Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 01-26-2017, 10:43 AM   #91
Artemo
Initiate
 
Artemo's Avatar
 
Join Date: May 2014
Location: Germany
Posts: 136
Artemo is on a distinguished road
Default

Quote:
Originally Posted by saumya View Post
Try playing a conjurer instead of all time overgeared hunter.
Try playing a hunter without op gear.

Quote:
Throatcutter-> havent seen warzone use of this spell since WM update, now only spamed in TDM to steal kills (can anybody confirm it can be used in defencive stance or is it just visual bug?)-> i suggest to increase cd/mana a bit and make it work like etereal arrow with 500 hp at lvl 5 (useful for knight and low lvl barb)
No, it can't be casted in defstance. The animation of defstance needs some time to fade away, in that time you can cast throatcutter.
__________________
Good old times.
Artemo no ha iniciado sesión  
Old 01-26-2017, 11:07 AM   #92
Sentan
Master
 
Sentan's Avatar
 
Join Date: Jul 2009
Location: Poland
Posts: 472
Sentan is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
As for Barbarians...
Maybe it's perfect time to make 2h weapons better and please don't forget about non-subclass spells from main-class trees.

__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen."
CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy

Last edited by Sentan; 01-26-2017 at 11:21 AM.
Sentan no ha iniciado sesión  
Old 01-26-2017, 01:05 PM   #93
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

I just noticed the spell duration +% is calculated on the spell descriptions. Great job on that.

Nothing major but if you have the spell duration amu equiped it also shows the duration of spells increased for which it isn't the case. That's only at the trainer window, not in the actual spell book later on.

__________________
Skity - Ra

Last edited by Hayir; 01-26-2017 at 01:20 PM.
Hayir no ha iniciado sesión  
Old 01-26-2017, 03:40 PM   #94
Frosk
Banned
 
Join Date: Aug 2011
Posts: 4,089
Frosk will become famous soon enough
Default

Nuevos cambios ya subidos en Amun!

Nature's Fury (previamente Nature's Sacrifice)
Ya no hace falta sacrificar a la mascota para utilizar la skill. Se puede castear cuando se desee.
Daño punzante 125-200-290-395-500
Daño de fuego 125-200-290-395-500

Coraza de la bestia & Curar Mascota
Cast time: instantáneo

Vista Prominente
Rango de ataque (%): 2 4 6 10 15
Reducción de daño de mascota (%): 25

Strategic Position
Ranged Received Damage (%): 5 7 9 12 15

Protector's Temper
Physical Damage Resist (%): 2-4-6-8-10
Magical Damage Resist (%): 2-4-6-8-10

Protect Ally
It has been returned to what it was. The Absorb Damage effect has been moved to Paladin's Aid, in the Knight's Warmaster skill tree.

---

Misc.

All those who had issues related to their characters not existing in Amun should no longer face this issue.

---

Regarding spells such as Mana Burn, Mindsquasher, Divine Intervention, Camouflage Corpse: We're aware of the problems these skills generate, each in their own way, and of course we will modify them.
We already have solid ideas on how to do this, but it'll be done in the next balance revision, as we first want these changes to be released, tested, corrected and established in everyone's day to day gaming experiences. This way, it'll allow us to have a much more solid ground to work on.

Best!
Frosk no ha iniciado sesión  
Old 01-26-2017, 03:45 PM   #95
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
Protector's Temper
Physical Damage Resist (%): 2-4-6-8-10
Magical Damage Resist (%): 2-4-6-8-10

Protect Ally
It has been returned to what it was. The Absorb Damage effect has been moved to Paladin's Aid, in the Knight's Warmaster skill tree.
The new def stance already hurts knight tanking quite a lot, i am not sure why you decided to nerf protector's temple now.

