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View Poll Results: Like this idea?
YES!!! dang it's perfect marksmen won't be limited! 9 17.65%
No we need another way to solve the issue... 42 82.35%
Voters: 51. You may not vote on this poll

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Old 01-28-2010, 01:54 PM   #1
Jeeposnl
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Quote:
Originally Posted by Shining-Scias View Post
Very Very Very Very bad idea...

Hunters with Burst of Wind would be even more OP against locks and warjus (They already have a anti-mage and god-mode spell known as "sotw", it's enough...)

I know nerves aren't always the solution but here it's the only one solution :
Confuse NEEDS to be nerfed because it's simply OverPowered...
Like SM was OP, then it has been nerfed, and almost everyone was happy about this...

Sorry but some things needs to be nerfed in a game... You can't ignore or avoid that...

Regards,
lol, at first I'd like to say that I think it is funny that your signature says you're the worst conjurer ever , which explains you want to Nerf confuse.

2nd I think that confuse is more a defence spell against conjurers than a attack spell. Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another.
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Old 01-28-2010, 02:16 PM   #2
Gourmandine
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Quote:
Originally Posted by Kratos_Aurion View Post
6 hunters should be able to beat 6 opponents b/c that is 1 vs 1 pvp, what hunters were born for.
It seems NGD didn't make hunters in this way :
Quote:
Originally Posted by chilko
- Hunter never meant assassins, they are not meant to hunt other players. They are called hunters because they have special tracking skills and can hunt and tame creatures.
Sorry for this bad argument (people should be free to play it the way they want) but the same is always used against conjurers.


Quote:
Originally Posted by Jeeposnl View Post
Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another.
Knock down they can't cast under confuse.

Maybe switch confuse with caltrop would be better. Caltrop is more a team spell and it cost a lot of mana so giving it for a level 15 tricks setup won't help hunters for "assassin game style".
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Old 01-28-2010, 02:17 PM   #3
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Quote:
Originally Posted by Jeeposnl View Post
I think that confuse is more a defence spell against conjurers than a attack spell. Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another.
The only knock down that conjurers have is will domain.
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Old 01-28-2010, 03:21 PM   #4
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yes, but he means knock down in the way of immo/knock/cannot attack, so conjs have 3, beetles, will domain and ivy, u can say hunter still attacks when u use ivy, but when u use will domain and beetles first, and then ivy u can't run away by the time u have low hp left.
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Old 01-28-2010, 03:35 PM   #5
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The only reason I changed my mind about this is because with burst of wind you cant cast any skills attack or defensive. Confuse is fine rvr 100%

Some have suggested confuse works like head of the pack longer duration with more people around you.

I will add this... let confuse last longer on the enemy depending on how many enemies are near him!
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Old 01-28-2010, 05:03 PM   #6
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Quote:
Originally Posted by DemonMonger View Post
let confuse last longer on the enemy depending on how many enemies are near him!
enemies?
shouldnt it be allies?
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Old 01-28-2010, 05:37 PM   #7
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Quote:
Originally Posted by Vroek View Post
enemies?
shouldnt it be allies?
Well he still wants to win 1 vs 3 scenarios
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Old 01-28-2010, 05:43 PM   #8
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Quote:
Originally Posted by monktbd View Post
Well he still wants to win 1 vs 3 scenarios
I still win 1vs3 scenarios man.. without confuse or pet.... and with gcd...


nothing will change for me .... since im pure attack...
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Old 01-28-2010, 05:42 PM   #9
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Quote:
Originally Posted by Vroek View Post
enemies?
shouldnt it be allies?
no it should last longer when you cast it in a group of enemies... like a reverse head of the pack...

head of pack = bonus for your own realm allies near u
confusion = bonus duration on target (more duration with more of targets realm near)

This will force it to be a war skill...
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Old 01-28-2010, 09:25 PM   #10
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Quote:
Originally Posted by DemonMonger View Post
no it should last longer when you cast it in a group of enemies... like a reverse head of the pack...

head of pack = bonus for your own realm allies near u
confusion = bonus duration on target (more duration with more of targets realm near)

This will force it to be a war skill...
Ok i misunderstood you. I meant the same thing but reversed, as it is debuff i thought it be better if its based on the one that actually is effected and not the caster of said spell.
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