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Old 08-15-2010, 11:06 PM   #161
Gideon_Slack
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Originally Posted by Klutu View Post
As long as hunters have Camo they will be a stealth class

But having Hunters capable of Camoing instantly is just a horrible thought.

Hunters already have the ability to Pick & Choose there fights they shouldn't have the ability to Run from the fight if things are not going there way.

Like Enio said previously - Evades & Resists should cancel Camo's Cast.
One of the problems with the Hunter class in Regnum is that they get too many defensive buffs from the Evasion tree.

In most other games, the stealth class is far more squishy than the Regnum hunter. Entering combat for them is a very high risk thing, so they need the stealth escape skill.

My Hunter is currently set up like a stealth class from another game. My only points in Evasion are Mobility 4 and Low Profile 3 (though I agree Low Profile needs a nerf). With this build, I have to rely on speed instead of Acrobatic or Evasive Tactics for defense.

I play this way because I find it fun. If I have to go Acrobatic or Evasive for defense, then I'm afraid I'll lose half the identity of my class.

And for stealth escape skills, they obviously should not be at the same level as the ones that help set up an encounter. Most others game set them at just a fraction of the basic stealth skill -- risky, but enough to get away some portion of the time.
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Old 08-15-2010, 11:12 PM   #162
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Originally Posted by Gideon_Slack View Post
One of the problems with the Hunter class in Regnum is that they get too many defensive buffs from the Evasion tree.

In most other games, the stealth class is far more squishy than the Regnum hunter. Entering combat for them is a very high risk thing, so they need the stealth escape skill.

My Hunter is currently set up like a stealth class from another game. My only points in Evasion are Mobility 4 and Low Profile 3 (though I agree Low Profile needs a nerf). With this build, I have to rely on speed instead of Acrobatic or Evasive Tactics for defense.

I play this way because I find it fun. If I have to go Acrobatic or Evasive for defense, then I'm afraid I'll lose half the identity of my class.

And for stealth escape skills, they obviously should not be at the same level as the ones that help set up an encounter. Most others game set them at just a fraction of the basic stealth skill -- risky, but enough to get away some portion of the time.
This is Ro no any other game. NGD does not have to steal every aspect of other mmos like some ppl seem to think. You have the ability to use defense spells, if you dont do it, dont complain about needing other things instead. In RO hunters are not the stealth class you know from game xx, accept this. Here they maybe have more defense, more dmg, dunno, it can be balanced this way, no need to make it the same as in the games you play.
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Old 08-15-2010, 11:53 PM   #163
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Originally Posted by doppelapfel View Post
This is Ro no any other game. NGD does not have to steal every aspect of other mmos like some ppl seem to think. You have the ability to use defense spells, if you dont do it, dont complain about needing other things instead. In RO hunters are not the stealth class you know from game xx, accept this. Here they maybe have more defense, more dmg, dunno, it can be balanced this way, no need to make it the same as in the games you play.
To me though, that's only half a stealth class. A class' identity includes both offensive and defensive capabilities; for example, the knight and his shield.

If the Hunter's defense is based solely on the Evasion tree, then that part of his identity is no different than a Marksman. And even the Marksman has subclass specific defensive abilities like Strategic Position in the Aiming Mastery Tree.

Why can't the Hunter also have subclass specific defense? (I really hope NGD will deliver this as we learn more about the update).
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Old 08-16-2010, 12:18 AM   #164
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Originally Posted by Gideon_Slack View Post
To me though, that's only half a stealth class. A class' identity includes both offensive and defensive capabilities; for example, the knight and his shield.

If the Hunter's defense is based solely on the Evasion tree, then that part of his identity is no different than a Marksman. And even the Marksman has subclass specific defensive abilities like Strategic Position in the Aiming Mastery Tree.

Why can't the Hunter also have subclass specific defense? (I really hope NGD will deliver this as we learn more about the update).
Hunters abilities are pet taiming, scouting and camo. Guess you know that. Do we have to drop pets and scout, add more defense and make hunters like the stealth class you know from other games to satisfie you or what?
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Old 08-16-2010, 12:27 AM   #165
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Sorry - but I think NGD has made a balance change to the hunters for the better. You can choose to configure to be super defensive, at the expense of offense. You can choose to use a pet at the expense of stealth...etc.

