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Old 04-12-2009, 12:17 PM   #51
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Originally Posted by Mellion View Post
I am back to a non pet setup. The changes to pets make them imho useless.
Same here, and several other hunters i know have dropped pets.

Without pets hunters are more inclined to set up for forts and group fighting, which isn't their ideal role.
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Old 04-12-2009, 01:50 PM   #52
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Originally Posted by makarios68 View Post
Same here, and several other hunters i know have dropped pets.

Without pets hunters are more inclined to set up for forts and group fighting, which isn't their ideal role.
It's just impossible to play right now, Fuck NGD.
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Old 04-12-2009, 03:23 PM   #53
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I guess NGD felt we weren't nerf'd enough with the evasion debacle....nope....they want the nerf the ONLY think we have to fight with in most cases....our pets.

Soooper Dooper.
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Old 04-12-2009, 03:40 PM   #54
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Originally Posted by Solarus View Post
I guess NGD felt we weren't nerf'd enough with the evasion debacle....nope....they want the nerf the ONLY think we have to fight with in most cases....our pets.

Soooper Dooper.
Problem is now we are melee fighters without any of the melee advantages (fast knock down for example). Ponter stated on spanish forums that it's normal pet starts attacking from range 15 now .... how useless is that. Guess he hasn't played his hunter for long time.
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Old 04-12-2009, 05:30 PM   #55
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Originally Posted by gph View Post
Guess he hasn't played his hunter for long time.
Honestly there are alot of things NGD staff hasn't done hands on. Imo these are important mandatory things that every staff member should have knowledge about. If players didn't report bugs and holes this game would have been nowhere.
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Old 04-12-2009, 05:56 PM   #56
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If pets are range 15 now, then we should have cast times of 0 for ambush and stunning fist....forcing us to fight head-on with warriors....we are easy kills unless those two things get modified.
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Old 04-12-2009, 06:31 PM   #57
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Quote:
Originally Posted by makarios68 View Post
(I was going to suggest having pets with skills, but that may tip the balance too much in favour of the hunter )
good that someone knows how it would tip the favor too much

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Originally Posted by edge
NGD is doing something wrong, they nerf classes instead of making others stronger, which is the wrong approach to balance imo. Because both classes fail then.
the right approach to balance is not to make everyone stronger all the time because then battles would last no time at all
the right balance is not to nerf all the time either because then no one would be able to hit 50 within the following year.

The right approach is to chose some sort of point in which class is pretty well balance and then nerf/make the others stronger so they fit the strength of this particular class.

But it's hard considering the possible number of setups you can use against each other and thinking that each class has their possible roles to play in war.
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Old 04-12-2009, 07:02 PM   #58
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Originally Posted by Angelwinged_Devil View Post
The right approach is to chose some sort of point in which class is pretty well balance and then nerf/make the others stronger so they fit the strength of this particular class.

But it's hard considering the possible number of setups you can use against each other and thinking that each class has their possible roles to play in war.
Thats what NGD apparently already "does"
Yes its hard to balance because the problem is when NGD nerfs a class they make it vulnerable to all other classes, instead of making it vulnerable to the one they had an easy time with.

Since you brought up leveling, it totally complicates it more, ranged classes can kite, and warriors need more running. Moreover you know what happens when NGD nerfs one thing, the whole thing breaks in the other. When NGD removed kiting to stop ranged classes from leveling nonstop, they also changed war drastically and made warriors the top class.

That was an amateur mistake, to me its funny because there is hardly no PvE. I mean do you actually use half the skills you get in a tree in the warzone? Let alone what you will use for fighting mobs...
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Old 04-12-2009, 07:23 PM   #59
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Originally Posted by Angelwinged_Devil View Post
But it's hard considering the possible number of setups you can use against each other and thinking that each class has their possible roles to play in war.
Honnestly no. It's not hard to understand that changing pet range is really crazy idea. Hunters are a ranged class, now they are forced to play at melee. it's like changing all range of warlock to range 15 spell. Changing evasive tactics is an adjustement. Doing what they have done is ruining a class.
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Old 04-12-2009, 07:54 PM   #60
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is it true that it is intended the range 15? Oo i dont get why, its pure idiocy. Were there some issues with overpoweredness on range 15+? I wouldnt sort this into a 'nerf', it doesnt really take away power, its more something to just piss hunters off, to force into a particular playstyle. Bad move ngd..


(if i totally missed out a huge advantage in pets start attacking on greater range please tell me)
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