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Old 04-04-2009, 07:36 PM   #31
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Quote:
Originally Posted by Xephandor
Hey, that's a good idea!! We could have our own time and date! We could use Unix time to make the conversion less traumatic.



New Year would be May 25th. The Zero is 2006-05-25
A day would last 7200 seconds. Hence, we're on 12549 days (12549.7106944 to be exact) since the Zero, which is 34.3827690259 Regnum years.
At first I was a bit confused, but then I realized in English you use a . to define decimals XD(in Dutch we use it in things like 1.000.000=a million). So we have had 34 Regnum years. This could be nice for players to see how old their characters are

Maybe if Surak has a bit free time he could implement it. Go go, Surak!
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Old 04-04-2009, 08:13 PM   #32
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In Spanish we also use comma as the decimal point, so 1.000.000 would be one million... :P
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Old 04-04-2009, 08:22 PM   #33
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Quote:
Originally Posted by Xephandor
Hey, that's a good idea!! We could have our own time and date! We could use Unix time to make the conversion less traumatic.



New Year would be May 25th. The Zero is 2006-05-25
A day would last 7200 seconds. Hence, we're on 12549 days (12549.7106944 to be exact) since the Zero, which is 34.3827690259 Regnum years.
I support that.
Regnum date and history line is a must. I made my own regnum clock once, btw, but it always get bad time at every server reboot.

let me find it and i post a pic.

Edit: i cant find it. i will make a new one soon.
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Old 04-09-2009, 11:13 AM   #34
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Quote:
Originally Posted by Edge View Post
Here too,

Screw you Meco :P
Screw you, right back lol
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Old 04-14-2009, 09:41 AM   #35
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I think it is more like:
Code:
int main(int argc, char** argv) {
  startGame(randomTime()); /* randomTime() function returns time between 1 and 60 minutes */
  randomCrash();
  return 0; /* this line is never reached */
}
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Old 04-14-2009, 12:16 PM   #36
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Of course it will never return 0 if you're crashing the game on purpose before returning 0.
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