They've done a great job here at involving the hunter more in RvR with the implementation of Death Sentence (20% extra damage at close range) and there's one more skill that I saw...but I think they are re-working...so I won't steal their thunder - but it's gonna be cool.
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Old 08-16-2010, 12:47 AM   #166
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Originally Posted by Compost View Post
Sorry - but I think NGD has made a balance change to the hunters for the better. You can choose to configure to be super defensive, at the expense of offense. You can choose to use a pet at the expense of stealth...etc.

They've done a great job here at involving the hunter more in RvR with the implementation of Death Sentence (20% extra damage at close range) and there's one more skill that I saw...but I think they are re-working...so I won't steal their thunder - but it's gonna be cool.
I agree that a Hunter can configure his build in the ways you describe and be effective in war.

My point, however, has never been what is effective in terms of the math; it has been what is consistent with the role-play aspect of the class and the virtual world of Regnum (this is an MMORPG afterall). In my opinion, without defense based on stealth, the Hunter class will fail at this aspect of the game.

I hold out hope though that whatever else NGD has in store will overcome this problem.

(I also disagree that Death Sentence, as it currently stands, is a valuable spell, for reasons detailed here. I would like to be proved wrong on this point though. )
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Old 08-16-2010, 01:16 AM   #167
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DS is a great spell specially if he can be casted under camo, as i think he should.
In fact no reason why not, DS is inoffensive if just casted by the hunter, he alone can cast on 20 ppl and without some warriors it gets to no result, so let hunter cast it under camo and let ppl casted worried about an incoming warrior.

Hunters still have 7% speed above all classes, i think it should be put on 10%, but anyway is still possible to evade from a fight, not so easy as before, but still possible.
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Old 08-16-2010, 01:36 AM   #168
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Originally Posted by Gallus View Post
DS is a great spell specially if he can be casted under camo, as i think he should.
In fact no reason why not, DS is inoffensive if just casted by the hunter, he alone can cast on 20 ppl and without some warriors it gets to no result, so let hunter cast it under camo and let ppl casted worried about an incoming warrior.

Hunters still have 7% speed above all classes, i think it should be put on 10%, but anyway is still possible to evade from a fight, not so easy as before, but still possible.
Casting debuffs on targets without breaking camo is an example of using stealth as defense in combat, though a poor one (the camo prevents you from being hit).

However, this might make Confuse overpowered again, if it could be cast without decloaking.

On the otherhand, if NGD does introduce a "reveal camo" spell, it might be balanced enough to be possible.
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Old 08-16-2010, 01:44 AM   #169
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Quote:
Originally Posted by Gallus View Post
DS is a great spell specially if he can be casted under camo, as i think he should.
In fact no reason why not, DS is inoffensive if just casted by the hunter, he alone can cast on 20 ppl and without some warriors it gets to no result, so let hunter cast it under camo and let ppl casted worried about an incoming warrior.
Except pet counts as melee, and hunter-in-your-face counts as melee, so both benefit from the new DS.
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Old 08-16-2010, 01:53 AM   #170
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Hunter problem is maded by all the users who played an OP char not in the right way.
If were not the trolltard hunter that go around hunting for poor grinding people(then you say me go grind in the realm but i just told in other post why grinder are in trouble grinding in realm and i'm tired to repeat it),the nerf would never be so heavy for that class.
For me is a good things.
Then,cast DS under camo is not possible,because dead sentence does not direct dmg,but is a dangerous skill if a warrior is going to hit the enemy,and the enemy feel sure to kill that warrior(unknowing there is a camoed hunter that is going to cast DS).
Hunter trick class yes,but not from camo.
Buff under camo,yes(by the way is so nerfed at least let the cast acrobatic and evasive tactics first go out of camo).
As i said,acro+evasive,NOT escaipist and sotw.
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