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Old 03-16-2010, 12:47 PM   #11
Neliel_
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Originally Posted by Jeeposnl View Post
Retaliation can be very effective. But I use it @ dragon only. It is hard to time a good retaliation and I think it's not worth the 4 power points. ( I assume you mean lvl 5 because a lvl 1 retaliation that gives a 20% damage back, doesn't sound interesting at all)
It's no more worth the points with balance changes that occured, but with old death sentence or south cross it used to be badass. 20% * 10+ archers is a lot, conj can use karma mirror too. Sadly i can't find this german video where such tactic is used, but the lvl 50 lock got instakilled

And it can save your life when you're near the door and want to use stunning fist on a warrior who want to cast an area - on Ra due to high number of players, things can go messy and enemies are very hard to select when there is 50 people bashing the door, canceling areas is hazardous
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Old 03-16-2010, 01:56 PM   #12
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Originally Posted by Neliel_ View Post
It's no more worth the points with balance changes that occured, but with old death sentence or south cross it used to be badass. 20% * 10+ archers is a lot, conj can use karma mirror too. Sadly i can't find this german video where such tactic is used, but the lvl 50 lock got instakilled

And it can save your life when you're near the door and want to use stunning fist on a warrior who want to cast an area - on Ra due to high number of players, things can go messy and enemies are very hard to select when there is 50 people bashing the door, canceling areas is hazardous
i remember that video. it was like 6 archers with retaliation(5) and the lock sultared them all and got totally raped. that was so funny

its a really amazing skill but it does need alota points to be effective. +20% damage just isnt enough. not to mention most archers dont max the tricks tree (they usually just take it to lvl15 for confusion)
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Old 03-16-2010, 05:03 PM   #13
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Originally Posted by Revolverxxx View Post
i remember that video. it was like 6 archers with retaliation(5) and the lock sultared them all and got totally raped. that was so funny

its a really amazing skill but it does need alota points to be effective. +20% damage just isnt enough. not to mention most archers dont max the tricks tree (they usually just take it to lvl15 for confusion)
makes the case for using "head of the pack" also
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Old 03-17-2010, 01:45 PM   #14
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Originally Posted by makarios68 View Post
I'm posting this thread because lately i've heard a lot of people saying that hunters need to be given more of an RvR role. This is puzzling to me, because as far as i'm concerned, they already have plenty of potential RvR roles - it's just that most hunters choose not to play this way, and instead prefer the easier option of ganking lvlers.

Hunters can be particularly effective at RvR when in a small and co-ordinated group. This is not just argument - myself and Comp and a couple of others regularly used to put these methods into practice.

Examples of how hunters can be useful in RVR:

1. When your fort is taken, lie in wait at the bridge for reinforcements. With the element of surprise, 3 or 4 hunters can wipe 6 or 7 enemies at once. That's 6 or 7 less enemies for your allies to deal with at the fort. Cast stalker surroundings, rinse and repeat.

2. Even at the fort, hunters can be effective. With 2 or 3 hunters working together, key targets can be taken out. Identify the target (usually a conj), confuse, kill, escape - rinse and repeat.

3. Rep shot = 1000 dmg to all in range. Why don't more hunter packs work together in using this amazing skill?

4. Even solo hunters can play a useful role for their team in large scale fights. And its all about timing. At fort fights i usually see hunters standing out in the open fighting toe-to-toe with the enemy. I think this is a waste of their potential. Use camo at forts! Choose your moment well. If your team gets pushed back by the enemy, there's always one of them that pushes out too far. Be in the right place and time to ambush him as your side starts to push back. A hunter is also the best class to finish off that retreating enemy on low health but out of reach of the ranged classes. Appear out of nowhere and finish him off, just as he thinks he has escaped.

5. IMO the most important RvR role for a hunter (or small group of hunters) is to kill enemy hunters in your land. I hear people complain that hunters can't be caught. Of course they can! - by other hunters! If your land is full of enemy hunters ganking lvlers, it's probably because all your own hunters are in their land killing their lvlers. IMO the ganking of lvlers is made too easy for hunters because too few friendly hunters take on the anti-hunter role.


In summary, i don't think there is a lack of RvR roles for hunters, just a lack of desire on the part of many hunters to help their realm. Unfortunately, many hunters prefer the more selfish and much easier option of killing (often defensless) lvlers.
+1

Due to the fact that RA is the most populated server is common for hunters to kill only grinders, since there are plenty of them. Then, the noobs mimic this behavior, they become pet-dependent and believe that hunters aren't good at war because the pet dies very quickly.

There are still many hunters who believe that this sub-class is so named because its function is to hunt down other players. But as Chilko said:
Quote:
Originally Posted by Chilko
Hunter never meant assassins, they are not meant to hunt other players. They are called hunters because they have special tracking skills and can hunt and tame creatures.
So, it's not easy to convice other hunters that they can be usefull in RvR, even without pet.
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Old 03-17-2010, 02:58 PM   #15
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Quote:
Originally Posted by Charly_Metal View Post
+1

Due to the fact that RA is the most populated server is common for hunters to kill only grinders, since there are plenty of them. Then, the noobs mimic this behavior, they become pet-dependent and believe that hunters aren't good at war because the pet dies very quickly.

There are still many hunters who believe that this sub-class is so named because its function is to hunt down other players. But as Chilko said:


Originally Posted by Chilko
Hunter never meant assassins, they are not meant to hunt other players. They are called hunters because they have special tracking skills and can hunt and tame creatures.

So, it's not easy to convice other hunters that they can be usefull in RvR, even without pet.
Chilkos comment about hunters is flawed.....

Given hunters are not meant to be assassins....
Given hunters are not meant to hunt other players....
Why do they have tracking skills?
Tracking skills are used to locate other players... right?

Given they are called hunters because they have special tracking skills and can "hunt creatures, and tame creatures".

So this explains why NGD removed our second enemy tracking skill..... They want us to mainly use (track monster skill) and hunt monsters... assassinate monsters?

Track monster skill would be nice if it could also locate an enemy hunters pet.
(So far it cannot)

Since we are not supposed to hunt players... NGD can you remove track ally and give us another skill to use for attacking or an area crowd control skill.

Since we are not supposed to hunt players...NGD can you remove enemy surveillance and give us another skill for attacking or an area croud control skill that we can use in forts..

I don't understand why you give us these tracking skills, then tell us that we are not supposed to use them for tactical rvr combat use.

In addition to your comment about pets and large scale rvr combat....
Pet is worthless in RvR for me for several reasons.
1) It is unreliable...
a) it takes too long for the pet to attack an enemy compared to a combat skill...
b) if the pet dies you lose 70% of your attack power...
2) The skills we have for attacking in short and long bow tree are more useful
a) tear apart skill / break apart skill (owns)
b) repetition does what no pet can do in a fort war...
c) Shield pierce/ dual shot hit targets instantly!
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