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Old 06-04-2009, 05:09 PM   #101
Vroek
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Originally Posted by war_support View Post
The only reason SM must be nerfed is because it is overpowered in war. As many said and showed it gives constant high ranged damage that even marks can't beat, it have low mana consumption and cost, it have high buff usage time etc. etc. etc.
The test dont show much about the functionality in war since armour/protection was not being used at all.

Zakrits dont last for 3 min id say 10 to 40 sec at best.
Warjurers often up their defense and/or support instead
without it the conju 'only' had ~162 DPS.

In war armour and protection effect the one shooting fastest.
Just adding up Zakrit + SM DPS is not right, armour and protection effect both separately in war, it will effect this value greatly.

3 min is a long time, you could say its the strength of SM that is constant flow of damage, most marksmen setups are made to inflict as much pain as possible quickly and thats their strength.

Test 2 - the marksman had 184 DPS, yet DS was only cast once not 3 times, i think it would be be more DPS effective if you saved mana on dual shot to cast DS more.

I do think SM-users been favored a lot lately and some adjustment maybe reasonable.
It can be anything or nothing, from my stand point RO is better game without SM.

Mana burn is also really nasty along with the already quite high DPS of SM.
SM-lock have quick spells in mana burn and vamp, and with the new casting executing meteor, ivy, will domain, SK and terror in close range is made alot easier.

AWD suggestion of cast speed penalty on arcane acceleration may not be so bad even if 60-80%??? could be too high. And i guess it wont effect a warjurer in steel skin much. Hope NGD come up with something better.

Last edited by Vroek; 06-04-2009 at 05:50 PM.
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Old 06-05-2009, 12:06 AM   #102
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Quote:
Originally Posted by Vroek View Post
AWD suggestion of cast speed penalty on arcane acceleration may not be so bad even if 60-80%??? could be too high. And i guess it wont effect a warjurer in steel skin much. Hope NGD come up with something better.
maybe put 20% on each magni, the meaning is to make it damage only , this way you can't do much else if you apply all to get 60 you'll still have 10 even with AD L5
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Old 06-05-2009, 08:52 AM   #103
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So, as I announce yesterday, I setup my conjurer to be S/M warjurer. What happened then?
First I killed / help to kill 2 alsius close to Syrtis gate. Dwarf knight was escaping, but I manage to intercept him on my turkey and knock down / poison ivy / hit him with staff mastery to death. (few other players manage to come and help me)
Then I went to Samal to check how my turret conjurer will function in fort defence... perfect! I manage to kill 8 players before I was killed.
Then... attack on Shana... we did guards and doors in no time. Then server down warning came, so I went to Shana save and killed 2 more. Proceeded to pb, but stopped to grind for last few minutes. Two Ignis found me and killed me, so i I went offline at CS.

So conclusion is: Yes, SM is so much owerpowered (pitty I had not fast range 30 staff) comparing to my support setup. Still, I was killed few times (I was using some energy barrier and force armour) with just 2 hits from enemy marksman.
But, it was nice to finally kill my enemies instead they kill me.
What I found out is: first - I killed players that were acting stupid, and second - I easily killed non-ranged units (barbs and knights), while ranged units were more cautious.

So, I decide to continue to be support conjuror, but sometimes, when I need pressure valve, SM will be it. And if u see me wearing my hat, run away from me, cos I will hit u with all my firepower

Last edited by Punti_X; 06-05-2009 at 08:55 AM. Reason: grammar
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Old 06-05-2009, 09:36 AM   #104
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AWD, Your main arguement seems to be that Warlocks will level slower since they do not have Zarkits and Heals etc. that conjurers do. However, They still have spells dealing about 1k in damage. (SK,Golem Fist) Even at higher levels, for example an Aquantis Knight(I believe they're level 51), you could in theory kill even this mob using simply those 2 spells with a return of 1100 life from its death having Vitality Absorbtion on lvl 5. A conjurer would have to cast far more than just 2 spells to achieve the same result.

Also, in reply to knights being able to level faster, given the above 2 spell kill(simply keeping it in mind not really comparing) consider that knights are 0 range, meaning that they cannot kite mobs which the ranged classes can easily do even when using spells, also consider that since the nerf to damage buffs and South Cross a knight would be extremely lucky to deal 1k with one attack without any outside help. So while the warlock with a number of spells can easily deal 500+ damage per cast while being able to kite the mob and steal its health and mana, a knight is left at 0 ranged forcing it to take every hit unless blocked or evaded dealing about 300 - 400 in normals with about 700 damage in a spell. Finally, you also have to consider the fact that while you're tanking all those hits on a knight you really do have enough life to do it, however, you have to consider the resting time required to heal it all back. Last time I checked if you kited and casted properly you would be able to kill mobs quickly and without taking damage while being able to steal the mobs mana, sacrifice your own life for more mana and stealing the mobs health to replinish your own damaging it in turn.

You simply saying its possible to grind a knight faster than a warlock (even without having the SM tree) shows how little you know about grinding anything else besides a warlock.

I have 3 level 50 characters now, a conjurer, knight and barbarian along with a lvl 48 hunter. The knight took massive amounts of scrolls to level quickly and I was still beaten to 50 by a conjurer (wes the wise) who didn't use any boosters. I also had a friend who made a warlock at the same time as my knight who would have beaten me to level 50 (using just spells) had he been able to play more. I haven't started my warlock yet, but I know it wont be anywhere near as bad as my knight even if they take SM away.

Apologies for rambling.
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Old 06-05-2009, 02:04 PM   #105
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smurv, sk has 1min cd, fist has 3 min cd, just fyi. those are not leveling spells.

on the other hand warlocks have some pretty nice DD spells for leveling like arcane missile which is spammable beyond any reason, lightning, meteor, fireball... along with a bit of crowd control spells you can't get hurt and with all the mana givers a lock has you won't get out of mana anytime soon unless mobs go insane like they know to sometimes and resist or evade everything.
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Old 06-05-2009, 02:10 PM   #106
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I did a few hours grinding on Umaril using Mental+Summon, I had maybe one "tough guy" mob that resisted quite a bit, Its definatly far from slow. So yes I know you will say this is about Warlocks, but SM efects Conjus as well.

Mental + Summon is fine for grinding,

And to make up for losing out on the summon warlocks have Arcania and Elements and still keep Mental all of which as Nc pointed out has many cheap spammy dmg spells and necromancy (yes the heal spells are sort of used in grind to both stay alive and cause dmg at the same time)
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Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
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Old 06-05-2009, 02:45 PM   #107
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awd & dmc, does your highness see any problem with staff mastery on this screenshot?
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Old 06-06-2009, 02:56 AM   #108
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Quote:
Originally Posted by Nightchill View Post
awd & dmc, does your highness see any problem with staff mastery on this screenshot?
http://i39.tinypic.com/2nusoib.jpg
lol pwned
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Old 06-06-2009, 10:24 AM   #109
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i lost 2.9k hp in 5 hits ^^
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Old 06-06-2009, 10:25 AM   #110
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with active windwall from hit 3 on according to the log..
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Fix the Marksman subclass: Suggestion
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