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View Poll Results: Like this idea?
YES!!! dang it's perfect marksmen won't be limited! 9 17.65%
No we need another way to solve the issue... 42 82.35%
Voters: 51. You may not vote on this poll

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Old 01-28-2010, 12:22 AM   #11
DemonMonger
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Quote:
Originally Posted by Mattdoesrock View Post
Then... Give it to them? Hunters are uber enough, and Marks aren't so bad. Unlike Knights.



Spoken truely like someone who does not play a Knight.

Shield bash is extremely hard to use (bugged?) as it takes forever to start casting - far longer than any other; not including its cast time.



Just making spells up now are we?


And no, that "combo" it not deadly. This is a knight we're talking about.
You have successfully derailed my topic by adding knight factor that did not exist.. This poll was not intended for knights so your points are not valid here. I have always advocated to improve knights since the dawn of Night Twix, and will continue to hope that knights are improved in the future. But please, consider the question at hand and not a thought that cannot be answered by this poll.

All the knight skills should be instant cast that are within weapon range. Backslam = backbreaker to me its all the same...



I had a change of heart... if hunters had a true dizzy skill they would be unstoppable.... no attack skills or run away skills....

<delete poll>

Last edited by DemonMonger; 01-28-2010 at 01:36 AM.
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Old 01-28-2010, 09:52 AM   #12
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Quote:
Originally Posted by DemonMonger View Post
I had a change of heart...
I kindly ask you to use brain not heart before posting.
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Old 01-28-2010, 10:04 AM   #13
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Errr what is the problem with confuse ? It maybe pwns in some way on 1vs1, but this is a RvR game isn it ?
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Old 01-28-2010, 11:11 AM   #14
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Quote:
Originally Posted by Zixmund View Post
Errr what is the problem with confuse ? It maybe pwns in some way on 1vs1, but this is a RvR game isn it ?
RvR balance would be that,
Six hunters wouldnt have much of a chance against six opponents (one of each class).
I can almost guarantee that 6 hunters will beat the 'balanced' group 9 times out of 10.

It may be that six warjurers or warlocks also would beat six opponents (one of each class).
But six warjurers, can not force a confrontation due to other limitations.
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Old 01-28-2010, 12:37 PM   #15
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6 hunters should be able to beat 6 opponents b/c that is 1 vs 1 pvp, what hunters were born for. and wth would u make it marks only, that doesnt make everyone happy, but you would have to read all of these posts to know that...
i mainly do 1 vs 1 pvp in wz on my 50 hunter, and when i go against a 50 marks, whether i have confuse or not (they usually already have some buffs up), the majority of the time, i'll die, from a fast short bow that hits abnormally hard

having confuse, in a tree, that most marks have leveled up anyway, would make it an even more spammed spell, all marks would have it

though for hunters, we have to get rid of some in pets, evasion, or tracking to make room for confuse; which is done often, but not by all

new title: Solution to confuse without nerfs: spamming
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Old 01-28-2010, 01:38 PM   #16
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Quote:
Originally Posted by Kratos_Aurion View Post
6i mainly do 1 vs 1 pvp in wz on my 50 hunter, and when i go against a 50 marks, whether i have confuse or not (they usually already have some buffs up), the majority of the time, i'll die, from a fast short bow that hits abnormally hard
I so agree with that This idea is not a sollution, to me it's just a way to make a marksman more powerful.
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Horus-Alsius: 50 HUNTER 45 BARBARIAN 43 CONJURER 42 KNIGHT 32 WARLOCK 29 MARKSMAN
Ra-Alsius: 21 HUNTER 10 MARKSMAN 10 KNIGHT
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Old 01-28-2010, 01:38 PM   #17
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Very Very Very Very bad idea...

Hunters with Burst of Wind would be even more OP against locks and warjus (They already have a anti-mage and god-mode spell known as "sotw", it's enough...)

I know nerves aren't always the solution but here it's the only one solution :
Confuse NEEDS to be nerfed because it's simply OverPowered...
Like SM was OP, then it has been nerfed, and almost everyone was happy about this...

Sorry but some things needs to be nerfed in a game... You can't ignore or avoid that...

Regards,
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Old 01-28-2010, 01:54 PM   #18
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Quote:
Originally Posted by Shining-Scias View Post
Very Very Very Very bad idea...

Hunters with Burst of Wind would be even more OP against locks and warjus (They already have a anti-mage and god-mode spell known as "sotw", it's enough...)

I know nerves aren't always the solution but here it's the only one solution :
Confuse NEEDS to be nerfed because it's simply OverPowered...
Like SM was OP, then it has been nerfed, and almost everyone was happy about this...

Sorry but some things needs to be nerfed in a game... You can't ignore or avoid that...

Regards,
lol, at first I'd like to say that I think it is funny that your signature says you're the worst conjurer ever , which explains you want to Nerf confuse.

2nd I think that confuse is more a defence spell against conjurers than a attack spell. Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another.
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Horus-Alsius: 50 HUNTER 45 BARBARIAN 43 CONJURER 42 KNIGHT 32 WARLOCK 29 MARKSMAN
Ra-Alsius: 21 HUNTER 10 MARKSMAN 10 KNIGHT
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Old 01-28-2010, 02:16 PM   #19
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Quote:
Originally Posted by Kratos_Aurion View Post
6 hunters should be able to beat 6 opponents b/c that is 1 vs 1 pvp, what hunters were born for.
It seems NGD didn't make hunters in this way :
Quote:
Originally Posted by chilko
- Hunter never meant assassins, they are not meant to hunt other players. They are called hunters because they have special tracking skills and can hunt and tame creatures.
Sorry for this bad argument (people should be free to play it the way they want) but the same is always used against conjurers.


Quote:
Originally Posted by Jeeposnl View Post
Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another.
Knock down they can't cast under confuse.

Maybe switch confuse with caltrop would be better. Caltrop is more a team spell and it cost a lot of mana so giving it for a level 15 tricks setup won't help hunters for "assassin game style".
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Old 01-28-2010, 02:17 PM   #20
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Quote:
Originally Posted by Jeeposnl View Post
I think that confuse is more a defence spell against conjurers than a attack spell. Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another.
The only knock down that conjurers have is will domain.
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