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View Poll Results: Should the current Confuse spell be removed?
Yes, remove it 87 50.00%
No, keep it. 87 50.00%
Voters: 174. You may not vote on this poll

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Old 09-08-2010, 01:23 PM   #131
Seher
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The conjurer can cast selfheal if there's damage received. And until that it isn't even necessary. Ok, you can't cast steel skin before you move towards the enemies, but that isn't even intended, so... :P

And for sure, it's risky, but what's a game without risk ? ;P (And this risk isn't even that much luck based)
From my conjurer point of view confuse would be fine then: Conjurers aren't completely disabled, there's still something to do, to get rid of confuse. Right now we are just waiting for that icon to disappear. :/ (Or yelling at other conjurers for dispel, lol)
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Old 09-08-2010, 01:37 PM   #132
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Usually yells are:
- WAAAaaaAAAaa
- Confuseeeee
- Dispellll
- fgsfgfsgfgsfgfdg
- curses, swears etc at player who confused
- curses, swears etc at whole archer class
- combination of above

This is combined with run, trying to hide somewhere, run in circles to dispatch pet or/and hunter, staying in one place waiting to die....
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Old 09-08-2010, 01:55 PM   #133
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Quote:
Originally Posted by Need_More_Invasions View Post
Yes, it is much more fun to solo hunt/cc enemies, but when it comes to a large scale battle, unless you have beautiful gear, the damage you lose in this setup makes you feel next to useless. But it is fun

And the confuse canceled be damageing effects would completely solve the OP 1v1 part, but it does not completely solve the crippling conjus part. It sounds like it could be broken, but a conju that is allowing himself to get hit, without being able to cast self heals/sorcery, is a more than dead conju. So it would solve the problems for the other classes, now there just needs to be something more for the conjus.
im sorry, it may sound stupid, but as far as im aware the only thing you could possible lose is specialist and maneuvrer, RA can still be taken to 5
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Old 09-08-2010, 02:19 PM   #134
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Quote:
Originally Posted by Gabburtjuh View Post
and this differs how from a marks with BoW and tricks? I know enough marks with sotw, lvl 15 tricks and BoW5, and no, this is not increadibly ineffective, this is a marks that doesnt like 40 ranged turreting.
thats pretty much the setup i use but with distracting shot. having another 15 second dizzy would be a wee bit overpowered, expecially against a mage.

i like confuse. i voted for it to stay but it does need some toning down.
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Old 09-08-2010, 03:12 PM   #135
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Quote:
Originally Posted by Gabburtjuh View Post
and this differs how from a marks with BoW and tricks? I know enough marks with sotw, lvl 15 tricks and BoW5, and no, this is not increadibly ineffective, this is a marks that doesnt like 40 ranged turreting.
BoW has a lower duration. And the big difference is, whe a marks casts bow from lets say 35 metres i can just run back until the effect is off and he has no cc with more then 25m left beside freeze which forces him to use sotw directly after cause i cast will domain fast than he fist and silence or whatever faster than he ambush, now he hasnt much mana left, if i resist one spell i can cc chain him and so on.
A hunter who uncamoes directly in front of me using a 13s dizzyspell will not have biog problems staying in range for hitting, if he knows how to kite and if he uses ensnaring arrow. At the end ambush, if it fails sotw (the marks doesnt have this left as an emergency spell), at the end sotw and then dist shot or if already used sotw now dist shot, then resting waiting for cd...
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Old 09-08-2010, 03:13 PM   #136
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Quote:
Originally Posted by Gabburtjuh View Post
and this differs how from a marks with BoW and tricks? I know enough marks with sotw, lvl 15 tricks and BoW5, and no, this is not increadibly ineffective, this is a marks that doesnt like 40 ranged turreting.
Marksmen can't sneak up to you with Camo. This gives Warlocks a lot of chances to prevent this spell combo from Marksmen via CC, mana drains and damage spells.
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Old 09-08-2010, 03:31 PM   #137
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Quote:
Originally Posted by e30ernest View Post
Marksmen can't sneak up to you with Camo. This gives Warlocks a lot of chances to prevent this spell combo from Marksmen via CC, mana drains and damage spells.
well it's by this that it's almost impossible to kill a lock, they do say we can have 25 sec without being attacked but in that 25 sec: we have to kill the lock or we get killed + all you mana is down the tube so if anything fails you can walk back from your save, this actualy sucks and this again shows that marks need improvements, not all marks have SOTW in the setup + it fails a lot + eats away your precious mana.
practicly if you want a high lvl tricks+ high lvl BoW + SOTW you don't have mutch points left for other tree's.

confuse gives some 'protection' but what marks uses this? it's at 25m and eats way to mutch mana, besides i look down on the noob who puts lots of points in it.

also: why confuse is so OP on marks too: under confuse 2 entire trees are useless another one has only 3 useless spells left (aiming), both bow trees are next to useless and you are left with arrow mastery in which all spells eat mana like crazy.
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Old 09-08-2010, 03:38 PM   #138
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Quote:
Originally Posted by blood-raven View Post
well it's by this that it's almost impossible to kill a lock, they do say we can have 25 sec without being attacked but in that 25 sec: we have to kill the lock or we get killed + all you mana is down the tube so if anything fails you can walk back from your safe, this realy sucks and this again shows that marks need improvements, not all marks have SOTW in the setup + it fails a lot + eats away your precious mana.
practicly if you want a high lvl tricks+ high lvl BoW + SOTW you don't have mutch points left for other tree's.

confuse gives some 'protection' but what marks uses this? it's at 25m and eats way to mutch mana, besides i look down on the noob who puts lots of points in it.
Are you talking about the live server- or amunsituation? I found it nice balanced on amun, the longer cast time and gcd for locks makes a huge difference as well as the faster mana regeneration and higher range for marks. With tricks 17 and bow 3-4, freeze ~3 or whatever you have good chances against a lock, with sotw i would even say that the marks has the better chances if it makes him resisting the important spells. If you have uber gear you can even kill a lock just by strafing for some shots and then sotw i noticed yesterday.
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Old 09-08-2010, 03:41 PM   #139
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Confuse hurts a lot when you're the only support conju in a group. But with amun's update, with or without confuse we won't be able to support a group alone as we can actually.
I vote "keep it", it won't mind once this update will be on live server.
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Old 09-09-2010, 02:44 PM   #140
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I voted ''keep it'' but I think it just should be nerfed ...
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