Go Back   Champions of Regnum > English > The Inn

The Inn A place to gather around and chat about almost any subject

Reply
 
Thread Tools Display Modes
Old 03-23-2009, 07:17 AM   #21
Vulture@Victorious
Pledge
 
Vulture@Victorious's Avatar
 
Join Date: Jan 2009
Posts: 9
Vulture@Victorious is on a distinguished road
Default

Quote:
Originally Posted by DjupaTanken
Negative realm points might, somehow in theory, not be such a bad idea. Or, at least, the idea that there should be some (minor) drawback from dying. However, in reality this is a hard one. First off: in this game the occation of dying is not equally distributed among classes. You pretty soon realize that - in an open fight - there are certain classes that always tend to be the last ones standing.

This is how I think it should be and is part or balance, somehow. If you play a tough fight well - there use to be a conju among the surviving (if the conju dies, the fight wasn't that well played after all, right?), and some might get ressed. Also, dying is sometimes neccessary to win a fight - if you only knew how many suicide MoD-rushes that has changed the ending of a fight (well, at least with the old MoD).

But that's another discussion. The conclusion, however, is that negative realm points might be very hard to implement (well, at least if inter-class RP-stats matters). But if they are implemented, they could actually make one good thing: the difference between good and bad players will be shown better. Right now, the ones who spend the most time in ZG gets the most RP - with another system we might get a situation where the ones who actaully play good get high up on the rankings.

But there is one huge problem with this: each and every system that I can think about will benefit a certain behaviour and/or playing style (i.e. drawbacks from dying might cause hunters to camo and run when the fight turns ugly). This is really bad! One of the great points of this game is the diversity. Also, and more important, the biggest point is that we badly need good teamwork. And any system where any individual, at some point, thinks of his own benefits instead of the groups progression is, by definition of a RvR-game, a really bad system.

[OT] Ok, I can imagine other situations that just in RvR games that this is bad, but that's an entirely different discussion [/OT]

Negative realm points have the potential to be the basis of such an individualistic system.



I actually think that those are Znurre's true ideas. He's the kind of person who have very clear opinions about this game - what it is and what it should be. I've been playing with him for quite some time now, and Znurre seems to value this game very high and is very dedicated to keep it a really good game (according to his point of view, of course). So prejudicism? No, rather a lot of experience combined with a stong personal will/mind. After all he's somewhat pretty old-school, so to speak
Quote:
Negative realm points have the potential to be the basis of such an individualistic system.
DjupaTanken: that was a very precise observation on your part, having read your reply, I am now convinced that negative RP is indeed not a very good idea. thank you for your comprehensive reply
__________________
wE iz RaciSt: vultureman marksman 50 vulturemage conjurer 48 vulturex hunter 44 vulturewiz lock 48
Vulture@Victorious no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:17 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved