Quote:
Originally Posted by _Enio_
Its a design flaw when that tactics doesnt slow you enough down for the melee to get close. The tactic itself is legal and common in any game.
It almost sounds like we are bad because we "exploit" something. Please reconsider calling it exploit. It is normal gameplay not a crime.
Its technically no difference if i use a speedup spell to gain distance -> turn&shoot or if i use a CC spell to slow the target down and run away when he gets close to me. The problem is how to balance this. You cannot remove "using range&movement to your advantage" as its tied to such games. You can only balance it (eg. with a movement penalty on shoots like you did now.)
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ok, ok, i didn't want to call anyone a cheater... i just wanted to put emphasis on the fact that it's a great balance problem, specially when other classes are not able to use the same tactic.
please look at this video: does anyone of you consider this fair & challenging gameplay?
http://www.youtube.com/watch?v=Q9vllA9uZ7I
(let alone how ugly it looks to be able to shoot in any direction just because you can move during the attack)