Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 11-28-2009, 02:35 PM   #21
David-Ignis
Apprentice
 
David-Ignis's Avatar
 
Join Date: May 2008
Location: California, USA
Posts: 86
David-Ignis is an unknown quantity at this point
Default

Quote:
Originally Posted by kamax View Post
As a mage i shouldn't complain but i had 5Million before the nerf gold.
Now i have around 2Million only. All my money go into repair(in the past, now i use hammer) and upgrading forts.

I don't want to spend half of my time grinding only for gold, i just want to make war. A second point can be, does we receive the total of the gold in the chest when we take back a fort ? I don't think so if i count how many each receive an how many we are when we take it back.

I don't remember well but it was something like 10/15k for only ~10 guys with a fort max level.
That's what NGD wants, so it is normal that gold won't have any revamp
__________________
Tirador y Barbaro verdes ignotos - Barba y Tira rojos ignotos
Necesito criticar
David-Ignis no ha iniciado sesión   Reply With Quote
Old 11-28-2009, 06:08 PM   #22
Mbwana
Initiate
 
Mbwana's Avatar
 
Join Date: Feb 2009
Location: No longer South Korea, dammit
Posts: 156
Mbwana is on a distinguished road
Default

on my lvl37 marks I use initiation arrows (600 arrows for 1 gold is a good deal ) with a range 30 med bow and I'm able to get normal enemies before they reach me....but use a heck of a lot of mana in the process, and I always end up with 2~3k repairs :S
__________________
\o\ M'bwana - Mbwana - Embwana (Ra) /o/
~ PERL ~
Mbwana no ha iniciado sesión   Reply With Quote
Old 11-29-2009, 10:58 AM   #23
Wield_II
Master
 
Wield_II's Avatar
 
Join Date: Jul 2008
Location: Paradise
Posts: 306
Wield_II is on a distinguished road
Default

i suggest you use initiation arrows till this is fixed
Wield_II no ha iniciado sesión   Reply With Quote
Old 11-29-2009, 11:09 AM   #24
Mrreality13
Apprentice
 
Join Date: Nov 2008
Location: in a NOMAM meeting atm
Posts: 82
Mrreality13 is an unknown quantity at this point
Default

well its also hitting barbs(knights too i bet) its nothing to war for 3-5 hours maby up a fort a bit too (100 to 300 k)and have to spend 75-100 k in gold for repairs and at 50 who wants to drop grind?? so 1 fun war can cost 400-500k in gold-some of us don't have a financing option for xim but still love game(regardless of nerfs)
__________________
never approach a computer thinking"this will just take a minute"-- 59 barb- main//conj 50 parked//40 knight parked
Mrreality13 no ha iniciado sesión   Reply With Quote
Old 11-29-2009, 11:53 AM   #25
PT_DaAr_PT
Baron
 
PT_DaAr_PT's Avatar
 
Join Date: May 2008
Location: Portugal
Posts: 940
PT_DaAr_PT is on a distinguished road
Default

Quote:
Originally Posted by kamax View Post
now i use hammer
Omg! Why didn't I think of that
__________________
Daar
PT_DaAr_PT no ha iniciado sesión   Reply With Quote
Old 11-29-2009, 11:56 AM   #26
LoveleHaven
Initiate
 
LoveleHaven's Avatar
 
Join Date: Sep 2009
Location: Romania
Posts: 200
LoveleHaven is an unknown quantity at this point
Default

Yea but some of us won't spend 10$ every month just for repairing.
__________________
Lovele - Active - Haven - Marksman
I love rock'n'roll
LoveleHaven no ha iniciado sesión   Reply With Quote
Old 11-29-2009, 08:47 PM   #27
kamax
Master
 
kamax's Avatar
 
Join Date: Oct 2007
Location: france
Posts: 397
kamax is on a distinguished road
Default

i don't know for grinders but for a mage in war,i use a hammer hmmm let's say every month, it's cheap for people with xims.

But fort upgrading cost too many and you don't get your money back.
kamax no ha iniciado sesión   Reply With Quote
Old 11-29-2009, 09:45 PM   #28
Seher
Count
 
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
Seher is on a distinguished road
Default

Overproduction is our problem :P

There is too much gold, when you get 1k per aquantis. But there's not enough gold right now. (But sometimes there's too much gold even now...)

How can NGD solve this problem? By implementing ways to destroy gold. Ways to make players having too much gold spend it for something. e.g. customization.
Why won't they do it? Because customization is their income :P
The only other way to destroy gold I see right now is giving minor advantages, e.g. on stats, purchasable for gold, but this could be another Pandora's box, with gold glitches, and is very risky when it's possible to enhance <whatever> unlimited. And without unlimited use or very high amounts of gold needed, it won't make players with 50kk+ spend their gold.

:P

(I think fort upgrades were supposed to help the economy, but they do not :P)
Seher no ha iniciado sesión   Reply With Quote
Old 11-29-2009, 10:09 PM   #29
makarios68
Count
 
makarios68's Avatar
 
Join Date: Jun 2007
Location: England
Posts: 1,300
makarios68 will become famous soon enough
Default

Armour sets with bonuses will get people spending their gold.

Maybe not armour as good as the ones u can get from premium or bosses but better than the normal gear.

For example:

- An armour set for warriors and archers that gives 1% or 2% dmg reduction per item.

- An armour set that gives 1 or 2 dex per item for archers.

- An armour set that gives 1 or 2 strength per item for warriors.

- A tunic/hat/gloves set that gives 2 or 3 intel per item for mages.

I think this would make for a more active in-game economy.

The trouble is, i doubt something like this will ever happen because it will interfere with NGD's real economy.
makarios68 no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:22 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved