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Old 07-01-2009, 04:02 PM   #21
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Quote:
Originally Posted by Ulmanyar View Post
Mattdoesrock, with this:


I think pharo212 meant:
OH!!!!!!!!

Hahahaha.
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Old 07-02-2009, 12:34 AM   #22
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Ok. What exactly do RPs do? Are they a currency, or are they like exp, or..?
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Old 07-02-2009, 12:36 AM   #23
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Quote:
Originally Posted by pharo212 View Post
Ok. What exactly do RPs do? Are they a currency, or are they like exp, or..?
They do absolutely nothing. If you get enough, your name will show up on the rankings, thou..
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Old 07-02-2009, 06:30 PM   #24
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A little more on trees; I've ignored staff master so far, because most of my other spells do more damage. Is it worth it for a warlock?
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Old 07-02-2009, 06:51 PM   #25
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It is, at later levels. Staff mastery setup is based on increasing your staff damage, wich can be further increased with intelligence and a good staff. Every lvl you'll get more int and better staves aviable, contrary to staying with just damage spells wich stay the same after a certain level.

Also you may want to know that locks will get more base damage (with a staff) than conjurers per point of intel, so they have better potential with staff mastery than them.
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Old 07-05-2009, 11:08 PM   #26
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Okay, I'll consider using it later. Right now my staff isn't so good.

Is there any point to the hide helmet option? Does it affect gameplay at all?
And any advice on the warzone? Tactics, good level to go there, etc?
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Old 07-06-2009, 01:13 AM   #27
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Damn I feel like I'm camping this thread...

Press esc, go to options and there you have the one to hide the helm. It won't affect gameplay.

On the warzone thing... I personally think it's best to go to the warzone at lvl 37, when you first get some little fighting potential, however it is always adviced to go as soon as you get curious about it. If you want some action get a good couple crowd control spells, you won't get anywhere with just damage.

That's about it :]
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