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#51 | |
Master
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Location: Switzerland
Posts: 278
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Yes, I do remember those times too and I miss them just as much as you and countless other people do. One of the first stupid changes was the change of mobs in the warzone. It used to be filled with beastly hyenas and everything, high level everywhere so there were grinders and stuff like that. Now... bloody level 20-30 mobs, what the HECK is that?? I just can't stop complaining about the resists and evades you also mentioned, it's the point that just makes me wanna leave the game sometimes. I hope this is going to be fixed in the future, but considering NGD's "care" about people's complaints I guess not....
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Valhalla: Darkenion, PT caballero degollando a lechugas ![]() RA |
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#52 | |
Marquis
![]() Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quakes action is set high to give a constant adrenaline rush... Regnums action is variable and some days can even put you to sleep. Regnums is more like SIMS were we battle at times..... I too remember the fun time Znurrrreee!!! + 1 |
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#53 | ||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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This:
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I remember when there were huge concentration of high level mobs around Algaros, Pozo, Alsius Beach and Areas around Menirah Beach. Huge grinding parties would develop and eventually, realms would clash for control of these spots. If you wanted a fight you knew where to go and it was epic fun. I also agree with Nightchill's posts. The nerfs imposed upon us can be attributed to the new items we have now. While NGD couldn't take them off now, they should have at least increased drop rates to make it more attainable for everyone and improved character defense instead of nerfing spells, movement and dynamics. 1.0.8 was the worst update to hit this game. Not only did it have nerfs all around, it killed what dynamics the game had left, made fighting cumbersome and utterly failed to accomplish what it was supposed to do (improve the warrior class situation).
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I N Q U I S I T I O N
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#54 |
Initiate
![]() ![]() Join Date: Nov 2006
Posts: 205
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I can't deal with the crashes. The last two fort wars I crashed and logged back in at the save. Perhaps I could deal with it if I actually got logged out when I crashed but knowing I was just standing still while getting killed really irritates me. I had high hopes for the new engine but things have not changed. I may still play casually but I do not see RO heading in the right direction and have no hope for things improving.
Perhaps if they made lucky box items more powerful and made decent drops even more nonexistent you'd win me back. Scratch that last part, just fix crashing and logging back in at the save and I might get on board again. Is some sort of crash detection with instant log out too much to hope for? My guess is yes. |
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#55 |
Banned
![]() ![]() ![]() Join Date: Jun 2007
Location: Germany
Posts: 288
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You must spread some Reputation around before giving it to Znurre again.
The current action/situation in the wz is a joke to what it was a year or 1.5 y ago. |
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#56 |
Apprentice
![]() Join Date: Apr 2008
Location: Czech Republic
Posts: 71
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#57 |
Initiate
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Posts: 205
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#58 |
Initiate
![]() ![]() Join Date: Nov 2008
Posts: 107
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What is making Regnum die?
On Ra: - The Lag (it really all ends there for me on that server) On Horus (and probably also on Ra, but I have not been able to stand the lag to find out): - Invasions and whole game mechanics encouraging hiding in/at forts, area spamming, zerging. - The ridiculous XP-curve, high level mobs inner realm. - Realm chat in WZ and many more as you can see from other replies in this thread...
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Fredu'Cya
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#59 | |
Initiate
![]() ![]() Join Date: Aug 2008
Location: The Netherlands
Posts: 222
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Φ Operation Repo Φ
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#60 |
Self-called retired user
![]() ![]() ![]() Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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i think that invasions werent all that bad.
NERFS!!! NERFS KILLED EVERYTHING!! |
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