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Questions to the Community Guides and how-to play threads posted by other users |
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04-02-2015, 07:22 PM | #11 |
Banned
Join Date: Mar 2013
Posts: 273
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04-08-2015, 04:04 PM | #12 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Said, in another thread I have, replace text here now, I will .
Being able to be useful without buffing up (completely), valid for all subclass. This game is fully buff-dependant. Hate it. Less or no buffing at all please. Being able not to lose all my mana within 10 sec or even less. Valid for all subclasses, the least mages. It is ridiculous that even if you have 2.2k mana on barb you can lose it all so fast, without being targeted by mage mana drain spells. Barbs (or even every subclass but marksmen? ) should be able to accumulate their mana pool by doing normal hits -> raise spell cost for every spell a bit. The sufficient balance between the spell costs and the mana regaining must be set well of course. I, as a melee (barb or knight) wanna be able to reach and maybe even kill a ranged subclass, at the moment everything a barb or a knight can do against them is to hug something till either a helper comes or more enemy. Current spells not making this possible for melee classes. |
04-09-2015, 12:10 AM | #13 | |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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Quote:
I couldn't tell if what you said was a joke or not? All jokes aside then; What would you like:
I am far from biased as I also play both warrior classes. There is simply no need for a melee class to be able to reach ranged classes in open field scenarios, particularly on his own. This would break the entire balance of the game. A warrior's place in the game for the most part is in a group, close quarters at a fort or castle, camping a bridge etc. Not being able to catch up to an archer or mage in open field on his own. Did people in Alsius stop skilling Onslaught and Horn of the Wind? Since we're giving warriors more speed then; let's also give mages 7k hp so they can take more than 3 hits from a barb. Let's also decrease barb defense further to balance the class. If you increase warrior speed where do you stop in buffing/nerfing classes to create balance?
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[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight] Last edited by ShadowForce; 04-09-2015 at 12:29 AM. |
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04-09-2015, 02:19 AM | #14 | |
Pledge
Join Date: Dec 2008
Posts: 46
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04-09-2015, 10:17 AM | #15 |
Apprentice
Join Date: Jul 2013
Posts: 66
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04-09-2015, 10:20 AM | #16 |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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Just because something used to be, does not make it correct.
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[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight] |
04-09-2015, 10:22 AM | #17 | |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Quote:
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A better world. |
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04-09-2015, 10:56 AM | #18 |
Master
Join Date: Dec 2011
Posts: 479
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04-09-2015, 11:33 AM | #19 |
Apprentice
Join Date: Jul 2013
Posts: 66
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tell that to all the new players who just joined the game, if you can. grind a barb all the way to 60 just to get this shit.
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04-09-2015, 12:33 PM | #20 | |||
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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It is only imbalanced if you believe that a warrior should able to reach a ranged class on his own. This is predominately a team game, bringing a 'solo play' mindset into balance discussions is the wrong way to look at the overall balance of CoR.
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[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight] |
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