Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 09-17-2009, 01:26 AM   #11
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

That delay seems very situational. Eg it is not there when you kill a monster and then target the next without moving in between.(the char stays in an aiming stance after the first monster death)

The delay isnt so big.. but its longer then the following shots. (isit only some ping thing?)

Generally that change makes archers now "dancable". like Warlocks before the spell change - normals can be ran out/through/out of the 90 degree arc..

Is this intended that you can run/dance out (thought it was just about standing still)?
__________________
Fix the Marksman subclass: Suggestion

Last edited by _Enio_; 09-17-2009 at 02:11 AM.
_Enio_ no ha iniciado sesión  
Old 09-17-2009, 01:29 AM   #12
Mattdoesrock
Count
 
Mattdoesrock's Avatar
 
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
Mattdoesrock will become famous soon enoughMattdoesrock will become famous soon enough
Default

Well my thoughts so far on my Barb, Marks and Lock:

Casting while running... Is this intentional? Or a bug... Either way, it's really really good, I love it. BUT! It should be the same for all classess... Even if movement speed was reduced slightly (hell I don't know, perhaps archers / mages have to concentrate more while casting?) but yeah, moving casting for all.

Also it can be very very hard to use skills when moving around someone. You will keep doing your normal hits, but you don't seem to start your powers easily. This even happens when you're not in combat mode. I had my target stunned, and was hammering Jaw Breaker, but it did not cast, and instead I did a normal attack.

I tried to take a video... But my software decided not to work...

Like Enio has said, there are some balance issues that need to be addressed. -- Nearly all ranged attack spells have been given a 1 second cast time, as crap as that is, you can live with it - But some spells you cannot. Two that come to mind are Retaliation and Dispell and the healing spells... <-- Which aren't even attack spell, but are defensive spells / buff's.

These spells are very situational, and need to be acted on VERY quickly. Both are meant for very quick situations, that take skill and timing to use well. With the 1 second cast time, this is nulified sadly.

A few more things:

- Using potions start your global cooldown... Not really important, but might be a bug.
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven?

Last edited by chilko; 09-17-2009 at 01:50 AM.
Mattdoesrock no ha iniciado sesión  
Old 09-17-2009, 02:31 AM   #13
Immune
Master
 
Immune's Avatar
 
Join Date: Dec 2007
Location: New York
Posts: 279
Immune is on a distinguished road
Default

I've only tested my conj so far, here is what I've seen:

It seems that ALL spells have some sort of cast time now, anything that used to be instant, isn't anymore. Why? If mages rely the most on spells, shouldn't they be able to cast a few on the run, especially heal spells and buffs like arcane devotion. Trying to run and stop constantly as you try to get in your usual buffs is just an unnecessary pain I think.

I noticed that if you move while casting, the spell doesn't go into cooldown and the mana isn't used, which is good. But when the spell is cancelled by a mob/player, it does go into cooldown (which isn't the problem), but the yellow timer doesn't show up if that happens. I had to press arcane devotion for a minute after being cancelled because I couldn't tell when it would be ready again.

Sometimes when casting a spell, there seems to be an unmentioned precast before the actual cast initiates. What is this? A bug or intentional? It doesn't always happen, so I'm assuming it's not supposed to at all.

The new mage casting animation... eh, I don't like it much honestly, it almost seems as if this new animation is a main reason for the "no instant spells", because I couldn't picture myself running and sticking my arm up in the air like I've accomplished something while running. I'm sure that's not the "actual" reason, but still.

One last thing which has nothing to do with combat, you've added premium gem buying. What gets me is that it costs MORE than lucky boxes... and lucky boxes are expensive, as everyone knows. You realize that the best "buy gem" costs nearly $15 worth of xim? Can't say I ever plan on buying these, but hey I guess some people just have that kind of money to throw around.
__________________
This is a lie.
Immune no ha iniciado sesión  
Old 09-17-2009, 02:36 AM   #14
von1958
Initiate
 
Join Date: Aug 2008
Location: Ohio
Posts: 121
von1958 is on a distinguished road
Default

my knight using slashing has no problem at all but my barb when attacking ripost must be hit up to 5 times to get it to work once or twice it said it was in cd but it was not
von1958 no ha iniciado sesión  
Old 09-17-2009, 02:46 AM   #15
ArchmagusArcana
Master
 
ArchmagusArcana's Avatar
 
Join Date: Jan 2008
Posts: 357
ArchmagusArcana is on a distinguished road
Default

Yeah, i really hate that new mage animation. I like that there is a new one and that you are trying to spice things up, but to me it just looks silly.


Positioning seems to be a lot better, but it SEEMS that i can hit with a mace from 3 meters away, and with a spear its about 4. Were melee ranges increased as well?

I have noticed that precast as well. It seems as though Arc Dev (usually the very first spell i cast when i log in), takes about 2 seconds to fully cast, almost like my character is trying to gather his thoughts before he starts the spell.

