quality) or get pieces from drops (Fine Steel or better quality e.g Great or Master), and thus this equipment is also sought after by high level players.

While you can be a formiddable opponent with storebought gear, it is certainly not the best there is.

But the fact remains that most of the "seeking out" of these types of gears is done only by max level players who have already completed the rest of the game and want to obtain these gears in order to progress even further (think World of Warcraft here). This is, admittedly, a problem, as almost all of the "econemy" and trading in the game occurs merely between LV50s.

A few things contribute to this being the case:
1) The lower levels (approx. 1-24) go by much too fast, and the drops are not that good
2) The mid levels (approx. 25-34), while going by much slower, still do not have very good drops
3) There is no incentive to upgrade your gear before the high levels, you often are not strong enough to participate in warzone and the game has no robust PvP system for players to duel in Inner Realm.

With the poor drops at levels lower than 30 and the lack of incentive to upgrade your gears before reaching warzone-applicable levels, there is simply no demand to create an econemy for these players.

The best way to solve this problem would be to add some incentive to seek out these items before reaching the upper levels, but in order to do this NGD would have to implement some kind of system in Inner Realm for players to challenge other players, a sort of pt warzone (not arena!) to give lower-level players some way to enjoy regular combat before coming to warzone. Perhaps a "Realm War training" open combat zone.

Then, I believe you would find players alot more eager to establish an econemy.

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Last edited by Katiechan; 09-24-2008 at 03:39 PM.
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Old 09-24-2008, 03:31 PM   #8
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On Ra you're below average with store-bought gear. The WZ is so crowded, and nowadays anything below 48 is cannon fodder, it's almost exclusively level 50's out there. So in order to be on top of the crowd with store-bought lvl50 gear, you need drops.

Some people will probably whine about how gear is not affecting so much the game. They need to open their eyes and take a look at some of the bows and armor parts that there are out there.

So yeah, you definitely DONT get the best equipment at stores. Drops are in major demand out there, and what little economy exists is based on these items.
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Old 09-24-2008, 05:51 PM   #9
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People have traded a bit, me and nalern did a ring trade, Think it was boomer? who needed a stone token was offering 100k but knights need cash so i let him have it free... most people just give clan mateetc drops free anyway.

Also i play to fight/heal not to play monopoly I dont want a economy, almost every mmo with such a thing includes standing in a crowded area for 3 hours spamming

"selling lvl 50 viper longbow of xymerald lamina of fire of 3 lines of name, trade for stats, price:200K"

no thanks had plenty of that in Runescape...
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Old 09-25-2008, 01:26 PM   #10
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Quote:
Originally Posted by Miraculix
So yeah, you definitely DONT get the best equipment at stores.
I agree to an extent, I say its usually armors drops that create the diversity,

Weapons? Yeah theres only a few weapons that stand out from the store bought ones,

But store bought armour vs dropped armour = dropped armour ftw.
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