01-20-2009, 05:55 PM | #11 |
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I know this one Alsius conju who REAALY sucks, called Nightchick :P
(love ya Nc :P)
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01-20-2009, 06:38 PM | #12 | |
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(yaya i know :P) |
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01-21-2009, 03:56 PM | #13 |
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My conjurer char in Horus is just 32lvl, this is my first conj char. It has no greater healing, only heal ally and regenerate ally. I took a part in last war battles, so I wish to take advise from more skillful collegues about next tactic questions.
1) Position. What position should take conj in the battle? Mostly battle can be divided by two parts: first, two opposite groops with a distance a bit more than ranged attaсk; and second, pretty meshed. Till first part everyone is ok, conj have no job. But second part needs many healing job. That requres conj to stay on one of sides of meshed group. There he becomes a good target for archers. =( 2) Switching players. When two melee fighters are smashing each other, opposite player selects very well (to attack), but it is difficult to select a comrade to heal. =( It takes time, very very valuable time. 3) Spell using tactic. How it's better to build cast sequence? heal ally - regenerate ally - Synergy Bond - mana borrow - energy shield, if still alive? That's just main. I got my imho about those questions, but i'm too nooby to decide. My chars are only Syrtis, so if you wont share your skills... |
01-21-2009, 04:19 PM | #14 | ||||
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Anyway I hope this helps. I'm sure others will chime in and help.
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01-21-2009, 04:48 PM | #15 | ||
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i am not such great player i wish i was, but i'll share my experience
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this is right moment to cast DI too. ask, who needs DI, so one person doesn't get enchanted by many conjus. when they die or retreat, usually enemy charges. (archers, at this point conjus have many things to do, so don't rely on being resurrected as enemy army runs past you ) your position then depends on your groups role - if defending fort/castle, good idea is to get inside first and heal/give mana/DI to those, who need it (they will come inside). if attacking, just stay out of range a bit, but not too far (as archers will pick you out if they notice you alone) if enemy is about to breach door, it might be good idea to DI and buff up guard captain, if there is one. also try to keep him healthy, if you can. supporting hunting group also helps to see, what works for you and what not, as support conjurers can't train and experiment in arena. and above of all... stay alive as long as you can. if you are being hit, run out of range, heal yourself and rest if needed. don't expect anyone to see, who is attacking you and take them down. sanctuary might help and might ruin your escape, it depends on situation. i hope some of this helps |
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01-21-2009, 04:54 PM | #16 |
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It's also not the conjurer's job to keep someone's mana full at all times. They can help with that, but players need to control their mana consumption rates, get advantage of mana communion whenever possible, and warn ahead of time if they are about to unload all their mana for some reason if that's what is needed to do.
It's tough enough learning how to play your own class, a conjurer is no different. They don't have to learn which spells another player used and when so that they guess how much mana you have left. In other words, expect nothing from conjurers, hope for everything, and prepare to be surprised
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01-21-2009, 04:56 PM | #17 | |
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01-21-2009, 05:03 PM | #18 |
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as lvl32 conjurers doesn't have evendim or great mana/hp pool... save charging in group for later levels imho
your point is valid at higher levels tho, especially if there is another mage with mana com in group, but it depends on playing style. |
01-21-2009, 05:26 PM | #19 |
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Well from my little experience conjuror is a hard work and is even harder when you don't play others classes. I mean to support people you gotta understand what they need and what they do.
I think e30ernest told you the basis. I'll try to get more specific on how I play try to play my conjuror. I put my points in thoses trees: - Staff mastery to 15 for mana comm - Sorcery for at least Sanctuary lvl 4 - Life and mana control - try to have beetle in mental if you can to save you some time. Whenever sanctuary is ready it's the good time to cast it and get your ass in the front line to support warriors and others in need at the front. After get back behind your group and continue providing support. You always have to watch your mana bar, and your allies moves to supply them the best support. Try to have a kind of priority list to help you sort out conflicts (you will have to choose who to heal first etc.) Announce when you need to get dispell magic on yourself (Death sentence or Confuse) others conjurors might have missed it, especially confuse.
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01-21-2009, 06:39 PM | #20 |
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Thank you very much friends!
Your information is unexpectedly concrete and helpful! I will try all your advices. Also I wanted to ask about resurrection. Range is too close and castin time is too long to stay alive trying to resurrect any strong knight, i.e. May be, the key is to boost up to 45+ and be just a bit more strong, so don't care about this now? |
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