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Old 04-28-2009, 10:50 PM   #11
pescaupintau
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Problema solucionado, y fue no gracias a NGD: reset_powers me liberó definitivamente de la mascota y ya llevo 25min dentro del juego

for the record:
* desde hace varias actualizaciones los efectos de partículas traen problemas (se de gente que recomendé sacarlos, y de repente empezó a funcionar bien)
* el guardiota de ignis (hace mas de un mes que no entro a un fuerte y/o castillo ignita así que no se como viene la mano) tenía algo malo que hace crashear. Alguien me dijo que el problema estaba en el pelo. Yo nunca llegué a verlo, crash
* hay algo malo con las mascotas, probablemente sea el panel de control, pero no se puede tener mascotas sin panel de control
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Old 05-24-2009, 02:33 PM   #12
pescaupintau
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estoy sin mascota (ayer entré al experimental y en cuanto capturé algo, crash), pero ya fui subiendo la definición: tengo efectos de partículas, de luces y clima (ayer por primera ves vi las tormentas de arena en medenet, están bonitas ) pero hoy tuve otro crash, bastante conveniente porque estaba luchando contra una lechuga que veía desafiante, este es el log mas largo que antes al menos aunque sigue sin decirme nada
Code:
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl_x11.cpp(214)] X Server vendor: The X.Org Foundation
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl_x11.cpp(218)] X Server release: 1.4.2
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl.cpp(380)] Got a 24 bit visual (39) with a 24 bit depth buffer
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl.cpp(412)] Resolutions: 1280x1024x32 1024x768x32 800x600x32 1280x960x32 1280x800x32 1280x768x32 1152x864x32 960x600x32 896x672x32 832x624x32 
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl.cpp(435)] OpenGL vendor: NVIDIA Corporation
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl.cpp(436)] OpenGL renderer: GeForce FX 5200/PCI/SSE2
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl.cpp(437)] OpenGL version: 2.1.2 NVIDIA 173.14.18
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_SGIS_generate_mipmap
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] OpenGL Shading Language version: 1.20 NVIDIA via Cg compiler
[24/05/2009 11:06:35] [RenderizerGL][renderizer_gl_extensions_loader.cpp(270)] Shader model 2 capable card detected
[24/05/2009 11:06:35] [SDB_File][sdb_file.cpp(1205)] SDB: ../data0.sdb(92.52 MB), fragmentation: 0.37%
[24/05/2009 11:06:35] [SDB_File][sdb_file.cpp(1205)] SDB: ../data1.sdb(743.69 MB), fragmentation: 0.00%
[24/05/2009 11:06:35] [SDB_File][sdb_file.cpp(1205)] SDB: ../data2.sdb(84.02 MB), fragmentation: 0.00%
[24/05/2009 11:06:35] [SDB_File][sdb_file.cpp(1205)] SDB: ../data3.sdb(4.40 MB), fragmentation: 0.18%
[24/05/2009 11:06:35] [SDB_File][sdb_file.cpp(1205)] SDB: ../data4.sdb(83.00 MB), fragmentation: 0.88%
[24/05/2009 11:06:35] [SDB_File][sdb_file.cpp(1205)] SDB: ../data5.sdb(7.46 MB), fragmentation: 0.01%
[24/05/2009 11:06:35] [ResourceManager][resource_manager.cpp(295)] memory retriever is ready
[24/05/2009 11:06:35] [ResourceManager][resource_manager.cpp(295)] disk retriever is ready
[24/05/2009 11:06:35] [ResourceManager][resource_manager.cpp(295)] http retriever is ready
[24/05/2009 11:06:35] [ResourceListManager][resource_list_manager.cpp(314)] Got resource list: 15196 resources available
[24/05/2009 11:06:36] [TextManager][text_manager.cpp(164)] Text Manager ready
[24/05/2009 11:06:40] [Display Entity][display_entity.cpp(78)] Setting 800 x 600 x 32 video mode
