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#1 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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Im sure the credits list all the programms used, think you can play them from char select screen(?)
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#2 |
Apprentice
![]() Join Date: Oct 2008
Location: the land downunder
Posts: 68
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all you need to get started is a text editor(like kwrite what i use or if your a little off in the head and still use windows i spouse you could use notepad) and a compiler(gcc is a free great compiler and is easy to install in most linux distros if not already installed)
then you gotta decide on your engine Ogre, irrlicht like his gui example maybe something like xreal or ioquake 3 or if you got alot of free time make your own engine. then you gotta think about making game assets theres alot of good free programs for this too like blender for models since your just starting it would be best to start simpler like gamemaker or contributing to some opensource projects most projects would welcome help from the community nomatter how small |
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#3 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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If you really want to make a 3D game but don't know where to start, I suggest Blender, which is a neat 3D modelling program with integrated game and physics engine.
I would assert that RO was probably made with a 3D modelling tool, a raster image editor, an IDE or text editor, and a C++ compiler and linker. ... C++ is for pussies who can't deal with objects without help. C and assembly forever!
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#4 | |
Apprentice
![]() Join Date: Dec 2009
Location: Алсиус
Posts: 85
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#5 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
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