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Old 02-28-2008, 10:09 AM   #1
Froste
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Hi, right when the update enabling keybindings hit, I rebound 'show names' to KP_0, the numpad has never worked before for me as numerics (i.e. shortcuts for spellslots) regardless whether numlock was on or off, but today when I logged in I can't show names with KP_0 anymore because it insists on wanting to cast the spell in the zero slot, and I can't turn this off with numlock --- Is this a change that was implemented in the game, or is this behaviour on my end only?

And if it is a game setting, can it please be toggled with the numlock key? Perhaps binding it to KP_INS when you hit that key, and numlock isn't enabled? Or at least not override my keybindings with some hardcoded bind (:

EDIT: Apparently it _does_ still work with show names, however both showing names and performing slot 0 at the same time! Crazy
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Last edited by Froste; 02-28-2008 at 10:22 AM.
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Old 02-28-2008, 10:42 AM   #2
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The keybinding config is still not working as it should. I think it's best not to use it yet.

I have a dvorak keyboard and when I want to use the characters on my keyboard to move I (like asd on qwerty) I would need to use o for going backwards. Setting this key interferes with the 'options' action, so it makes my character move backwards while continuously toggling the options menu.

More settings and possibilities are needed to make this thing work as it should.
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Old 02-28-2008, 11:19 AM   #3
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Ahh but see this worked for me right after the keybind patch was applied, it's just now afterwards that it stopped working, or rather went all bonkers.
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Old 02-29-2008, 10:55 PM   #4
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yes, you can doublebind keys

show names on tab is fun
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Old 02-29-2008, 11:01 PM   #5
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Quote:
Originally Posted by NightTwix
yes, you can doublebind keys

show names on tab is fun
I tested it, and it works only if you're assigning the key to a non-binded key. For instance, I binded "show allies" to the spacebar and "combat mode" to "F" because it's more FPS-like, but when binding to "c" there were some problems. A full binding config file would rock...
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Old 03-01-2008, 02:51 AM   #6
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Yes well that's the problem, the numpad key was not hardcode bound when the first keybind patch was applied; that came later! And I wish to be able to toggle it off with numlock, so when I hit KP_INS with numlock off, it will trigger KP_INS and not KP_0 which has been hardcoded.
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Old 01-28-2009, 03:37 PM   #7
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Quote:
Originally Posted by Rockwolf_
The keybinding config is still not working as it should. I think it's best not to use it yet.

I have a dvorak keyboard and when I want to use the characters on my keyboard to move I (like asd on qwerty) I would need to use o for going backwards. Setting this key interferes with the 'options' action, so it makes my character move backwards while continuously toggling the options menu.

More settings and possibilities are needed to make this thing work as it should.
has this problem been resolved or is it still not possible to play dvorak with the asdw on dvorak?
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Old 01-30-2009, 02:18 PM   #8
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Quote:
Originally Posted by Xintron
has this problem been resolved or is it still not possible to play dvorak with the asdw on dvorak?
I would like to know the answer too. As a left-handed player I can't play on wsad and arrow keys give not the possibility to press spell buttons on numbers (on a laptop). I would like to switch to ijkl which would fit best my needs, but i is for inventory.
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