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/ai_debug.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F12.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F11.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/massive_kill.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/teleport.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/spawn_dynamic_object.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/dev_info.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/dob_dev_info.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/test_effect.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/test_action1.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/editor/editor_save_npc.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/recall.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/spawn_npc.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/spawn_item.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/game_control_toggle.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/editor/editor_save_dynamic_object.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/editor/editor_get_npc_templates.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/editor/editor_show_current_zones.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/test_action6.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/spawn_monster.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/ai_command.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/editor/editor_get_dob_info.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/editor/editor_get_zones.lua: No such file or directory
[24/05/2009 11:06:51] [ScriptManager][script_manager.cpp(153)] cannot open scripts/gameplay/actions/admin/test_action2.lua: No such file or directory
[24/05/2009 11:07:03] [Resource Manager][resource_manager.cpp(926)] Has not resource_(64041)
[24/05/2009 11:07:03] [Resource Manager][resource_manager.cpp(926)] Has not resource_(64042)
[24/05/2009 11:07:03] [TextureManager][animation_manager.cpp(171)] animation resource 64041 failed (not found)
[24/05/2009 11:07:03] [TextureManager][animation_manager.cpp(171)] animation resource 64042 failed (not found)
[24/05/2009 11:07:04] [Resource Manager][resource_manager.cpp(926)] Has not resource_(64043)
[24/05/2009 11:07:04] [TextureManager][animation_manager.cpp(171)] animation resource 64043 failed (not found)
[24/05/2009 11:07:49] [FXManager][effect_manager.cpp(120)] Projectile Type was not found: 
[24/05/2009 11:09:00] [FXManager][effect_manager.cpp(120)] Projectile Type was not found: 
[24/05/2009 11:11:04] [Resource Manager][resource_manager.cpp(926)] Has not resource_(64039)
[24/05/2009 11:11:04] [Resource Manager][resource_manager.cpp(926)] Has not resource_(64038)
[24/05/2009 11:11:04] [TextureManager][animation_manager.cpp(171)] animation resource 64039 failed (not found)
[24/05/2009 11:11:04] [TextureManager][animation_manager.cpp(171)] animation resource 64038 failed (not found)
[24/05/2009 11:11:05] [Resource Manager][resource_manager.cpp(926)] Has not resource_(64040)
[24/05/2009 11:11:05] [TextureManager][animation_manager.cpp(171)] animation resource 64040 failed (not found)
[24/05/2009 11:21:04] [LuaHelpers][lua_helpers.cpp(935)] ?(0):
[24/05/2009 11:21:04] [LuaHelpers][lua_helpers.cpp(912)] ?:0: attempt to index field '?' (a nil value)
[24/05/2009 11:21:04] [LuaHelpers][lua_helpers.cpp(935)] ?(0):
[24/05/2009 11:21:04] [LuaHelpers][lua_helpers.cpp(912)] ?:0: attempt to index field '?' (a nil value)
[24/05/2009 11:21:05] [logger.cpp(51)] Attempt to retrieve missing 'Int' variable: commander_doid.
--------------------------------------------------------
( MSG š~Ÿ, life: 0 )
( €Õ*s : 57374
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lo resaltado, muy descriptivo, si señor (sarcasmo)
y el crash backtrace
Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x5c) [0x7f73c86bcd6c]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x8) [0x7f73c86bcf58]
/lib/libc.so.6 [0x7f73c4c94190]
libs/libmisc.so(_ZNK17DynamicDataStruct15get_sorted_keysEv+0x19) [0x7f73c65787a9]
libs/libmisc.so(_ZN17DynamicDataStruct24show_dynamic_data_structEPKS_iRSo+0x2e7) [0x7f73c65809a7]
libs/libentity_system.so(_ZN7Message4dumpEPKcRSo+0x11f) [0x7f73c672e98f]
libs/libentity_system.so(_ZN18EntityMessageQueue20show_message_tracingEP7Message+0x4fd) [0x7f73c673fc5d]
libs/libentity_system.so(_ZN18EntityMessageQueue17process_a_messageEP7Message+0x2b3) [0x7f73c6741003]
libs/libentity_system.so(_ZN18EntityMessageQueue16process_messagesEv+0x108) [0x7f73c67427f8]
libs/libentity_system.so(_ZN12EntitySystem10poll_frameEv+0x1d) [0x7f73c673b0bd]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2b) [0x7f73c8dd78cb]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0xd) [0x7f73c86ce30d]
./game(main+0x28e) [0x40127e]
/lib/libc.so.6(__libc_start_main+0xe6) [0x7f73c4c805a6]
./game(__gxx_personality_v0+0x62) [0x400efa]
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