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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Self-called retired user
![]() ![]() ![]() Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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barb nerfs..... NEVER AGAIN!!!
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#2 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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Balance should work both ways, if something is way overpowered nerf it, if something needs improvement improve it. Its very hard to go all positive and very demoralising to go all negative.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#3 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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At this point, I think it's better to improve on certain skills and counters vs overpowered spells instead of nerfing the overpowered spells. Characters are pretty weak now and gameplay has become to static and repetitive to take more nerfs.
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I N Q U I S I T I O N
On Regnum Sabbatical |
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#4 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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Yes we have had a long string of nerfs and are overdue some improvements for a change, but I remember people singing to the skys at the changes to SC and Sotw, nerfs have their place but shouldent be seen as the easy way out, sure nerfing a spell can 'solve' the issue but overall it can damage gameplay, especially if they go to far (see Onsl/Ribs Breaker/Balestra) spells hit so hard they are used only be a few knights (RB and B ofc not Taxi) and even less barbs.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#5 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: England
Posts: 1,300
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Mob resists - nerf them!!
Now there's a nerf that is definately needed ![]() |
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