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Old 08-15-2010, 05:33 PM   #141
Gabburtjuh
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Quote:
Originally Posted by Seher View Post
All spells can be used in a bad way, but that doesn't mean you can't do anything to prevent it.
And actually I'm worrying that it could be used as another normal spell for pvps and not in fort wars, not crying for a nerf. I'd rather see this spell boosted even more (but unusable for pvps then), or have it as an area.
almost all areas have a long cd, this would be another spell thats only usefull once every charge >.<
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Old 08-15-2010, 05:58 PM   #142
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Hehe yeah I dislike those spells, too.

But 20% damage bonus and 3m area wouldn't be overpowered with short cooldown, even 6 not. (I'd prefer 6m area, up to x enemies, but the selection priority shouldn't be the same like stalker surrounding ;D)
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Old 08-15-2010, 06:17 PM   #143
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I did some testing on amun.

passive conc5 from lb's, crit buff from sb's + 30conc buff from sb's + superior bow with +5conc + 5conc gloves = 125 conc 29.7% crit chance (18.2% without buffs)

And I can barely see difference between buffed and unbuffed amount of crits, + this setup is purely testing, never could use 19lbs+19sbs in war.

So IMO it's worthless to skill for crits like this

edit: well sometimes it seems to be about as it shows on char screen, but still dunno if 10-15% more crits is worth of tons of power points+buffing
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Old 08-15-2010, 07:30 PM   #144
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i wonder in which way knights are improved now.

The new defensive stance spell is crap. It doesn't protect me from melee dmg and it protects me badly from spells (400 - 600dmg from barb).
With the old protector i was able to get close to a warlock. Now with the new one i got better defense.. but I'm sure i won't have any mana left when reaching the warlock.
What is this spell good for? was it thought as a nerf? cause in my eyes it is a nerf.

the new knight buffs... well its boring to be a "buff-class" . standing in the fort, buffing every 30 seconds... --> no fun, i guess i won't skill any of those buffs very high.
honestly at the moment my buffed conjurer (on amun) is dealing the same dmg as my buffed knight.

plz give knights rather some crowd controll spells. all classes except hunter have class specific crowd control spells.
U want players to have fun right? buffing everyone which is see as the main role of the knight in the coming update is boring.

/edit: sry guess this is the wrong thread... hasn't got anything to do with crits and evasion

btt: I noticed some bug on my knight, at least i'm not sure if this is intentional. when wearing a weapon that gives +5 strength i get like +3 crit chance. (got same weapon without strength bonus for testing)
other itms like helm with strength don't increase crit chance.

Last edited by Kaschka; 08-15-2010 at 08:18 PM.
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Old 08-15-2010, 08:50 PM   #145
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Knights seem unhappy. How about giving them Static Field and adding something else to the staff mastery tree? This would give knights the option of slowing down enemies charging at the allies they are trying to protect. It would also help them keep enemies from running away.

Hardly any mages use this spell because 6m is mostly ineffective for personal defense; however, that should be enough for knights to help protect allies behind them.
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Old 08-15-2010, 08:55 PM   #146
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I think it's time to test these balance stages in something other then pvp


NGD should setup Amun for some - open field fights - Fort Fights - Bridge Fights - Castle Fights - then continue on from the feedback given.
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Old 08-15-2010, 09:15 PM   #147
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Quote:
Originally Posted by cugel View Post
Knights seem unhappy. How about giving them Static Field and adding something else to the staff mastery tree? This would give knights the option of slowing down enemies charging at the allies they are trying to protect. It would also help them keep enemies from running away.

Hardly any mages use this spell because 6m is mostly ineffective for personal defense; however, that should be enough for knights to help protect allies behind them.

Give Confuse to Knights and we'll be happy. :3
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Old 08-15-2010, 09:20 PM   #148
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Camouflage cast needs to be cancellable by evades and resists.

SoW & Escapist in combination easily allow you to get in camo while a barb is on your face.

(This issue occurs only with Camouflage, Stalker surroundings gets cancelled by evades)
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Old 08-15-2010, 09:26 PM   #149
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Quote:
Originally Posted by _Enio_ View Post
Camouflage cast needs to be cancellable by evades and resists.

SoW & Escapist in combination easily allow you to get in camo while a barb is on your face.

(This issue occurs only with Camouflage, Stalker surroundings gets cancelled by evades)
I have no problem with Camo being easier to use.

In fact, I think it should be made even easier with an Instant Cast.

With the speed nerf, Camo is the only thing that makes a Hunter stealthy. It should be made stronger.

(NGD appears to be going in this direction -- I think they said they are adding the ability to buff under Camo).
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Old 08-15-2010, 09:28 PM   #150
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Quote:
Originally Posted by Gideon_Slack View Post
I have no problem with Camo being easier to use.

In fact, I think it should be made even easier with an Instant Cast.

With the speed nerf, Camo is the only thing that makes a Hunter stealthy. It should be made stronger.

(NGD appears to be going in this direction -- I think they said they are adding the ability to buff under Camo).
Yes, strengthen it in tactical use, not give another easy escape spell..
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