As for precasting, as klutu mentioned, i loved to be able to lock a meteor on someone and when they get in range, have it cast, same for things like beast attack etc. I am assuming that this is a part of the solution to remove 'piggybacking', but precast was something that many of us really liked. I will mourn its loss, bu its fairly easy to adapt to that.

Back to the movement canceling casting. It causes a lot of issues, even for warriors. To cast a spell sometimes you have to hit the key several times, for quite a while. Turning will cancel a spell as well. Is this meant to happen, or is this an unintended side effect.

For the most part i like the update. The big thing that i really really hate is the movement thing. It makes me feel like im trying to play a turn based game in a real time environment. For classes that have light armor, like mages and archers, having to stop to cast, and THEN NOT MOVE AT ALL, not even turn, till your spell is done really detracts from the feel of the game. I would be ok with being slowed, or an imob effect, but having to cancel my spell just sucks (especially to guess the timing), i feel that i would get killed far more often because of this.


There is a bug with Duel Banners. You may not use normal hits if you initiate a fight with a banner. Of course i only tested this with realm mates as in test server you can talk to other realms and organize fights without the need for any of that. This held true for at least barb, lock, knight. Alsius had no conju, and i did not pvp any archers during the time i spent on the test server.





Also, thanks for putting this up here for us to test. We know its not done and that its still an update in progress, and i for one appreciate that you sat around the office and took the time to talk with us about various things in the game. Im not at all trying to trash this update, but i do want to give honest feedback on things i dont like I for one plan on spending a good bit more time trying to get used to things as well as i can.
__________________
Alsirian Legion
Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight
ArchmagusArcana no ha iniciado sesión  
Old 09-17-2009, 02:53 AM   #16
Ulti19
Master
 
Ulti19's Avatar
 
Join Date: Mar 2009
Posts: 450
Ulti19 will become famous soon enough
Default

I only tested a knight in amun recently and im actually really liking alot of the changes.

-i love how i can now use moves like shield bash while moving
-i actually like the new crazy swing animation, it looks as if my knight is
actually trying to hit something
-and i find its awesome to be able to name my horse

However i found that if i attack normally now and then cast lets say gutting, the gutting takes longer to be used after the regular attack, it isnt used right after normal hit. Is this intentional or mistake?
__________________

Last edited by ultimate19; 09-17-2009 at 03:08 AM.
Ulti19 no ha iniciado sesión  
Old 09-17-2009, 04:04 AM   #17
King_Of_Angmar
Banned
 
King_Of_Angmar's Avatar
 
Join Date: Feb 2008
Location: Wherever lag has Teleported me
Posts: 99
King_Of_Angmar is on a distinguished road
Default

So far only tested my hunter....

-I like how the new animation is when in range/out of range. (e.g. holding the bow out like aiming while in range)

-I saw that I could no longer change my weapons and armor by putting them on a skill bar button, was this intentional? I play ninja sometimes(right now :P) and the bow switch is really key for me so it's almost necessary that I am able to put them on a bar for quick switches.

-It really doesn't seem like I'm hitting a whole lot faster, even just standing still. Its hard to tell from these animations when the shot is totally off and I can move again.
King_Of_Angmar no ha iniciado sesión  
Old 09-17-2009, 04:09 AM   #18
e30G
Count
 
e30G's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
e30G will become famous soon enough
Default

Try re-equipping your items on your skill bar.

I have yet to test this update, but I do not understand why instant support skills such as heal ally, dispell, synergy bond etc had cast times raised. These are as Matt said, highly situational skills where timing and reflexes are paramount. Adding cast times to them would detract from the gameplay experience IMO.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical
e30G no ha iniciado sesión  
Old 09-17-2009, 04:19 AM   #19
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Some things:

Retaliation:
Defensive selfbuff, should be Instant.


Bug with async. movement cancellation of spells (here Winter stroke)?:
Could it be that I cast eg. winder stroke and my client gets a cancel message from my own movement - the spell still got sucessfully cast? Maybe when i move just close to the end of the cast? Because 2 times we had something like this happen and the cooldown animation on the spellbar was missing, not castable due to bein on CD though? Think that happened once with matt and once to me later.


[Note: Its really really hard [imho a bit too hard] to get a hit not cancelled when fighting a dancing/runningthrough/strafing aside - barb/knight in close range. Even with bigger zone around urself to hit even behind you the time i need for a fast shot(fast sb +12% as) is enough to get it cancelled by running aside/through between the instant hits of the melee class.]

I look forward to more testing tomorrow when precast is maybe already back
__________________
Fix the Marksman subclass: Suggestion

Last edited by _Enio_; 09-17-2009 at 05:10 AM.
_Enio_ no ha iniciado sesión  
Old 09-17-2009, 05:00 AM   #20
-Edge-
Banned
 
-Edge-'s Avatar
 
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
-Edge- will become famous soon enough
Default

Can we set a date for a couple of us to try a fort battle or something? Maybe later today at around 6/7PM GMT+1? If that suits anyone.
-Edge- no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:43 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved