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Old 10-22-2008, 11:00 PM   #1
Mikan
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Default ATI support...

Seems to be very bad.

I recently upgraded to a Radeon 2600 HD Pro, a good video card (only about one year old) for a game like Regnum Online, and it works wonderfully with other games I've tried, however, I cannot get any Regnum graphics options to work, and tintures and other special graphics effects do not appear at all in the game.

The game is behaving as if my card doesn't support anything except OpenGL 1.1.

Here is the output from glxinfo:
Code:
name of display: :0.0http://www.regnumonline.com.ar/forum/showthread.php?p=559169#post559169
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 2600 Pro
OpenGL version string: 2.1.8087 Release
OpenGL extensions:
    GL_AMDX_vertex_shader_tessellator, GL_AMD_performance_monitor,
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
    GL_EXT_depth_buffer_float, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,
    GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_shared_exponent, GL_EXT_vertex_array, GL_KTX_buffer_region,
    GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,
    WGL_EXT_swap_control

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
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0x6d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x6e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x6f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  8 1 None
0x70 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  8 1 None
0x71 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  8 1 None
0x72 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  8 1 None
0x89 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  4 1 Ncon
The following graphics features are completely missing:
- High quality lighting
- Tintures

The following graphics options do not work at all:
- Water Quality
- Terrain Texture High Quality (Multitexture)
- Post Process

So can anyone at NGD give me a little help in getting this working with more than just textures and grass?

Regards,
__________________
Hannah AmelieCatalina NevenaAlicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.

Last edited by Katiechan; 10-22-2008 at 11:13 PM.
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Old 10-22-2008, 11:35 PM   #2
arlick
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to enable shaders you must edit the file regnum/game.cfg

and set "dbg_disable_shaders" to 0.

BUT! games work really bad with it. if it dont work (you dont see any changes) then check "post process" at launcher too.
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Old 10-23-2008, 12:34 AM   #3
Mikan
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Quote:
Originally Posted by arlick
to enable shaders you must edit the file regnum/game.cfg

and set "dbg_disable_shaders" to 0.

BUT! games work really bad with it. if it dont work (you dont see any changes) then check "post process" at launcher too.
Thanks!

With this setting disabled I can handle all graphics options at their highest settings with no problems. However, it does not seem to be permanent as I must edit the configuration file each time I launch the game.

I will wait for an official reply as to why this is not enabled by default on my hardware.

Regards,
__________________
Hannah AmelieCatalina NevenaAlicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.
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Old 10-23-2008, 12:40 AM   #4
arlick
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Quote:
Originally Posted by Katiechan
Thanks!

With this setting disabled I can handle all graphics options at their highest settings with no problems. However, it does not seem to be permanent as I must edit the configuration file each time I launch the game.

I will wait for an official reply as to why this is not enabled by default on my hardware.

Regards,
i dont know why exactly "now", i know why exactly it was made like this in the past :P

when i knew regnum the game crashed at startup without the "security mode" option, so surak disabled it many months ago. (that was a problem with ati, not regnum i think because, with nvidia it works fine since im here). i dont know if now it should be fixed.
__________________
"Nunca un científico ha quemado a un religioso por afirmar a Dios sin pruebas". Manuel Toharia
"uno empieza a darse cuenta que eso de no hacer ejercicio, comer y beber como si fuese la ultima cena y mantener la figura ya no existe...". Maryan
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Old 10-23-2008, 03:46 AM   #5
Mikan
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Quote:
Originally Posted by arlick
i dont know why exactly "now", i know why exactly it was made like this in the past :P

when i knew regnum the game crashed at startup without the "security mode" option, so surak disabled it many months ago. (that was a problem with ati, not regnum i think because, with nvidia it works fine since im here). i dont know if now it should be fixed.
I personally have absolutely no problems except for those that Regnum itself is creating.

Regards,
__________________
Hannah AmelieCatalina NevenaAlicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.
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