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Old 08-14-2009, 12:25 AM   #21
Kianoni
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just an idea and a suggestion for NGD?
could you track the average of (in playing hours):
- how long it takes for players to reach certain levels in each realm(10,20,30...)
- at what level does most players quit? (account inactive for a long time?)
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Old 08-14-2009, 12:31 AM   #22
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Quote:
Originally Posted by Kianoni View Post
just an idea and a suggestion for NGD?
could you track the average of (in playing hours):
- how long it takes for players to reach certain levels in each realm(10,20,30...)
- at what level does most players quit? (account inactive for a long time?)
I would be very curious as to this as well. Perhaps suspend accounts inactive for X months from census data (concerning rlm bonus). Not the accounts of course, just their weight in the numbers to determine realm bonus.
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Old 08-14-2009, 08:11 PM   #23
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Quote:
Originally Posted by Vythica View Post
Whilst having a fight at Aggers the other day, I noticed something; the distance from the fort to the save seems to be shorter than distance from the fort to the save at Samal. I don't know if this is intentional or not, but it seems to put Ignites at a severe disadvantage. Plus we have to run around Daen Rha's canyon, whereas the road from Aggers to Aggers' save is straight. This seems like it is intentionally put into place to further cripple Ignites when compared to the other realms. Has anyone else noticed this? What are some things that you have noticed that cripple your realm when compared to the others? I know there are lots, and think this would be a great place to discuss them.
Hmmm... but we still kick everyone's butts if it's 1:1 ratio on Horus when retaking or defending Samal.
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Old 08-15-2009, 02:52 PM   #24
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yeah, when alsius had taken samal the other day, and we had 20+ people there, we STILL had trouble when 6-8 ingnis show up. Same problem when 6-8 Ignis hold agg..... we cant take it back even if we have over 20 Alsius. Something wrong here, and it aint the distance from save point.

Although i will concede that the distance is a little greater betwen sam and its save than agg and its save.

And about castles, I agree totally with the OP. Ignis can hit efe or imp by going out the gate and turning the corner, pretty much. Same for Syrtis and Shaan. But Alsius has to run the entire length of the wz to get either of them.
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Old 08-16-2009, 01:58 AM   #25
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And about castles, I agree totally with the OP. Ignis can hit efe or imp by going out the gate and turning the corner, pretty much. Same for Syrtis and Shaan. But Alsius has to run the entire length of the wz to get either of them.
thank you!! no matter what ppl say that is the biggest disadvantage imo

i don't understand why castles are placed in such positions, it makes no sense at all...
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