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Old 05-14-2008, 05:08 PM   #11
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Quote:
Originally Posted by magnet
Really? [/url]
Really. It is active even when server is down. I have it on Amun. And amun was down just after i loged in yesterday. So tadaam if Ra die you loose your time.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 05-14-2008, 05:09 PM   #12
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It means that level 50 players don't need leveling to keep advancing, thus making fatigue a non-issue.

A level 50 character basically exists for RvR and fatigue affects only PvE.

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Old 05-14-2008, 05:12 PM   #13
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Quote:
Originally Posted by niclam
It means that level 50 players don't need leveling to keep advancing, thus making fatigue a non-issue.

A level 50 character basically exists for RvR and fatigue affects only PvE.

Regards
Yes, but fatigue is an issue for other characters that are not lvl50, thus the fatigue is activated by the lvl50 ones
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Old 05-14-2008, 05:13 PM   #14
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Quote:
Originally Posted by niclam
It means that level 50 players don't need leveling to keep advancing, thus making fatigue a non-issue.

A level 50 character basically exists for RvR and fatigue affects only PvE.
A lvl 50 chars have also lower lvl chars. And it is account based not char based so....
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 05-14-2008, 05:29 PM   #15
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Quote:
Originally Posted by niclam
It means that level 50 players don't need leveling to keep advancing, thus making fatigue a non-issue.

A level 50 character basically exists for RvR and fatigue affects only PvE.

Regards
Hey niclam,

I think no one understands why you don't make Fatigue like booster scrolls, even if you tie them to the account.

How it should work to remain reasonable:
- count time like with booster scrolls
- do not count time if you use a lv 50 char
- make sure it's one "fatigue timer" per server, testing skills on Amun shouldn't penalize players
- reset the fatigue depending on when the player first started using his previous booster (because you can't have the reset made considering the Argentinian timezone).

As it is right now, it really seems ill-conceived. I can live with the concept (as a matter of fact I don't even grind, and I always grind with boosters anyway, so I'm not affected). But the problem is that the only thing that makes grinding a bit bearable is the social context, exping within parties. So people will have to "synchronize" their grinding time, and it can't be done unless Fatigue works like scrolls, because people don't *connect* at the same time, and sometimes we need help to retake a fort (it's especially bad for Alsius who is always outnumbered). What's more, some people play Regnum because they just can't afford a MMO with a monthly fee, and some others just can't get Xim at all because they don't use paypal. I understand (and agree) with the need to have more people buy premium (especially if only 4% of players actually buy it -- but here, did chilko mean "active" players or registered players... because 3/4 of newly registered players seem to just leave, that is if they can get regnum to work first..). But it has to be done "softly" .

Personally I dislike the exp reduction more than Fatigue (only because I can get scrolls, but I don't have time to exp anyway). But when I started playing Regnum, I was very decided not to ever get Xim because I wanted to play for free. Back then, Fatigue would have had me leaving the game (sorry people it came in too late ). What got me to buy premium is that the exping was already damn slow. I can't imagine now .

I just hope you will adjust the system.
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Old 05-14-2008, 05:30 PM   #16
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People with lvl 50s and lower lvl chars have to use their lower lvl chars for the first 6 hours of play regardless of whats happening if they want to get any exp in that 24 hours.
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Old 05-14-2008, 05:36 PM   #17
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Quote:
Originally Posted by magnet
I think no one understands why you don't make Fatigue like booster scrolls, even if you tie them to the account.
Well its clear this is because they need money, so if they are like scrolls people can lvl a lot more than 3 hours, if anyone ever used a exp scroll if you are un a good group you can kill more than a mob in 10 seconds (each kill gets 10 seconds less of your bar but you will never be in negative so is better to kill fast.)

That means with a exp scroll you can easily kill more mobs than you are supposed to do. Besides of that, with this system each time you rest,walk, or just go to sell the time keeps going so its more productive.

Well the point is we understand why they made it this way but we dont like it at all.
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Old 05-14-2008, 05:51 PM   #18
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Quote:
Originally Posted by BlooD
Well the point is we understand why they made it this way but we dont like it at all.
Yeah of course we understand, that's called a figure of speech and being subtle . What I meant is roughly "did you consider the consequences for gameplay?" as in "I can't understand you let this one go".
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Old 05-14-2008, 09:17 PM   #19
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fatigue is one thing, less exp is worse NOW NGD PICK ONE NOT 2!!! its gonna take 3years to reach lvl 50 THIS IS BULL!!!!!!!!!!
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Old 05-15-2008, 01:35 AM   #20
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Quote:
Originally Posted by GIGO305
fatigue is one thing, less exp is worse NOW NGD PICK ONE NOT 2!!! its gonna take 3years to reach lvl 50 THIS IS BULL!!!!!!!!!!
Buy some boosters.
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