|
|
The Inn A place to gather around and chat about almost any subject |
|
Thread Tools | Display Modes |
04-04-2009, 07:36 PM | #31 | |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
|
Quote:
Maybe if Surak has a bit free time he could implement it. Go go, Surak!
__________________
Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
|
04-04-2009, 08:13 PM | #32 |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
|
In Spanish we also use comma as the decimal point, so 1.000.000 would be one million... :P
__________________
I don't have a solution, but I admire the problem. |
04-04-2009, 08:22 PM | #33 | |
Master
Join Date: Feb 2007
Location: Altaruk :) Posts:31,337
Posts: 446
|
Quote:
Regnum date and history line is a must. I made my own regnum clock once, btw, but it always get bad time at every server reboot. let me find it and i post a pic. Edit: i cant find it. i will make a new one soon.
__________________
I'm an outsider, outside of everything... RAMNA Elegida Miss Ignis 2009 por votación popular |
|
04-09-2009, 11:13 AM | #34 |
Banned
Join Date: Jan 2008
Posts: 440
|
|
04-14-2009, 09:41 AM | #35 |
Apprentice
Join Date: Dec 2006
Location: United Kingdom
Posts: 92
|
I think it is more like:
Code:
int main(int argc, char** argv) { startGame(randomTime()); /* randomTime() function returns time between 1 and 60 minutes */ randomCrash(); return 0; /* this line is never reached */ } |
04-14-2009, 12:16 PM | #36 |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
|
Of course it will never return 0 if you're crashing the game on purpose before returning 0.
__________________
I don't have a solution, but I admire the problem. |
Tags |
regnum time, surak |
|
|