Also it would be a lot better imo to make blessed the old paladin's aid now.
__________________
Skity - Ra
Hayir no ha iniciado sesión  
Old 01-26-2017, 03:48 PM   #96
Hollow-Ichigo
Count
 
Hollow-Ichigo's Avatar
 
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
Hollow-Ichigo is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
Nuevos cambios ya subidos en Amun!

Nature's Fury (previamente Nature's Sacrifice)
Ya no hace falta sacrificar a la mascota para utilizar la skill. Se puede castear cuando se desee.
Daño punzante 125-200-290-395-500
Daño de fuego 125-200-290-395-500

Coraza de la bestia & Curar Mascota
Cast time: instantáneo

Vista Prominente
Rango de ataque (%): 2 4 6 10 15
Reducción de daño de mascota (%): 25
No need to sacrifice the pet to use the skill. It can be casted when desired.
Shock damage 125-200-290-395-500
Fire damage 125-200-290-395-500

Armor of the Beast & Heal Mascot
Cast time: instant

Prominent View
Attack range (%): 2 4 6 10 15
Pet damage reduction (%): 25

__________

Not bad, the -50% dmg reduction was awful.
__________________
Hollow-Ichigo no ha iniciado sesión  
Old 01-26-2017, 04:01 PM   #97
Anunnaki
Banned
 
Anunnaki's Avatar
 
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
Anunnaki is on a distinguished road
Default

That not bad but pet still cost too much power points and mana.
It would be good if you place hotkeys for pet attack mode
Anunnaki no ha iniciado sesión  
Old 01-26-2017, 04:07 PM   #98
Lebeau
Banned
 
Lebeau's Avatar
 
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
Lebeau is on a distinguished road
Lightbulb

Quote:
Originally Posted by halvdan View Post
Yes you're mistaken. Some sniffy idiots from RA went high that "splash dmg was removed" last year too.
But splash dmg was removed only from Sultar, not from fireball.
Well then, if that is indeed so, then allow me to join all of those saying that splash damage SHOULD be completely removed from CoR. With some exceptions (which can be fine-tuned; say Fire Rain's damage for example), area spells' damage is still exactly the same as it was years ago, before the 60-lvl cap & improved armor changes that lowered net damage. Rightly, area spells should do FULL damage to ALL targets within the area of effect, or do MORE damage in order to compensate proportionally with this loss. 'Nuff said, so please fix this too....

Lebeau no ha iniciado sesión  
Old 01-26-2017, 05:04 PM   #99
Alenox_I
Count
 
Alenox_I's Avatar
 
Join Date: Jun 2007
Location: In every shadow...
Posts: 1,276
Alenox_I is on a distinguished road
Default

Quote:
Originally Posted by Hayir View Post
The new def stance already hurts knight tanking quite a lot, i am not sure why you decided to nerf protector's temple now.

Also it would be a lot better imo to make blessed the old paladin's aid now.
They should replace OS with a reactive defensive skill and i think we'd be quite okay
Alenox_I no ha iniciado sesión  
Old 01-26-2017, 06:45 PM   #100
halvdan
Master
 
halvdan's Avatar
 
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
halvdan is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
Protector's Temper
Physical Damage Resist (%): 2-4-6-8-10
Magical Damage Resist (%): 2-4-6-8-10
So basically, former Protector temple got de facto +3% physical resistance and Arcane constitution got -5% nerf.

This +3% physical resistance and -5% magical resistance alongside the additional +5% damage resistance bonus on Defensive stance is going to be the trade-off for 150% protection removal?
Is this trade-off going to be the change that will "provide strong resistance against higher damage dealers, such as barbarians."?
Quote:
Originally Posted by Frosk View Post
Defensive Instance
....and at the same time it didn’t provide a strong resistance against higher damage dealers, such as barbarians.
Therefore, the protection bonus has been removed, and its damage resistance value has been slightly buffed.
You can't be really serious. This update is just forcing knights going to play Knarb instead Tank + Support. Huge minus from me.
__________________
A better world.
halvdan no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:21 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved