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Questions to the Community Guides and how-to play threads posted by other users |
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03-05-2012, 07:19 AM | #11 |
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Join Date: Feb 2011
Posts: 14
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I can't believe I missed this thread until now.
Those who know me should know that I stay away from exaggeration, and don't fall for pointless paranoiac theories. I also have some knowledge about statistics, so I'm aware what chance based resists mean. That said, something is still definitely seriously wrong with distracting shot. I had no problems with it, until one day I set it down from level 4 to 3. That day I was solo hunting all afternoon, and landed 2 DS out of 20. After putting it back to 4, all is fine again. So it seems its not just level 5, 3 is also buggy. Don't tell me that multiple people having the same 90% resist rate is simply bad luck. (of course, cc-s have higher resist rate, I keep failing with will domain and ambush too. but on a different magnitude. that is bad luck. 18/20 is something else.) |
03-05-2012, 08:25 AM | #12 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
There is a luck concern though.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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03-05-2012, 09:03 AM | #13 | |
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Join Date: Feb 2011
Posts: 14
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Quote:
since resist chance should definitely not be anywhere near 50%, add a couple more zeros to that. Add several more zeros for multiple players experiencing it in a short period. Now, I admit, there is a chance that it is just bad luck. A chance of 0.00000000000000000000000003 Since it doesn't happen to everybody, there must be some other factors to this then, race, weapon type, or hell knows what. Or, even more likely, level difference might be counted incorrectly. Most my opponents were higher level than me. Some of them just by a few levels, but still. If the bugged calculation uses the method meant for mobs, that could explain it. If this is the case, obviously L60 players won't notice this bug. |
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03-05-2012, 09:19 AM | #14 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
As far as i know, Conc help spell focus.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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03-05-2012, 12:04 PM | #15 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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@vizsla, u miss the fact that Server's RNG isn't perfect, i would say it is incredifar from this.
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
03-05-2012, 01:20 PM | #16 |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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First i'd like to to say thank you all for your input. I hadn't time recently to try out your suggestions but i'll surely test some stuff.
It hasn't a lot of influence. I tried it with +concentration stuff and also with +spell focus rings and haven't experienced much of a difference. |
03-05-2012, 07:02 PM | #17 | |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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Quote:
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03-05-2012, 07:55 PM | #18 | |
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Join Date: Feb 2011
Posts: 14
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Quote:
Did you actually read my posts too? My assumption is, DS 3 (and 5?) resist chance is being calculated as if target was a mob, therefore against players 10-15-20 levels higher, resist chance becomes extremely high. Players level 55+ will never notice this, since there are no players high enough for them for the resist chance difference to become obvious. The lower level you are, and the more balls you have to keep attacking high levels, the more you will notice it. |
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03-07-2012, 12:50 PM | #19 | |
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Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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Quote:
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03-08-2012, 10:56 AM | #20 |
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Join Date: Oct 2007
Location: Where the internet is bad
Posts: 119
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I have a 90% success rate. I am quite a lucky player. Ha ha.
Look here for example of my luckiness http://regnumonline.com.ar/forum/showthread.php?t=87099
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