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Old 04-21-2014, 09:41 PM   #11
Hayir
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remove it, jewelry problem solved.
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Old 04-22-2014, 06:50 AM   #12
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Add +80 Health rings to Ignis as there are in Alsius and Syrtis. Mage specific jewelry should be nice idea too. Actually there is a mage boss amulet - Evendim Amulet. If i remember good it was like 250 HP, 10 Int.

+10000 ring and amulet bonuses to be excluded from spell bonus calculations. It will be good for us to have more light about how things actually work. The order of how spells apply, how damage modifiers apply, how armour system actually work and so on.

I bet alot of this stuff is broken beyond any repair, but noyone is willing to fight the spaghetti monster and debug and reverse the logic around it. Then to rewrite and make things better.
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Old 04-22-2014, 08:35 AM   #13
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Default Fill the gap from quest to boss jewellery and make dragon drop amu again.

1. Add some new cool stuff that's positioned somewhere between quest and boss jewelry.

Preferable in a way that makes ppl roam the WZ, the biggest and funniest instance in game! Mayhaps like this:

http://www.championsofregnum.com/for...ight=super+mob

2. Make dragon drop Amu again (old or as good) and new weps!

PS I think that having a very rare but droppeble item as the number one op gear is very good for the game. It makes ppl interested in the dragon raids and makes ppl buy boxes both as a way to compete against the boss jewelry users and as a means to buy em tiny shiny things from lucky droppers.

PSS At least the rings can be bought in Alsius, they cost a fortune but it can be done if you really set for it.

Best regards

/A
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Last edited by -Aniara-; 04-22-2014 at 08:44 AM. Reason: fixing broken link
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Old 04-22-2014, 09:19 AM   #14
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Players with Boss jewelry have way better dmg then the ones who doesnt have them..

remove it, jewelry problem solved.
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Old 04-22-2014, 09:39 AM   #15
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The issue with mages is not the lack of jewellery options, but the fact that all damage spells have fixed damages based on the amount of power points spent on them. To make it worse, these fixed damage values remained the same after the level cap was raised. Therefore todays mage's damage output is equal to that of a level 50 mage from 4 years ago whereas every other class benefitted from a raise in stats and gear values.

Mages need a way to increase the damage of their spells and unfortunately that's not in the games mechanics and cannot be solved by simply slapping cast speed onto jewellery.
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Old 04-22-2014, 09:44 AM   #16
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  • Fix armor calculation
  • Reduce damage boost provided by spells
  • Reduce bonus damages provided by items (not only jewelry)
  • Make items having bonus _and_ malus (ie. +15 dmg -1% attack speed)
  • Introduce more jewelry items
  • Allows _everyone_ to drop with equal chance
  • Jewelry items should have enough variants to be useful for any class
  • Mages: level 60 scaling, items are mostly damage-based, useless for them
  • Hunters: base damages are too low
  • Even with many "OP" items, one may hit a buffed knight for nothing
  • Barbarians have op damages, jewelry doesn't change much
  • Don't forget once you'll nerf one item or spell, another one will be called OP
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Old 04-22-2014, 12:31 PM   #17
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Boss jewelery... the biggest game imbalance (PvP, RvR... whatever). Remove it and add new.. droppable rings, amulets from normal mobs.

It's Easy to Fix.
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Old 04-22-2014, 01:47 PM   #18
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Could someone link the topic on the Spanish forum and NGD's response to that topic? It is important to see what transpired there to know if it is worthwhile participating here.
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Old 04-22-2014, 01:54 PM   #19
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I guess it is this thread:

http://www.championsofregnum.com/for...d.php?t=102310
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Old 04-22-2014, 03:28 PM   #20
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Quote:
Originally Posted by Dely_renigo View Post
Boss jewelery... the biggest game imbalance (PvP, RvR... whatever). Remove it and add new..
Quote:
Originally Posted by time-to-die View Post
Players with Boss jewelry have way better dmg then the ones who doesnt have them..

remove it, jewelry problem solved.
Yeah, remove all boss jewellery and you will remove all former players along with them from the game.
I'm pretty sure if NGD remove or even modify/nerf old dragon amus and wz boss rings, many, if not all the players who has them will quit :P

Instead of this ^^ :

-Make it possible amus being dropped again by dragons.
-Add new amus and rings that can be dropped by mobs as many above have suggested it ^^
-fix armor calculations, also have been suggested by others ^^
- make wz bosses lvl 60 at last ffs!
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