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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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#2 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: France
Posts: 1,024
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Made my day.... you have no idea about computers, haven't you ?
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Annavilya / War-Luck (Haven)
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#3 |
Pledge
Join Date: May 2009
Location: London UK
Posts: 14
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Just made a post in suggestins about gems, listed that i killed over 1000 mobs lev 50+ 3 small gems and 2 items i got... so equated to a drop every 200 or so... pretty kaka if you ask me.. but there again you dont have to.. im telling ya !! lol
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#4 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: France
Posts: 1,024
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Annavilya / War-Luck (Haven)
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#5 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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It appears to change each day, but i really can't think of a % value for it. Often, when grinding, i'll get a drop every 30 - 40 mobs killed, sometimes i don't get a drop after 200 mobs killed. So one day it could be a 5% chance, another it could be far less. A lot of the time when I'm grinding on my barb, i get around 8 - 10 drops every time I have to sell, but recently on my hunter I've gotten far less over the same amount of mobs killed.
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#6 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: France
Posts: 1,024
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For example, each hour, pick a random number between 0 and 5, this is the base probability to get anything during that hour, divide it for items, magical and epic.... so yes, with bad luck, you can grind for hours getting no drop at all, and when lucky you can find few interesting items in few hours. If divider is 1000 for epic items ... at best 0.005% chance per hour to get an epic item, but it can be 0% for hours too..... Just some stupid thoughts ....
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Annavilya / War-Luck (Haven)
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#7 |
Baron
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Location: Not where it looks like, to either of us.
Posts: 706
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The only completely predictable probabilities are 0 and 1. You cannot convert a probability to a guaranteed event otherwise. The situations you describe do not require variable probability.
It just seems to happen far too often. But that's the problem with random. You never know.
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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#8 | |
Apprentice
![]() Join Date: Oct 2008
Location: Poland
Posts: 75
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If probability of an event (eg. looting an item) is 1.5%, it doesn't mean that the event occurs every 66.667 independent tries (eg. every 67 mobs killed). For example there can happen series of 120 independent tries without occuring the event or series of 50 tries with two events. On average, ie. when number of tries goes to infinity, the event occurs every 66.667 tries. Note: please, don't mix up result of single try with an average result. ![]()
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Stary Kapec - level 50 Nordo Hunter (quit the game; not deleted though); Electric Goat - level 50 Utghar Knight (quit the game; not deleted though) Be back when: 1. Selection system is fixed/rebuilt. 2. Phantom swings are gone. |
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#9 | |
Baron
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Location: Not where it looks like, to either of us.
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1.5% chance means that for a single event, it's 197/3 times more likely that another outcome will result. You can't quantify it to to "it will happen this many times per this many events," average or not.
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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#10 |
Count
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Location: Toulouse
Posts: 1,335
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Well, all I know is that you can loot very decent things on Ghosts/Sabertooth in Alsius.
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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